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I'm goin' down 02-26-11 12:03 AM

RSRDC and TMO21
 
I am not so sure there are no problems. I was given the option to go to Holy Loch which is not supposed to be in the game per Armistead. Plus, after I went there, no ships were sighted and then my game crashed. Also, at various times the dials for navigating the sub (lower right side of the screen) were totally white. When I shut the game down and restarted it, the problem fixed itself. I am now in mid 44 on a career. So far I have only seen one TF, and that changed course on my so I did not get a shot off. I have sunk the only light cruiser I have spotted, but that was sailing alone. Warships are few and far between. (Maybe the campaign sends my boat to places were the TFs either had already departed or had not yet arrived? I can accept that explanation.) Here is a potential fix: we need to find a modder like Ducimus who will go into RSRDC and make whatever adjustments they believe are necessary, but that is a wish that probably will not be granted.

Capt. Morgan 02-26-11 04:56 AM

:hmmm:Not so good news there.

I personally haven't had any problems with the HUD dials (but I'm using the Highres_Dark_Hud_Dials mod which might mask the problem), or any other signs of instability. TMO 2.1 + RSRDC seems to run very smooth up to 4000X TC.

So, I've just created a fresh SH4 install with nothing but TMO 2.1 and RSRDC_TMO_V502 + RSRDC patch 1 installed, with the intent of doing some play-testing.

I'll start a separate thread for that.

fitzcarraldo 02-26-11 06:55 AM

Quote:

Originally Posted by I'm goin' down (Post 1606710)
I am not so sure there are no problems. I was given the option to go to Holy Loch which is not supposed to be in the game per Armistead. Plus, after I went there, no ships were sighted and then my game crashed. Also, at various times the dials for navigating the sub (lower right side of the screen) were totally white. When I shut the game down and restarted it, the problem fixed itself. I am now in mid 44 on a career. So far I have only seen one TF, and that changed course on my so I did not get a shot off. I have sunk the only light cruiser I have spotted, but that was sailing alone. Warships are few and far between. (Maybe the campaign sends my boat to places were the TFs either had already departed or had not yet arrived? I can accept that explanation.) Here is a potential fix: we need to find a modder like Ducimus who will go into RSRDC and make whatever adjustments they believe are necessary, but that is a wish that probably will not be granted.

I made a journey to Midway in April-May 42', and there I waited the Nagumo carriers and escorts. They were there. I sunk a carrier and a destroyer, all the stuff works fine. My sub was a Porpoise.

I was in Holy Loch, and I have only a problem: some textures missing or distorted in the port and land. I can live with that.

In RSRDC is difficult to find ships and warships. I think there isnīt a problem with TMO 21 with RSRDC. Ah...I missed the ten-ten dock in Pearl.

Best regards.

Fitzcarraldo :salute:

Armistead 02-26-11 03:39 PM

Quote:

Originally Posted by I'm goin' down (Post 1606710)
I am not so sure there are no problems. I was given the option to go to Holy Loch which is not supposed to be in the game per Armistead. Plus, after I went there, no ships were sighted and then my game crashed. Also, at various times the dials for navigating the sub (lower right side of the screen) were totally white. When I shut the game down and restarted it, the problem fixed itself. I am now in mid 44 on a career. So far I have only seen one TF, and that changed course on my so I did not get a shot off. I have sunk the only light cruiser I have spotted, but that was sailing alone. Warships are few and far between. (Maybe the campaign sends my boat to places were the TFs either had already departed or had not yet arrived? I can accept that explanation.) Here is a potential fix: we need to find a modder like Ducimus who will go into RSRDC and make whatever adjustments they believe are necessary, but that is a wish that probably will not be granted.

Well, the issues are what they are before. RSRD overwrites so many of the changes of TMO. I believe Duc redid a lot of the planes sensors, loadouts and spawn rates, RSRD will change all that to it's own settings. Course it always nerfed the crew ratings. Not that RSRD will cause CTD's or change traffic, just lose a lot of changes and settings that most wouldn't notice...you and me prolly would long as we've played. Would love to see a TMO patch to run over RSRD. I've made many changes to RSRD, haven't noticed problems, but not skilled enough that I would release it.

I actually got the white dials myself, that was a first, figured it was my card settings, a reload corrected it, hasn't happened again.

Slyguy3129 02-26-11 03:47 PM

Wait you mean if your playing TMO+RSRD the AI is easier?

Crud that's the whole reason I play TMO because the AI was supposed to be killer lol.

Hopefully that isn't true.

fitzcarraldo 02-26-11 03:48 PM

Quote:

Originally Posted by Armistead (Post 1607215)
Well, the issues are what they are before. RSRD overwrites so many of the changes of TMO. I believe Duc redid a lot of the planes sensors, loadouts and spawn rates, RSRD will change all that to it's own settings. Course it always nerfed the crew ratings. Not that RSRD will cause CTD's or change traffic, just lose a lot of changes and settings that most wouldn't notice...you and me prolly would long as we've played. Would love to see a TMO patch to run over RSRD. I've made many changes to RSRD, haven't noticed problems, but not skilled enough that I would release it.

I actually got the white dials myself, that was a first, figured it was my card settings, a reload corrected it, hasn't happened again.

Yes. Because that, I told about a "partial" TMO 21 with RSRDC. There are changes made by RSRDC over TMO 21. It seems donīt affect gameplay; not different to TMO 20 with RSRDC.

The PTO isnīt a campaign as ATO. RSRDC is the more historic version. TMO and FOTRS are not-totally-historical, but they have some funnie action.

The frustrating navigation in RSRDC without ships for attack is a carachteristic of RSRDC, from the first version made by Lurker.

Also I have my own version of RSRDC (not installed yet, except fot testing), with more ships (extracted from FOTRS), and airplanes. But only for test, by now. I donīt know if some day Iīll publish it.

Best regards.

Fitzcarraldo :salute:

Armistead 02-26-11 03:55 PM

Quote:

Originally Posted by WH4K (Post 1606632)
What buttons? Where? It can't be both the bottom of the chart and the top left of the chart (whichever "chart" you mean).

Please post a screenshot, because I have no idea what you're referring to.


Activate the gramophone, that will activate chart. See SS...Chart is top left, you have to drag it out some, the buttons for the gram are on the bottom of the chart. Notice where mouse cursor is on the play, those are the buttons.


http://i651.photobucket.com/albums/u...154720_687.jpg

fitzcarraldo 02-26-11 03:55 PM

Quote:

Originally Posted by Slyguy3129 (Post 1607222)
Wait you mean if your playing TMO+RSRD the AI is easier?

Crud that's the whole reason I play TMO because the AI was supposed to be killer lol.

Hopefully that isn't true.

Well...if you want all the action and AI killer of TMO, play TMO without RSRDC...

The combination TMO plus RSRDC is harder than RFB plus RSRDC. But the best for action, is only TMO.

Regards.

Fitzcarraldo :salute:

Armistead 02-26-11 04:08 PM

Quote:

Originally Posted by fitzcarraldo (Post 1607223)
Yes. Because that, I told about a "partial" TMO 21 with RSRDC. There are changes made by RSRDC over TMO 21. It seems donīt affect gameplay; not different to TMO 20 with RSRDC.

The PTO isnīt a campaign as ATO. RSRDC is the more historic version. TMO and FOTRS are not-totally-historical, but they have some funnie action.

The frustrating navigation in RSRDC without ships for attack is a carachteristic of RSRDC, from the first version made by Lurker.

Also I have my own version of RSRDC (not installed yet, except fot testing), with more ships (extracted from FOTRS), and airplanes. But only for test, by now. I donīt know if some day Iīll publish it.

Best regards.


Fitzcarraldo :salute:

RSRD is basically all traffic, but doe's make many other changes to TMO, but as stated it won't cause problems, just different gameplay. RSRD sets the crew ratings for ships, most are much easier early war, get a lil harder late war, TMO's are harder throughout the war. Tater made some fixes for RSRD over TMO to add back TMO's settings over RSRD.

The biggest issue for me is still planes. I love the harder planes of TMO, loadouts, ect...RSRD overwrites all of this and nerfs the planes. This will be my next project.

RSRD actually has much better traffic, it's just knowing where to look. I've played and studied it so long I could fight large TF or convoys throughout the war. Plus I love the added ships. Nothing is more run than taking on 30-50 plus ship convoys.


I wouldn't call RSRD easier than TMO, just the difficulty progresses. With the larger TF and Convoys, usually you have more escorts. Not sure if Duc added the extra ships RSRD has, but several escorts in RSRD are killer, TypeAB, Matsu, etc...









Still we need a TMO patch to run over RSRD to get all of Duc's changes...doesn't appear Lurker is around anymore.

Slyguy3129 02-26-11 04:16 PM

Where might one find the mod that tater did?

Bubblehead1980 02-26-11 06:28 PM

Quote:

Originally Posted by Ducimus (Post 1606539)
I don't follow. Cause you have:
- two deck guns (double the pleasure, double the fun)

- An after battery to keep some of the deck crew (edit: This serves the same function as Hogans alley, only its part of the rotation now. The reason this was done is so they could be rendered in 3D later on. BTW Hogan's alley is a smokeboat nickname for some of the racks in the after battery. )

- You could use the damage control area if you wanted to. Nobody gets killed there. Hell, i figured most people probably cram that full with crew anyway.

- On top of that you could pull some of the 3rd deck watch for guns if you had to. They ain't doing anything during a battle. Battle stations mainly calls upon the first and second watch's.

So, me no comprehendo'.



well when I started a campaign with the tench class, no after battery compartment or deck gun slots.Running TMO 2.0 and the 2.0 to 2.1 patch, thats it.

I'm goin' down 02-26-11 06:34 PM

fitzcarraldo - off topic
 
I like reading your posts. However, you emblem at the bottom of them is driving me up the wall. :wah: Contact Gunfighter, say I recommended you, and let him design you an emblem worthy of an Admiral. :salute:

fitzcarraldo 02-26-11 07:01 PM

Quote:

Originally Posted by I'm goin' down (Post 1607324)
I like reading your posts. However, you emblem at the bottom of them is driving me up the wall. :wah: Contact Gunfighter, say I recommended you, and let him design you an emblem worthy of an Admiral. :salute:

Well! I think you mention the Milton poem. Or the LSH3 banner?

I want to change the Milton. I want to contact Gunfighter. Where?

Regards.

Fitzcarraldo :salute:

I'm goin' down 02-26-11 08:32 PM

gunfigher
 
send him a pm. Give him my regards. He posts a lot in the SH5 subsim screen shot sticky and the realistic photo sticky. Give him an idea of what you prefor for an emblem, or send him a photo of what it is you are looking for.

fitzcarraldo 02-26-11 09:35 PM

Quote:

Originally Posted by I'm goin' down (Post 1607427)
send him a pm. Give him my regards. He posts a lot in the subsim screen shot sticky and the realistic photo sticky. Give him an idea of what you prefor for an emblem, or send him a photo of what it is you are looking for.

Many thanks, Iīll contact Gunfighter :yeah:

Regards.

Fitzcarraldo :salute:


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