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-   -   [REL]BISMARCK now playable!!!! (https://www.subsim.com/radioroom/showthread.php?t=139915)

ivank 07-30-08 01:27 PM

Quote:

Originally Posted by Ishigami
Micro Patch:

-Proper Silhouette (Baltic Camouflage March 1941)
-Renamed Unit to DKM Bismarck
-Renamed Class to Bismarck Class

Download: http://www.megaupload.com/de/?d=XD37R1LY

Installation: JSGME ready

For a set of high resolution textures you may want to gently ask OakGroove.

great job, ill ask him.

ivank 07-30-08 02:46 PM

To Ishigami
 
Do you now how to add a second working rudder? and how to add a thrid prop?

Randall Flagg 08-03-08 02:58 PM

i have played it for hours with this modification :D

thank you!

one question how can i increase the deck gun and aa gun ammo?

i have the silent editor and just cant figure out what to edit

linerkiller 08-04-08 06:18 AM

god said to noah...build an ark for you and the BISMARCK for me.....:D :up:

linerkiller 08-05-08 08:41 AM

Small question:
Is this mod also compatible with the latest Atlantic mods or it's only for the unmodded sh4 v1.5?:hmm:

Good luck with the improvement of that beauty:up:

sabretwo 08-13-08 09:34 PM

Quote:

Originally Posted by linerkiller
Small question:
Is this mod also compatible with the latest Atlantic mods or it's only for the unmodded sh4 v1.5?:hmm:

Good question. Does anyone know what Atlantic mods are compatible with teh Bismark?

ivank 08-13-08 10:30 PM

no idea

W4lt3r 08-14-08 04:03 AM

Quote:

Originally Posted by Randall Flagg
i have played it for hours with this modification :D

thank you!

one question how can i increase the deck gun and aa gun ammo?

i have the silent editor and just cant figure out what to edit

I'll have a look into that and make a micropatch 2 that increases ammunition on AA guns a lot, donno how much i should add to main and secondary armaments though. Taking ideas.

yamato1 08-14-08 03:48 PM

Now I modified the BISMARCK 1.1 to 1.2

New:

Working rudders and propellers!
+ I add the flag to stern(over).

j_o_nn_y 08-14-08 04:56 PM

Hi Yamato1. Is it possible to make the HMS Rodney from SH3 playable?. Now that would be cool!. My favourite battleship.

yamato1 08-14-08 05:02 PM

Quote:

Originally Posted by j_o_nn_y
Hi Yamato1. Is it possible to make the HMS Rodney from SH3 playable?. Now that would be cool!. My favourite battleship.

Me too!:up:

It is possible! But I need one ship from US side with working "UPCcampaigndata" files!
Or i can built to the Germany side.But it is unreal!:-?

sabretwo 08-14-08 11:05 PM

Any idea on the compatibility of the Bismark (or Yamamoto's other excellent playable ships) with the new Atlantic Theater Mods?

Captaining the Bismark would be a lot of fun, but only if it were somewhat historical. (Running around the Indian Ocean in the Bismark just doesn't feel right :nope: )

I don't know much about modding SH4, but I wonder what would be required to get Yamamoto's great mods compatible with the new Atlantic Theater mods?

sabretwo 08-14-08 11:08 PM

BTW...Yamamoto, I'm still hoping you get a chance to upload your SH3 VIIC war damaged skin to Filefront. Its a great looking skin!

I don't know why, but every mod I try to download from your site comes down corrupted.

I've tried on two different computers now. Uggh :damn:

ivank 08-16-08 09:56 PM

Quote:

Originally Posted by sabretwo
Any idea on the compatibility of the Bismark (or Yamamoto's other excellent playable ships) with the new Atlantic Theater Mods?

Captaining the Bismark would be a lot of fun, but only if it were somewhat historical. (Running around the Indian Ocean in the Bismark just doesn't feel right :nope: )

I don't know much about modding SH4, but I wonder what would be required to get Yamamoto's great mods compatible with the new Atlantic Theater mods?

i dont if they are but i know it does feel weird attacking shipping in the Indian. i would love if someone could make it compatible

ECAaxel 08-17-08 04:50 PM

one question that has been bothering me what happens if you order it to dive?

Herr_Pete 08-17-08 04:53 PM

i have thought about that. heres my advice. Just dont lol:up:

W4lt3r 08-18-08 10:13 AM

If the diveplanes are set to 0 or so, even ordering a dive/crash dive shouldnt have any effect. Along with the effect of the ballast tanks set to 0, they shouldnt fill at all when ordered to dive.

Some other ship mods have had this problem that you can dive with it and become a underwater submarine battleship or so. But im not sure with this mod, might aswell give it a try..Though after that try i doubt im coming back up :rotfl:

pozine 08-21-08 07:13 PM

hey, nice work :up:


but when i make a single mission, i cant see the ship when i go to single missions, i only see Ship name : unknown

ivank 08-22-08 09:44 AM

i use the XIII uboot in the Mission Editor, then select the Bismarck in the select mission screen

pozine 08-22-08 06:37 PM

there is only a XVIII walther uboat

and a IX


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