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-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

propbeanie 11-11-19 09:57 AM

Quote:

Originally Posted by Skipper44 (Post 2636133)
Thank you for the thoughtful and comprehensive response.
:salute:

I really appreciate the insight into the decision making and technical considerations that have gone into making this mod.

I imagine modding SH4 you run into all sorts of dilemmas working with the code (which was rumored to be patched over SH3) and I don't think the source code or mod tools were released by Ubisoft. It's really amazing what you guys have done here.

Do you have any more humorous anecdotes like the rapidly rotating periscope? :haha:

You are more than welcome. For me, life is nothing ~but~ a "humorous anecdote". At least, I hope it is. 'cause if it ain't, this is one cruel joke of a life. It's gotta be fun... :har: - but the game is rife and riddled with quite a few oddities. It seems its logic gets confused easier than I do sometimes.

Just remember though, it's all just a Grand Illusion!
https://www.youtube.com/watch?v=OYMCXbHYVts

:salute:

Hitman 11-11-19 04:40 PM

Quote:

the game is rife and riddled with quite a few oddities
So is life! :haha:

propbeanie 11-11-19 05:10 PM

:haha: Present company included in that count, correct? Including moi... :roll: :har:

Commander Wallace 11-11-19 06:31 PM

A big thank you to the entire development team and Our Subsim members who devoted their time to this project. :Kaleun_Thumbs_Up:
I know this was a labor of love to add as much realism and enjoyment to Silent Hunter 4.



All of your collective efforts are greatly appreciated.



Thanks again guys.:Kaleun_Applaud:

s7rikeback 11-12-19 03:51 AM

The Navy has both a tradition and a future ─ and we look with pride and confidence in both directions.

Specbass 11-12-19 10:16 AM

So I've installed this. I start a campaign from Pearl in december 41. The compass and other instruments are white/blank. I switch to external cam and then it's a CTD. I've installed this through JSGME. I have played this with TMO and RFB so I'm not sure what I'm doing wrong here :Kaleun_Thumbs_Up:

i5 4470
8 GB Ram
Win 8
1050 TI

propbeanie 11-12-19 10:46 AM

Quote:

Originally Posted by Specbass (Post 2636334)
So I've installed this. I start a campaign from Pearl in december 41. The compass and other instruments are white/blank. I switch to external cam and then it's a CTD. I've installed this through JSGME. I have played this with TMO and RFB so I'm not sure what I'm doing wrong here :Kaleun_Thumbs_Up:

i5 4470
8 GB Ram
Win 8
1050 TI

Double-check yourself here:
Quote:

Originally Posted by FotRSU Mod Team (Post 2635992)
...
------------------------------------------------------------------------------------------------------------------------------
Installation pointers:
  1. You will initially only need an 'archive' program, such as 7Zip or WinRar, or the Windows "UnExtract" utility in File Explorer, to extract the mod's 7zip file. After that, the other utilities will be in the mod's folder structure (see below).
  2. Be sure the folder structure for the mod is correct, such that you have something similar to "C:\Games \Silent Hunter 4 \MODS \100_FalloftheRisingSunUltimate... \Data" - if you do not, it will not activate correctly. The most common error is having two "100_FalloftheRisingSunUltimate..." folders, one inside the other.
  3. When you attempt to activate FotRSU v1.0.1.g the only safe way to proceed unfortunately, is to not use previous Saved games. Delete the Save folder. The game will re-create that when next starting. This also ensures that all of the mod's files are properly copied over to the new Save folder (generally "C:\Users \UserName \Documents \SH4"), which should result in a proper activation of the mod on top of SH4.
  4. Also, please ensure that your base SH4 files are absolutely stock. Reinstalling from scratch is the gold standard here. Uninstall, completely delete your SH4 Wolves of the Pacific folder and everything in it, then reinstall SH4. The use of a back-up archive, so long as it is truly clean, an absolute Stock set, works fine for this.
  5. Do not use the default path that the Ubisoft installer gives you, which is "C:\Program Files..." - you want to alter that install path to NOT be in a Program Files folder. Name a folder yourself, or delete the "\Program Files..." portion from the intended install path, such that you then have "C:\Ubisoft..." instead.
  6. It is highly recommended that you use JSGME to activate the mod
  7. Be certain to activate Large Address Aware.exe (LAA) on the SH4.exe file - and do it properly. The FotRSU mod, applied on top of the game, is quite large in the computer's RAM, and the use of a LAA utility is a necessity.
  8. After you start the game the first time with FotRSU enabled, you will have to use the "Options" menu to set your screen resolution and other options to the settings you desire, exit the game, and then re-start it again for those choices to be enabled.

Files and instructions for the utilities are found in the mod's Support folder after extraction, in sub-folders. JSGME and MultiSH4 are also included, also with instructions, found in sub-folders off the Support folder. Activating the mod will put Large Address Aware, JSGME and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it) install directory.
  • Run Large Address Aware, choosing SH4.exe as the "target" file you want to be made Large Address Aware.
  • More detailed instructions can be found by activating the "01_FotRSU_Support_TOC.bat" file in the game's "root" directory
  • Or by double-clicking the "01_FotRSU_TableOfContents.pdf" file in the Support folder, and then using the list in that to choose a pdf to read.
...

Have you followed the above? If you need more details, consult the pdf documentation in the mod's Support folder, or ask with more detail of what you have done.

Not to beat a dead horse, and forgive me if you've done these:
  • The Save folder MUST be deleted. That defaults to "C:\Users \UserName \Documents \SH4", but if you use MultiSH4, it would be whatever you named it there.
  • Be sure that LAA has been enabled properly. Run LAA a 2nd time, and add the SH4.exe file in again. If it does not say "True", then be sure and check the attributes of the SH4.exe file, to ensure that the "Read-only" tick box is empty, and then try to apply LAA to it again
Those are the two most common issues.

You need 4 gig of RAM. If your OS is a 32-bit version, let us know, otherwise the LAA by itself should allow access in a 64-bit OS for more than 2gig of RAM. :salute:

torpedobait 11-12-19 12:09 PM

Bravo!!
 
Bravo, Gentlemen, Bravo!!!

I really can't put into words how much I appreciate your hard work in bringing us this excellent product. FOTRS-Ultimate has been my favorite since you started the project. This new release will give me many more years of pleasure out in the Pacific.

Thank you.

:Kaleun_Thumbs_Up::Kaleun_Applaud:
:Kaleun_Cheers::Kaleun_Salute:

adrians69 11-12-19 04:49 PM

I've been watching this mod develop for some time and now I've downloaded and installed it. Great job and much appreciated is all the effort and time that the team have put into it.

Thanks FOTRSU team!! :Kaleun_Salute:

Front Runner 11-13-19 07:36 AM

Congratulations!
 
I'm looking forward getting really deep into this mod.
Rig for sea!

maxswain 11-13-19 08:47 AM

crew management
 
Thanks for the amazing super mod! It seems every super mod handles the crew slightly differently. I noticed the watch crews lounge is empty should I pack that with new sailors before I'm underway?

kickswitch 11-13-19 09:01 AM

Love it!
 
I'm loving this mod at the moment.
:Kaleun_Thumbs_Up:Also,


Did a google search and a Subsim search to find out whether there is voice recognition for FOTRS but could only find a video posted by some bloke on youtube running it for demonstration purposes with voice activation within this specific mod.


see here
https://www.youtube.com/watch?v=bgBMhI5Nm_g


His name is Spanish, and he appears to b speaking in that language so I'm guessing that's where this gentleman is from.


Anyone know where I can find speech recognition for FOTRS, I realise there is already a mod for this but none of the batch files for voice recognition mod are specifically for this mod i.e TMO Right handed/left handed - Stock Right handed/Left handed
Haven't seen a FOTRS one, anybody in the know?
A thought just occured - maybe he modified it himself?

kickswitch 11-13-19 09:05 AM

Aha!
 
Just found voice attack.


I suppose I either fork out fifteen bucks or modify the csv files

Does anyone know of any links or links to guides for csv file modifying for this?


Thanks in advance.

Fifi 11-13-19 09:40 AM

Quote:

Originally Posted by maxswain (Post 2636439)
Thanks for the amazing super mod! It seems every super mod handles the crew slightly differently. I noticed the watch crews lounge is empty should I pack that with new sailors before I'm underway?

No, it’s a room for deck watch crew when underwater when under depth charges attack...otherwise your deck crew is not protected!
So when there is a depth charges attack risk, move all your deck crew there :yep: (before it start of course!)

Larrywb57 11-13-19 11:37 AM

Quote:

Originally Posted by maxswain (Post 2636439)
Thanks for the amazing super mod! It seems every super mod handles the crew slightly differently. I noticed the watch crews lounge is empty should I pack that with new sailors before I'm underway?

Crew members that are on deck watch are more acceptable to injury than other crew members in other departments except deck gun crews. When you are expecting an depth charge attack or an attack by aircraft. Move the deck watch to the watch crew lounge to help protect them like crew members in the other departments.

propbeanie 11-13-19 01:11 PM

... and move the deck gun crew, which if you notice, can be "built" from your Repair Team, but move them back to the Repair Team slots... :salute:

FotRSU Mod Team 11-13-19 05:03 PM

Quote:

Originally Posted by Specbass (Post 2636334)
So I've installed this. I start a campaign from Pearl in december 41. The compass and other instruments are white/blank. I switch to external cam and then it's a CTD. I've installed this through JSGME. I have played this with TMO and RFB so I'm not sure what I'm doing wrong here :Kaleun_Thumbs_Up:

i5 4470
8 GB Ram
Win 8
1050 TI

Did you get going OK there Specbass? Let us know how you made-out, if you will please (with the game - the game!)! Thank you! :salute:

Aktungbby 11-13-19 05:14 PM

Welcome back!
 
Specbass!:Kaleun_Salute: after a bit of a silent run!

THEBERBSTER 11-13-19 07:08 PM

A Warm Welcome Back To The Subsim Community > Specbass
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

von Zelda 11-14-19 06:40 AM

Just installed FotRS unliited edition
 
Previously played SH4 v1.5 with GFO and approximately 45 mods for quite some time. Just installed the FotRS new release on my nine year old, windows 7 laptop and I'm quite impressed. Everything runs quite well so far.

Immediately added my own heavily modded Commands file to replace the very well thought out keyboard design from FotRS; just unable to play without my many memorized key-strokes.

I also got rid of the nomograph on the right side of the map, reversed the ocean water colors, replaced the 360-degree bearing plotter with a favorite of mine and used one of Webster's visibility mods to lighten the under water view. I also added the included strategic_map_symbols mod.

Very impressive how easily it is to get FotRSU to run and appear just like you want it. Thanks to all the developers.


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