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-   -   [REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=171306)

tonschk 06-24-10 05:31 AM

Quote:

Originally Posted by Magnum (Post 1427039)

Nice looking wearout sub :DL, Excellent :rock:

.

TheBeast 06-24-10 06:18 AM

Quote:

Originally Posted by ShoCkwaVe (Post 1424274)
nice..

do you do reQuests?

do U-997

I have yet to find a good U-997 skin

Can you provide picture of actual Sub?:06: Can you provide Pictures of and Weathered FX types to apply to it, etc.:06:

I need visual information...:ping:

rsvette12 06-25-10 12:14 PM

Looking very nice, thanks. :salute:

Rich

reaper7 08-06-10 05:21 PM

Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.

Just a quick test to see if I was editing the default texture:
http://i236.photobucket.com/albums/f...SharkMouth.jpg

Vorkapitan 08-06-10 05:31 PM

Beast!

My wife says that skin should make me feel at home! :har::har:

Well I gotta tell ya pilgrim, I feel like I been onna sub like that...
Are you sure u never sailed on a sub like that...looks real. :ping: :arrgh!:

TheBeast 08-07-10 08:39 AM

Quote:

Originally Posted by reaper7 (Post 1461817)
Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.

Yes, The Type-VIIC template is available with the Tarmatte(Weathered) skin I made. It is a PaintDotNet(Freeware) PSD template so anyone can use it.

TheBeast 08-22-10 07:40 PM

Quote:

Originally Posted by Magnum (Post 1427039)
So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty :DL

There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...

Zedi 08-23-10 05:47 AM

Quote:

Originally Posted by TheBeast (Post 1474712)
There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...

Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod :up:

reaper7 08-23-10 02:13 PM

Quote:

Originally Posted by Magnum (Post 1475001)
Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod :up:


I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well :DL.
And food reserves to go down with fuel levels as well. :yeah:

SteelViking 08-23-10 02:44 PM

Quote:

Originally Posted by reaper7 (Post 1475426)
I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well :DL.
And food reserves to go down with fuel levels as well. :yeah:

If someone figures out how to do this, I could also make several levels of interior rust/dirt/wear to work with it.

Zedi 08-23-10 03:03 PM

Quote:

Originally Posted by reaper7 (Post 1475426)
I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well :DL.
And food reserves to go down with fuel levels as well. :yeah:

omg, this could be more than awesome and should break the mighty boredom aboard the sub. If somebody figures out how to do that, SteelViking maybe can work on his interior mod also and make things that can change in time. Brilliant idea, now lets see how and who can this make it happen....

TheBeast 08-23-10 09:34 PM

Quote:

Originally Posted by SteelViking (Post 1475443)
If someone figures out how to do this, I could also make several levels of interior rust/dirt/wear to work with it.

I was just reading in the SHIII forums. Someone already figured out how to make the food stuffs go away over time and it is linked to fuel levels. I am certain this MOD can be imported into SH5.

Weathered effects could be some type of lensing flare effect that changes with fuel level or something like the chalk board in TDW's Multi-UI's. That way you just have the one skin with multiple layers.

SteelViking 08-23-10 10:05 PM

Quote:

Originally Posted by TheBeast (Post 1475671)
I was just reading in the SHIII forums. Someone already figured out how to make the food stuffs go away over time and it is linked to fuel levels. I am certain this MOD can be imported into SH5.

Weathered effects could be some type of lensing flare effect that changes with fuel level or something like the chalk board in TDW's Multi-UI's. That way you just have the one skin with multiple layers.

Can you locate the mod that was for SHIII? We can at least dissect it in S3D and see if what they did is possible in SH5. It should be possible. We have pretty much all the controllers from SHIII in SH5, plus even more new ones.

Also, could someone post a link to just the Chalk Board mod please?

TheBeast 08-24-10 05:41 PM

Quote:

Originally Posted by SteelViking (Post 1475685)
Can you locate the mod that was for SHIII? We can at least dissect it in S3D and see if what they did is possible in SH5. It should be possible. We have pretty much all the controllers from SHIII in SH5, plus even more new ones.

I can not find the stand alone MOD. I think it is part of GWX Gold...

Madox58 08-24-10 05:45 PM

I don't believe GWX 3 included that.
If it did?
I am not aware of it.
:hmmm:

BIGREG 08-24-10 06:31 PM

http://www.divingduck.de/ :03:

Zedi 08-25-10 04:48 AM

Seems like is gwx4. This is the video extracted from divingduck.de with the food vanishing: http://www.youtube.com/watch?v=-BXjA9cl0o4 Seems like it was released about 1 year ago .. [09-22-2009]

Just looking at the videos on that page .. I'm stunned. I find it very hard to believe that SH3 got moded so hardcore, the interior looks way better than what we have now in SH5 and is worked in every level of detail, is like a completely different game. Ubi don't deserve these awesome community of moders, I just can't find the right words to express my appreciations in front of these people who made all these things for free, just because they love this sim. Again.. shame on Ubi.. they just collect the money and leave others to finish their products.

TheBeast 08-25-10 03:36 PM

Quote:

Originally Posted by Magnum (Post 1476585)
Seems like is gwx4. This is the video extracted from divingduck.de with the food vanishing: http://www.youtube.com/watch?v=-BXjA9cl0o4 Seems like it was released about 1 year ago .. [09-22-2009]

Just looking at the videos on that page .. I'm stunned. I find it very hard to believe that SH3 got moded so hardcore, the interior looks way better than what we have now in SH5 and is worked in every level of detail, is like a completely different game. Ubi don't deserve these awesome community of moders, I just can't find the right words to express my appreciations in front of these people who made all these things for free, just because they love this sim. Again.. shame on Ubi.. they just collect the money and leave others to finish their products.

You can make the skin change over time using the same method used for the food stuffs disappearing but reverse the dial so it adds layers to the skin as fuel is used up.
Each layer could be Transparent(Oppacity) and as layers are added the effect becomes more and more visable as each layer is added. Maybe add four(4) additional layers on top of the starting skin. This would require adding 4 new Nodes to the Submarine Hull and Tower GR2 files.
Look at how Ducimus adds his T01A and T02B skins in TMO as a example.
Not sure how this would work if someone gets the damage model to show sub damage.

reaper7 08-25-10 04:14 PM

Quote:

Originally Posted by Magnum (Post 1476585)
Seems like is gwx4. This is the video extracted from divingduck.de with the food vanishing: http://www.youtube.com/watch?v=-BXjA9cl0o4 Seems like it was released about 1 year ago .. [09-22-2009]

Just looking at the videos on that page .. I'm stunned. I find it very hard to believe that SH3 got moded so hardcore, the interior looks way better than what we have now in SH5 and is worked in every level of detail, is like a completely different game. Ubi don't deserve these awesome community of moders, I just can't find the right words to express my appreciations in front of these people who made all these things for free, just because they love this sim. Again.. shame on Ubi.. they just collect the money and leave others to finish their products.

:o Wow can't belive thats SH4. I never realised it was that modded, shame they never released GWX4.
If they did SH5 would have died already. This utube vid says it all http://www.youtube.com/watch?v=qbZcS...eature=related

skwasjer 08-26-10 04:36 PM

State machine class guys, you can build in timers and other conditions with it and simply hide objects along the way. In SH4 it is also possible to animate textures (warp/move etc) with texture animation import support in S3D. See the smoke on the coffee mug in the office....


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