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-   SH4 Knights of the Sea Depths II: Adversaries (https://www.subsim.com/radioroom/forumdisplay.php?f=288)
-   -   Questions (https://www.subsim.com/radioroom/showthread.php?t=237995)

Aktungbby 08-05-18 10:17 AM

welcome aboard!
 
SodyMike!:Kaleun_Salute:

Belmondo 02-16-21 12:28 PM

Quote:

Originally Posted by Niume (Post 2560251)
Units, Campaing, graphics, Sound, the only disadvante is the RUSSIAN Language



Maybe someone has a translated interface because I have a problem with the crew leaving the ship and whether the flag is on the mast

propbeanie 02-16-21 01:58 PM

vickers_03 did it just a few posts below yours here....

https://www.subsim.com/radioroom/sho...42#post2601142

Belmondo 02-16-21 04:02 PM

Quote:

Originally Posted by propbeanie (Post 2730533)
vickers_03 did it just a few posts below yours here....

https://www.subsim.com/radioroom/sho...42#post2601142


I only have it when I press F1, I have it in Russian and I don't really understand it

propbeanie 02-16-21 11:16 PM

vicker's little mod has the menu.txt file, and the Campaign and CampaignGE folders txt and tsr files... it's a JSGME mod, so be certain that it is applied properly on top of all of your KSD install.

Belmondo 02-17-21 02:07 AM

Quote:

Originally Posted by propbeanie (Post 2730644)
vicker's little mod has the menu.txt file, and the Campaign and CampaignGE folders txt and tsr files... it's a JSGME mod, so be certain that it is applied properly on top of all of your KSD install.


Okay, I only have one question how to get these 4 sailors out of the bow

propbeanie 02-18-21 10:20 AM

What? Are they smokin' a doobie, drinkin' some torp juice or something? What four sailors out of the bow? Are you on an "Insert" mission or something? What mods do you have activated? Use JSGME's "Tasks..." link in its middle border, then choose "Export activated mod list to -->" and then "clipboard". Paste that text into your next post, and someone can tell you if there is a problem with your list. Another possibly "key" two points would be "did you empty your Save folder after you activated the mod?" and "what folder do you have the game installed in?" :salute:

Belmondo 02-19-21 01:10 AM

Quote:

Originally Posted by propbeanie (Post 2730967)
What? Are they smokin' a doobie, drinkin' some torp juice or something? What four sailors out of the bow? Are you on an "Insert" mission or something? What mods do you have activated? Use JSGME's "Tasks..." link in its middle border, then choose "Export activated mod list to -->" and then "clipboard". Paste that text into your next post, and someone can tell you if there is a problem with your list. Another possibly "key" two points would be "did you empty your Save folder after you activated the mod?" and "what folder do you have the game installed in?" :salute:

I have already worked it out quite well, just in the crew interface I put all the free seats

propbeanie 02-19-21 03:21 PM

Ahh... you had 'deserters' and had to fill their duty stations... gotcha... lol - Glad you figured out how to transfer crew from the pool to your boat. :salute:

Belmondo 03-19-21 03:09 AM

1 Attachment(s)
Quote:

Originally Posted by propbeanie (Post 2731273)
Ahh... you had 'deserters' and had to fill their duty stations... gotcha... lol - Glad you figured out how to transfer crew from the pool to your boat. :salute:

There is a possibility for more data

Belmondo 03-19-21 03:21 AM

1 Attachment(s)
Quote:

Originally Posted by propbeanie (Post 2730967)
What? Are they smokin' a doobie, drinkin' some torp juice or something? What four sailors out of the bow? Are you on an "Insert" mission or something? What mods do you have activated? Use JSGME's "Tasks..." link in its middle border, then choose "Export activated mod list to -->" and then "clipboard". Paste that text into your next post, and someone can tell you if there is a problem with your list. Another possibly "key" two points would be "did you empty your Save folder after you activated the mod?" and "what folder do you have the game installed in?" :salute:

That was it

propbeanie 03-19-21 02:19 PM

That's your crew out "saluting" the brass as you either depart or come back into home port.

Belmondo 03-20-21 05:52 AM

Quote:

Originally Posted by propbeanie (Post 2737442)
That's your crew out "saluting" the brass as you either depart or come back into home port.

Yes, now I know, at the beginning of the patrol, I filled all the empty seats and could not hide them under the deck

lederhosen 07-22-21 12:02 PM

two questions....


I find the sea to be too blue in the day time. Any way of making it darker ?


And I'm finding that aircraft seem to be spotted to late, lucky for me they miss all the time thus far. Reminds me of the problems the TKSS mod for sh3 had. Can one adjust it ??


danke

Niume 07-22-21 12:09 PM

Quote:

Originally Posted by lederhosen (Post 2759057)
two questions....


I find the sea to be too blue in the day time. Any way of making it darker ?


And I'm finding that aircraft seem to be spotted to late, lucky for me they miss all the time thus far. Reminds me of the problems the TKSS mod for sh3 had. Can one adjust it ??


danke

Hi, what version are you using? Are you using the Adversaries edition?

lederhosen 07-22-21 12:31 PM

here, the latest one I think....quite good too.


oh and thanks for the quick reply



https://i.postimg.cc/TPS3d0RB/ksd2.jpg

Mad Mardigan 07-22-21 12:41 PM

Re: KSD: II Eng. Translation mix...
 
Ahoy, find below My mod mix on this, which is chugging along nicely. I find this to be a good mix to round this out with.

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\KSD II\MODS]

01 -Patch_Full_for_KSD-II_1.14
02 - KSDII_New_Sound_1.1
03 - KSDII_New_interface 1.4.1
04 - KSDII_New_interface 1.4.1 ?????????? ??? ??????????
05 - NewEnvironmentForKSDIIver1.4.1_MainFiles
05-B - Reshade - shaders KSDII
06 - KSDII_New_TT?_Submarine_KELLERMANN_1.3
07 - KSDII_New_interface 1.4.1 - Map Wolfpack
08 - Wolfpack_v 2.3
09 - Patch_WP_2.3_v_1.0
10 - KSD II+Wolfpack v2.3 FULL English TRANSLATION by Niume
10-B - KSD II+Wolfpack Translation patch 1.1
G1 -NMMO Reverse Ocean Colors Add-on
G2 - Smaller seabed rocks
G3 - Smaller seaplants-small
G4 - Sober's Better Sand v2
G5 - Sober's better rocks v2
G6 - SH5 water for SH4 mod
Z1A - Wolfpack_Sound_Interier_v1
Z1B - Music for KSD v1.2
Z1C - German Hits - Gramophone mod
Z1D - Radio mod

Enjoy... :shucks:

M. M.

:Kaleun_Salute:

Kal_Maximus_U669 07-25-21 08:24 AM

Nein..
 
For those who are interested in a correct assembly :D ... there is no point in modifying this mod to aloudir is to add unnecessary things which in the long term will cause you problems for sure:har::har: ...! besides this mod is not completely finished :doh:.. there may be problems comrade Lukner has just published a patch for aviation :hmmm:.. how do you report the problems if you already modify the said mods: :oops::oops: !!! especially by already touching parameters of card is of environment which moreover are very sensitive
:hmmm: ... this mod is very well built i completely disagree with Mr Mardigan ..:O:who I think has already enough work on FOTRS ...:03:
for those intersser here is my list
:Kaleun_Wink:
[MODS]
Patch_Full_for_KSD-II_1.14=1
KSDII_New_Sound_1.1=2
KSDII_New_Sound_1.1_DasBoot_Sonar=3
KSDII_New_interface 1.4.1=4
KSDII_New_interface 1.4 - NormalCompass=5
KSDII_New_interface 1.4.1 - Alt_scopes_graticule=6
KSDII_New_interface 1.4.1 Viscontact under the periscope=7
NewEnvironmentForKSDIIver1.4.1_MainFiles=8
Reshade-shaders KSDII=9
KSDII_New_TT?_Sub_Kellermann_1.3=10
KSDII_New_interface 1.4.1 - Map Wolfpack=11
German Hits=12
Wolfpack_v 2.3=13
Patch_WP_2.3_v_1.0=14
Patch_WP_2.3_v_1.1=15
Wolfpack_Sound_Interier_v1=16
KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=17
KSD II+Wolfpack Translation patch 1.1=18

easy 08-16-21 10:08 AM

KSD-II_1.14 MODS...
 
Hi Mad Mardigan and/or Kal_Maximus_U669,

I have successfully installed KSD-II_1.14.
Also downloaded some 9 more MODS.
But..., I really can't find the following two:

NewEnvironmentForKSDIIver1.4.1_MainFiles
and
KSDII_New_TT?_Submarine_KELLERMANN_1.3.

I can't find a few more yet, but I don't want to ask too much so you don't think I'm too lazy to search for myself!
I hope that if you can give me a link of the two files above, I can retrieve the missing ones myself!

Thanks in advance...

Kal_Maximus_U669 08-16-21 11:35 AM

Quote:

Originally Posted by easy (Post 2763189)
Hi Mad Mardigan and/or Kal_Maximus_U669,

I have successfully installed KSD-II_1.14.
Also downloaded some 9 more MODS.
But..., I really can't find the following two:

NewEnvironmentForKSDIIver1.4.1_MainFiles
and
KSDII_New_TT?_Submarine_KELLERMANN_1.3.

I can't find a few more yet, but I don't want to ask too much so you don't think I'm too lazy to search for myself!
I hope that if you can give me a link of the two files above, I can retrieve the missing ones myself!In Wolfpack 2.3 you should have them ...

Thanks in advance...

it is asked so nicely I can not refuse anything ... here it is for you ... KSD TEAM visit this site you will not regret attention it is Russian .. but you have the tools to understand "Google"
In Wolfpack 2.3 you should have them ...
:Kaleun_Wink:"http://brat01.mybb.by/viewtopic.php?id=163"
:Kaleun_Salute:


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