Im running the sub single handed at the moment, and preparing to be able to understand all the stations in order to help crew when they join in.. also have a teamspeak server ready to go. Send me a pm if interested in setting up a time to join.
The radio room does use real morse code by the way, and allows sending encrypted messages to other subs on various frequencies.. (chat channels with enigma) - big thumbs up! http://i7.photobucket.com/albums/y28...rulkImage3.png |
on Subsim's TS now, in the Atlantic room
|
hey Neal, I should be able to play in about 2 or 3 hours from the time of this post but perhaps even sooner than that
|
ok, cool, I will be standing by. Yell my name, sometimes I cannot tell if it is the game shouting at me for my terrible driving or people in TS. I've already been sunk by aircraft while futzing around in the engine room, what a shock that was! :k_confused:
Be sure you have the game downloaded and installed, once we get in the game I will be glad to assist with playing (from what I know so far). |
Well, just tried a coop game with a guy, but we were unable to connect in the game.... I have sent a message to the devs, maybe they can provide a procedure.
|
hmm I wonder if you were running into the same problem my friend and I were running into, the devs have suggested it may be a firewall issue and that they are currently working on a tutorial. I believe I have allowed the game through the firewall but I have been unable to test this so far. also I wish the firewall and Norton were a little more transparent in what it blocks cause I could never find evidence of it blocking the game before I made changes to the settings but I guess it could also have been my friends firewall blocking him from connecting to me also.
|
If you have the time, I could recommend visiting the HMS Nordkaparen which is a museum sub in Gothenburg. It could be most useful for getting the interior of the sub looking right. There is also the U-3 in Malmö.
|
I am in subsim teamspeak now, ready to test multiplayer - and can stay for a few hours.
Edit: Over the internet didn't work with two people who came on teamspeak, but we are now looking to try LAN in our own homes by running two pc's.. to confirm that portion of the networking is "working or not". Will update later. (I hosted and port forwarded 7777 and setup my internal ip to be used as seemed necessary) |
Setting up the game
Several people have contacted us and reported that they cannot connect through the internet.
It seems that the (poorly documented) library we used to make the networking portion of the game doesn't handle NAT punchthrough natively, meaning that if the host is behind a router, the connection will fail. This means that the host will have to configure their router to forward the port to the internal IP address in order for the game to connect properly. We are working on solving this issue. If you don't want to configure the router (or if that for some reason doesn't work) you can use a program like Evolve (https://www.evolvehq.com/welcome) to create a virtual private network. That will take care of this issue. Instructions: http://hmsmarulken.se/HowToJoin.html We want to stress that this is a workaround to the problem, and not a permanent solution! |
Quote:
|
I've been testing and emailing the devs regularly. I got the router to work without the evolve program and tested with two guys.
I do not recommend this method to anyone who is not comfortable with the risk. I made several changes to my router. 1. I port forwarded 7777, but when starting the game, we randomly picked port 1234, so all players entered 1234 instead of 7777 and it worked if I was the host, but not if the other guys hosted. Probably because of step #2 2. I set my router to DMZ. 3. All three of us tried to run the game in administrator mode, by right clicking the .exe and choosing run as admin. My belief is that because I also opened my router to DMZ- demilitarized zone which is dangerous as far as being attacked by viruses, or pirates, that I had more success. Some of these changes introduced variables that I have not weeded out completely.. still testing variations. Not all routers have the same success, some are poorly designed, work unreliably, or have less software switches inside for choices.. |
Max, good work. I will be online Tues around 0800 for some testing. I don't think I can make those kind of changes to my router, since I am using a mobile as a hotspot, so I will try the Evolve solution first.
|
Just tried the evolve method the devs put up on their site (http://hmsmarulken.se/HowToJoin.html) with one other person and we were able to make it work so it looks like we have a viable workaround until a proper fix is implemented. Thanks again Devs for helping all of us out on the teamspeak servers the other day for a few hours despite what time is was for you :) now it will be much easier to spread the word on this one of a kind game now that we can crew a sub together.
|
Quote:
|
I made a rule after getting burned on Up Front not to do non-Shadowrun kickstarters anymore, but I would contribute to this more than the value of 4 pack if the stretch goals were gameplay related instead of VR-related. I would encourage the devs to check this out before putting too much time and money into VR development: https://www.quora.com/How-big-an-iss...aker-9?share=1
If there were any prospect at all of larger maps, time compression, and moddability, this might be my perfect subsim. I've always hated having to do everything yourself in single player subsims on "maximum realism" settings, but when the AI's doing most of the work, there's not much gameplay. |
Quote:
|
Hello gang,
It's been a while. The new game looks interesting. I'm downloading the demo and we'll give it a go. Not sure how the 4 player co-op will work. Does this mean I can't play if my other 3 team mates aren't online? I have many questions but will hold back till after playing the demo :) Good luck..... Batara72 |
I am not too impressed with the sim, it puts too much effort on the player and now you need more people to use it effectively and getting a team to play the sim is not always easy.
I don't see myself going forward with this game... Having said that, all the best!!! |
Me and my friend have both installed evolve correctly (we can see each others' ip) and have the game and evolve allowed through our firewalls. Still we can't connect to each other. When one of us tries to connect to the other through the evolve ip and port 7777 it acts as if the "ok" button to connect doesn't do anything. Any ideas? (we can both ping each other on evolve with times of under 100ms if that's of any use).
Edit: We fixed it through running as administrator :) |
BONUS QUESTION- If you can name every NAVAL game shown on the MonopolyNaval board below, you get as many free copies of that image you wish to download absolutely free, without obligation, no dice, no paper money included.
Don't misunderstand my quotes below, this is just one man's opinion, backed up with 35 years of programming software, and playing earlier model software from others which understandably came with lesser capabilities for older PC's, with worse hardware.. see image below.. Quote:
Quote:
See reply to above quote, because any "real" sim ever made had the ability to run Multi-CREW in a single sub, otherwise it was never made as a "real" sim.. and instead it was just a physics based solo player per vehicle experience as far as subs go. This is the very first non-military or non-classified software the general public ever had a chance to try (for FREE) with sub Multi-CREW. It has different expectations than the standard solo video game. Otherwise, you get a full refund for any valid complaints during the free download period and a free delete option already installed on your computer. :) http://i7.photobucket.com/albums/y28...poly-frame.jpg |
All times are GMT -5. The time now is 01:14 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.