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-   -   [REL] SH5 Wooden Lifeboats (https://www.subsim.com/radioroom/showthread.php?t=202993)

gap 03-14-13 04:41 PM

Quote:

Originally Posted by Targor Avelany (Post 2025477)
I can garantee you - not the last one :)

:Kaleun_Party:

I have some small requests for you, yet. I will discuss them at the right moment, if you don't mind :oops: :)

Targor Avelany 03-14-13 04:45 PM

Quote:

Originally Posted by volodya61 (Post 2025485)
Okay.. I will/can look at it.. what values in the .sim should I change?

Thank you very much, volodya61, really appreciate it. Lack of time is my biggest annoyance atm.

primary: draft
secondary: mass, surfaced/submerged displacement

I'm hoping that it can be perfected with just fixing the draft. If I remember correctly (i'm at work atm) it is set to 0.4m at the moment.

The problem that I am having with the game files is an annoyance, that I will see different values between cfg file and .sim file of many units - and I don't know how that affects exactly those units in the game.

Same is happening with this particular unit: the cfg file has been updated with historical values. The actual weight of the boat from the historical page, which I'll post in about 2-3 hours (at work and can't seem to find it).

Targor Avelany 03-14-13 04:47 PM

Quote:

Originally Posted by gap (Post 2025503)
:Kaleun_Party:

I have some small requests for you, yet. I will discuss them at the right moment, if you don't mind :oops: :)


You should know by now, that I take criticizm very well :) So just put it here or throw me a pm, bud :)

gap 03-14-13 04:56 PM

Quote:

Originally Posted by Targor Avelany (Post 2025507)
You should know by now, that I take criticizm very well :) So just put it here or throw me a pm, bud :)

no, no, it is not relative to your work, and it is actually totally out of topic here :oops:

Since you insist I will tell you in short: I have noticed that SH5 uses the same meshes as antenna of various radar warning receivers devices, which actually had the most various shapes. I was wondering if you could have replaced the old meshes with new, more accurate ones, if I provide you with pictures of the real antennas. That's all :)

Targor Avelany 03-14-13 05:01 PM

Quote:

Originally Posted by gap (Post 2025515)
no, no, it is not relative to your work, and it is actually totally out of topic here :oops:

Since you insist I will tell you in short: I have noticed that SH5 uses the same meshes as antenna of various radar warning receivers devices, which actually had the most various shapes. I was wondering if you could have replaced the old meshes with new, more accurate ones, if I provide you with pictures of the real antennas. That's all :)


ooooooh!! This could be a very interesting work.

I can promis that I will try. I'll explain why: I learn 3d modeling on my own, with no background. I bet that more experienced people would have done even the lifeboat better then I did. But I'm enjoying it and that is why I have released this mod: the more feedback I get, the better I will become in the future - which I am excited about.

My next, very big and very very very SIDE project right now is to build IX b/c from scratch (as I mentioned before, the SH3/SH4 models I'm just not happy with, as they are not as nice as model of VII). So, if I have a chance to practice on making smaller detailed things - I will be very very happy!

volodya61 03-14-13 05:09 PM

Quote:

Originally Posted by Targor Avelany (Post 2025505)
Thank you very much, volodya61, really appreciate it. Lack of time is my biggest annoyance atm.

primary: draft
secondary: mass, surfaced/submerged displacement

I'm hoping that it can be perfected with just fixing the draft. If I remember correctly (i'm at work atm) it is set to 0.4m at the moment.

I'll test it tomorrow.. :yep:

Quote:

Originally Posted by Targor Avelany (Post 2025505)
The problem that I am having with the game files is an annoyance, that I will see different values between cfg file and .sim file of many units - and I don't know how that affects exactly those units in the game.

as to me, I already edited values in the .cfg and the .sim files of Uboats.. now they are the same..
as to other units, I had never thought about it..

gap 03-14-13 05:09 PM

Quote:

Originally Posted by Targor Avelany (Post 2025520)
ooooooh!! This could be a very interesting work.

I can promis that I will try. I'll explain why: I learn 3d modeling on my own, with no background. I bet that more experienced people would have done even the lifeboat better then I did. But I'm enjoying it and that is why I have released this mod: the more feedback I get, the better I will become in the future - which I am excited about.

My next, very big and very very very SIDE project right now is to build IX b/c from scratch (as I mentioned before, the SH3/SH4 models I'm just not happy with, as they are not as nice as model of VII). So, if I have a chance to practice on making smaller detailed things - I will be very very happy!

Thank you Targor, you are my hero!

I will send you instructions and pictures (hopefully our keysersoze will help me finding good ones) as soon as possible! :up:

keysersoze 03-14-13 05:10 PM

Quote:

Originally Posted by Targor Avelany (Post 2025520)
My next, very big and very very very SIDE project right now is to build IX b/c from scratch (as I mentioned before, the SH3/SH4 models I'm just not happy with, as they are not as nice as model of VII). So, if I have a chance to practice on making smaller detailed things - I will be very very happy!

Not to further derail this thread, but are there any more resources you need for the Type IX? I have not been able to find any really good IXB schematics yet but will keep looking.

gap 03-14-13 05:13 PM

Quote:

Originally Posted by Targor Avelany (Post 2025505)
The problem that I am having with the game files is an annoyance, that I will see different values between cfg file and .sim file of many units - and I don't know how that affects exactly those units in the game.

Quote:

Originally Posted by volodya61 (Post 2025525)
as to me, I already edited values in the .cfg and the .sim files of Uboats.. now they are the same..
as to other units, I had never thought about it..

yes, that's true: often cfg file specs and sim file specs are different, and one always wonder which ones are actually applied. :hmmm:

keysersoze 03-14-13 05:24 PM

Quote:

Originally Posted by gap (Post 2025526)
Thank you Targor, you are my hero!

I will send you instructions and pictures (hopefully our keysersoze will help me finding good ones) as soon as possible! :up:

I'm on it... (gap, check your PM)

Captain73 03-14-13 05:33 PM

http://s60.radikal.ru/i167/1303/24/01b7d9c83080t.jpg

Have more to people .....

http://s1.ipicture.ru/uploads/201303...s/KMY7hKGK.bmp

Boat high above the water .... :oops:

Targor Avelany 03-14-13 06:05 PM

Quote:

Originally Posted by keysersoze (Post 2025527)
Not to further derail this thread, but are there any more resources you need for the Type IX? I have not been able to find any really good IXB schematics yet but will keep looking.

Don't worry too much about that one. any schemantics for IX a/b/c are good, so I'll take them. The only ones I can't use to build a/b/c hull are the IXD - their hulls are different.

Also, that project will be long, tedious and not primary - I want to provide and test teh IX in AI mode asap, as I want to move on to playable unit after that and using the AI unit as platform to learn. So for the time being I will be importing SH3 models.

@volodya: that is a good idea, I will start doing that. Let me know with which exact units you have done this, and which values did you use: the cfg to sim or the other way around?

@gap & keysersoze:

can't wait! :rock:

@Captain73:

In regards to to high in the water: as you can see from above, we are looking into that. I'm hoping to have corrected files out by Monday/Tuesday (unfortunately, I'm away this weekend - going/running away to Nanaimo for a self-made long weekend).

In regards to more people: I'll see what I can do :) Wander if I can edit .chr file and add more ppl with GoblinEditor :)

keysersoze 03-14-13 06:15 PM

Quote:

Originally Posted by Targor Avelany (Post 2025557)
Don't worry too much about that one. any schemantics for IX a/b/c are good, so I'll take them. The only ones I can't use to build a/b/c hull are the IXD - their hulls are different.

That's unfortunate, since pretty much all I could find was the IXD :shifty: I'll let you know if I happen across anything else. If photographs of different parts of a IXC would be helpful, also let me know, as I live about a five minute walk away from this beauty:

http://www.msichicago.org/whats-here/exhibits/u-505/

Quote:

Originally Posted by Targor Avelany (Post 2025557)
Also, that project will be long, tedious and not primary - I want to provide and test teh IX in AI mode asap, as I want to move on to playable unit after that and using the AI unit as platform to learn. So for the time being I will be importing SH3 models.

Sounds like you have a good plan. Let us know if we can help

volodya61 03-14-13 06:25 PM

Quote:

Originally Posted by Targor Avelany (Post 2025557)
@volodya: that is a good idea, I will start doing that. Let me know with which exact units you have done this, and which values did you use: the cfg to sim or the other way around?

I've already made these changes only for subs.. got historically accurate data and changed .cfg files.. then similar changed .sim files

Targor Avelany 03-14-13 06:42 PM

Quote:

Originally Posted by keysersoze (Post 2025562)
That's unfortunate, since pretty much all I could find was the IXD :shifty: I'll let you know if I happen across anything else. If photographs of different parts of a IXC would be helpful, also let me know, as I live about a five minute walk away from this beauty:

http://www.msichicago.org/whats-here/exhibits/u-505/



Sounds like you have a good plan. Let us know if we can help

Drool!!! Yes on the pictures! No rush though. As I said - that will be a secondary project, even though I have a feeling it will be also nearly as tedious and hard as playable unit cloning, lol :)

Quote:

Originally Posted by volodya61 (Post 2025567)
I've already made these changes only for subs.. got historically accurate data and changed .cfg files.. then similar changed .sim files

Got it. Will take that into consideration, thank you.
Also, this is where the weight/measurements are taken from for the lifeboat: http://www.uslife-savingservice.org/pulling_lifeboats
The first one: 26ft. Merryman Type Pulling/Sailing Lifeboat
In ft and lbs, but easily convertible.

Targor Avelany 03-14-13 07:53 PM

ok, run some tests. Here's is the problem:

with drought of -1 the boat is too deep in the water and the waves go through - I am not sure if this is avoidable completely.
With -0.7 - it still looks slightly too high out of the water, especially on the wave's peak (no sure what it's called, no time to look up).

So, somewhere between -0.8 & -0.9 should be perfect. Will play with this values when come back.

Mass and displacement I have figured out pretty well:
Mass: 1.51
Displacement: 2.3

gap 03-14-13 09:50 PM

Quote:

Originally Posted by Targor Avelany (Post 2025605)
ok, run some tests. Here's is the problem:

with drought of -1 the boat is too deep in the water and the waves go through - I am not sure if this is avoidable completely.
With -0.7 - it still looks slightly too high out of the water, especially on the wave's peak (no sure what it's called, no time to look up).

So, somewhere between -0.8 & -0.9 should be perfect. Will play with this values when come back.

Mass and displacement I have figured out pretty well:
Mass: 1.51
Displacement: 2.3

Excellent news :up:

you might want to play as well with gc_height. Since, as I am reading from the webpage you have posted, your boat had an iron keel, you should set its center of gravity quite low.
On the effect of the center of gravity on boat's swing, I suggest you to read the following wikipedia article, though you might be aware of it yet: :03:

http://en.wikipedia.org/wiki/Metacentric_height

THE_MASK 03-14-13 10:29 PM

http://i48.tinypic.com/2igdow1.jpg

THE_MASK 03-14-13 10:36 PM

Try
surfaced displacement =0
surfaced draft =0
submerged displacement =0
submerged draft =? put here whatever works best

Targor Avelany 03-15-13 01:35 AM

thank you, sober. I will try that :-)

@gap:
it is actually already set very low - I think it's at 0.1 atm.
thank you for the article, will see what I can dig out. :-)


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