Excellent post
Thank you! :up: |
:up: This post is very informative and a must for the newbees to read! Great Job.:yep:
http://home.mchsi.com/~buck28/schultze4.jpg Schultze U-48 |
Good post.
Unfortunatly the community manual is temporarly not available. |
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http://www.communitymanuals.com/shii...itle=Main_Page |
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Hmm weird i cant get either link to load for it right now
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Tdc
kaloens!
I decided to try the TDC instead of instinct shooting of torpedoes. I get ****ty results compared to the higher aces. First I went to the tutorial and wrote it all down in a little notebook. So, when I try to get the C2 Tanker in the mission, I identify the target, I get the distance just fine by having crosshairs on its waterline and measuring up to the top of the flag or fore-middle mast. I get a good estimated range on about 1300 meters. Thing is when I am to determine Angle On Bow. I simply just dont get it, when target is in my Periscope at 10 degree left, i put angle on bow at 10 degree left. Then I fire, and torpedoes go FAR ahead of the C2, so i divide up on 10 and I try 1 degree AoB, and its same thing. Can anybody please help me? Would be much appreciated! Owh and btw, how do you know exactly where your torpedoes hit? I mean I see evrybody writes like: I aimed for the ammo bunker", and so on. I have a little theory about that but first I just wanna be able to use the TDC to EVEN hit the enemy merchants. Owh and I`m goin into army tommorow so a quick answer would be fully appreciated! :) Salute! RedHammer |
You dont enter in the bearing of the target ship as the tdc already knows this due to the fact that the periscope, and uzo are directly connected to the TDC. Here is the relevant quote from my faq on the first page second post.
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Ill also give you 2 graphical examples of AoB Code:
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X target ship Understand now? :) As for knowing where our torpedoes hit, well we usualy watch and see where they blow up. As for knowing about where to aim at, well that comes from practice, also our understanding of the damage model (or the use of mods which change the ID book in game to show where specific compartments are on the ship's picture). |
Thank you, So when I go forexample west and target goes north, all I have to do is to put 90 degree angle?
nvm, I understand now, I usually aim directly from right or left anyways, thank you so much for taking ur time to explain all that! RedHammer |
Hmm i get the feeling your not getting it. Your course, speed, etc meens nothing in determining angle on bow. Angle on bow is a mesurement of the bearing to your uboat from the perspective of the target ship. Here ill give you some more picture examples
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X Target Ship Code:
X Target ship Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB Some more examples just to be sure you got it :) in the following 3 examples the target ship is going east past your position and your facing north Code:
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"Where does he get those wonderful toys?"
Does anybody know where people get those wonderful Camoflage Hull-skin effects?
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Great topic this, extremely useful for new captains like myself. Good job. :up:
So far I'm missing only one thing and since I had been searching for it for a while you might want to add it too: Can I play music through the gramaphone without being detected? Yes. Enemy AI do NOT hear you playing the gramophone. I is solely for your entertainment. You may even keep on using it while in silent running. |
NeonSamurai- thx
Just started to play SHIII and being qiute a long time dangerous waters player which is supposed to be harder than SH3 to master I kind of got busted at not knowing the basic sub stuff like what AOB is. I dond get it though why so many super complicated precedures to kill your enemy are posted here which got me confused since I figgured out that it is so easy to get a firing solution- just draw a line along your enemys course and use the protactor tool to get AOB (works every time). Mesure distance with periscope and use 3:15 rule to get speed. No tricky parts... I think;) I do miss cetrain stuff like TMA rulers, more complex sonar (DAEMON to get speed), ABILITY TO ACTUALLY SET PROPER COURSE:damn::damn:, "better" god's eye- ability to show ships but only rough and at close range so TMA would still be needed (its one of tha basis of sub tactics) not show precise location of every leaf in the ocean or show nothing at all:damn: (I'm playing only for 2 days so if any of this things are present in the game plz tell me) |
Ya there are some stuff i wish SH3 had from DW (more some of the interface stuff). Of course there is also stuff i wish DW had that SH3 does (like an open ended campaign for example).
As for the tricky parts, well it depends on if you are using god's eye view or not on the map, If your having to plot everything yourself it gets alot harder as alot of values like AoB you can only guestimate initialy. Also its alot more work intensive. Alot of the more complex guides are for stuff like plotting intercepts of convoys etc. Also the tactics are quite different between a Nuke which can hit speeds as fast as any surface ship (short of a hydrofoil or hovercraft) under water, and has long range guided standoff weapons, and a U-boat which can hit almost 20 knots on the surface, and less then half that submerged. Which generaly has no long range weapons and tends to use mostly dumb weapons or very primitive seekers. |
Coldplay
Does anybody know where I can get the 'speed of sound' Mod, that gives a realistic delay on distant explosions?
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One word of warning: you will get that delay on ALL explosions. For someone like me who does all his shooting from 500 meters or less it's less realistic, not more.
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Sorry for stupid* question, but can someone answer me when can I deploy decoys? It's always darkened so I can't use the icon (type VII-C)
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You need to install the bold decoys when they become available in the equipment section while at base.
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