We received feedback from Apple last night with 2 trivial changes needed.
1) Fixed a bug with iPad support 2) Removed flags from Pacific map and ship info panels Changes are made and the revised version is already back to them and waiting review. |
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And actually you are very conformist. :O: Anyway looks cool, I am still also hoping for the Wolves of the Atlantic release next year. No news there I'm afraid. :-? |
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Regarding the flags; they were deemed to be in violation of section 15.3 of the current App Store Review guidelines. I'm not sure if the guidelines are public information; thus will leave it to you to look it up.
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Makes me wish i had an IPho.., nah what am i saying:timeout::haha:
Can't wait for the Android version:woot: Any modders allready working on this for our benefit?:D |
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That being said... That is why I will never ever support Apple in any manner. For them to tell a developer what he can and cannot code, how they can and cannot write their software and what they can and cannot include or put into their software.... no way will I ever cater to any company that forces me to do such things.. It is nothing more than censorship and direct control of the entire market. |
:ping: PACIFIC FLEET NOW AVAILABLE :ping:
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In my case I feel it is more of a blind passion for gaming than guts :yep: Also if its any consolation, Pacific Fleet was developed 100% on a PC. |
Congratulations on the launch Paul, hope the game is a big success for you and allows you to develop the PC and android versions and move on to even greater things in the near future... off to purchase now!
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Paul,
I just purchased and downloaded this Pacific Fleet game to my Ipod Touch. When I try to start the game, an opening screen comes on that states "Powered by Unity Loading...". After about fifteen seconds of this screen being on, I hear about a second of intro music come on and then the game closes the intro screen and boots me back to my Ipod menu screen. Please check this out since something is wrong with your game and it will not even start! This is the first game that I purchased for my Ipod Touch which did not work! I hope you can identify and fix this problem before more people purchase this game. I am really excited about this game and hope this problem can be solved soon. Best regards. |
Try to close all open apps and restart the device. If an app consumes more than 50% of the available RAM it might be killed by the system.
EDIT: Tested on 3GS & iPad 1 (both have only 256mb RAM) during the splashscreen it reaches 145mb and gets killed: http://www.hessburg.com/pictures/ZZ0A4A894A.jpg You could possibly quickly fix this by adding an almost empty loading scene (2nd splashscreen for example) as first level which loads the main game. Springboard sometimes kills apps that needs to much time to load. But the problem could be possibly that it is just using to much RAM at all for 256mb devices. |
Thanks for the suggestion.
Everything on my Ipod Touch is closed and I'm still not able to get this game to start. I noticed on another forum that someone with an Ipad is also having the exact same problem that I am. Hopefully the game designer will be able to see this post soon and look into the problem. |
Same problem here , I've emailed Paul/Pacific Fleet about the problem but he's probably asleep at the moment as he's in Australia! Hope he manages to get it fixed soon to prevent what looks like a great game being hurt by negative reviews.
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Thanks for the bug reports folks. Looking into it :hmmm:
During testing the game was able to run on the following hardware: iphone 3GS - 4.0.2 iphone 4 - 4.3.1 iphone 4 - 5.1.1 ipad (3rd gen) - 5.1.1 ipod touch 8GB - 4.2.1 (some textures not displayed due to armv7 requirement, but ran fine on armv6 builds) Memory management looks like the primary target as has been suggested. Could folks with issues please post the iOS version for their hardware. |
ipod touch 32gb 4g v5.1.1 9b206 -- crashes after "powered by unity" loading sequence
also tried on my daughter's 3g ipod touch running same version 5.1.1 software --also crashing. I think you are right, that it is memory management as the crashing point is variable... sometimes after the black loading screen, sometimes at the title screen and sometimes in the first few minutes in the 3d world. |
iPad 1 - iOS 5.1.1
iPhone 3GS - iOS 6.0 |
I think I've found the issue!
Looks like there were a few bugs with audio compression resulting in native (i.e. big) files going into the final build. The music score was added after testing on the 3GS was done which would explain why its now crashing on 256MB hardware. Testing the build now and will have it back to Apple within a few hours if all goes well. Unfortunately I don't have 256MB hardware to verify the fix actually works... but I'm feeling lucky. |
v1.01 has been submitted for approval.
v1.01 - fixed crash on load for iPad 1st gen and 3GS users. - fixed minor UI display bug on iPad - decreased camera pan sensitivity (adjustable slider will be added in a future update) |
3GS
iOS 5.0.1 CTD after loading |
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