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-   -   Community-Developed Submarine Simulation: Wishlist (https://www.subsim.com/radioroom/showthread.php?t=202307)

Karl Heinrich 02-22-13 11:02 AM

I think those are very true comments, and it would be much better to contribute to an existing project rather than doing anything from scratch. This was simply meant to be one step ahead from the "well let's start a kickstarter" comments. Rather than the perfect sim, I thought it would be interesting to see if there was any kind of consensus on the level of realism expected, as that is what the most of the comments leveled at SHO have been about.

Red October1984 02-22-13 10:26 PM

Quote:

Originally Posted by Karl Heinrich (Post 2014368)
I think those are very true comments, and it would be much better to contribute to an existing project rather than doing anything from scratch.

That's why I say if you are serious you guys should pour all the effort into Imperial U-Flotilla. :up:

scissors 03-20-13 03:46 PM

Graphics ..
 
All video games depend on their looks .. And audiences are particular .At a glance i can see . Hardware is the limiting factor ,, which leaves a narrow time frame to develop a game , And still be competitive with what people are expecting Graphics wise ..
Also i was looking and SH sales have never been in the millions of copies ... only the thousands .. Of which i probably tally ten copies between 3 and 5 myself..

Its all in the graphics ,,If you can make the waves crash pretty .. That is all that really matters... isnt it ? I mean if that can be achieved the rest should be cake anyway.. And that is the perfect subsim , Or any kind of ocean sim time circa 100000bc to present to future time ever on ..
At that point the entire crew could be rendered in stunning detail. Right now no ones computer could get close to handling it .. When sh 5 launched the computer that could run it maxed without stutter was a brand new monster of a machine ,, It takes a respectable machine to run sh5 well now.. Water is just intensive to render ..

Anyways ..... thats my wishlist ,, A good open water sim i don't care if its sailboats or whatever but a better ocean .. better beaches .. Better action where water meets shore .. And i guess while im wishing ill wish for the 10 grand to build a server rack that can run it ..

TorpX 03-20-13 11:28 PM

Quote:

Originally Posted by scissors (Post 2028452)
Its all in the graphics ,,If you can make the waves crash pretty .. That is all that really matters... isnt it ? ..

You gotta be kidding. :nope:

Grind_and_Click 03-21-13 06:42 AM

They went the right direction with the online thing at least.

Suppose its the slow pace that's hard to get over.

Maybe it would need to be part of a larger game, like using the Outerra engine.

http://www.youtube.com/watch?v=4QohuBHovY0

Sim-combat-world! War Thunder is already trying to do something like this on a lower level.

But lets say to move forward in the sim sense, we develop a sub with more intricate management and perhaps some way to "warp gate" to another place or spawn beacon to speed things up a tiny bit.

I don't know, but "Online" and MMO (like the old and real sense of the term, not the World of Tanks "version") sound good, its just getting to the action.

Julhelm 03-21-13 07:31 PM

The thing I've always hated with pretty much every sub sim not designed by Sid Meier is the ridiculous amount of time spent on just getting to the action because the time compression is inadequate for strategic transit.

thefinnishguy 04-25-13 05:02 AM

Make the sub and crew interact realistically, make the sub's diesel engines vulnerable to malfunction when running on too high power, make the crew feel toxicated when diving too deep, and don't make a badly injured man just get back to his position and calmly continue rubbing his head and leaming forward to look at the gauges like in SH5.

thefinnishguy 04-25-13 05:14 AM

Also, the sim would need some exciting new feature so the crowds of buyers wouldn't think the game is just an improved SH3. Like a random mission generator, an epic campaign with an actual story or the first-person walking featured in SH5 (which was the worst feature in a subsim ever because of bugginess). A good subsim needs clear GUIs or a control panel so you don't have to walk around the boat and talk to crew members to get the sub up and running. I've also had TheGeoff's tiny nuclear subsim project in mind, the crew and sub system management is very realistic, except that its Minecraft-ish graphics are yet not tweaked for the hardcore simmers who want super-duper graphics. :yep:

himmelreiter 04-27-13 05:34 AM

Maybe we should sort out if the super ultra water and skin visualization is what makes a subsim exceptional or moderate. :hmmm:
My priority is clearly not the graphic part. This is only the ice on the cake.
Modularity, realistic crew and technology behavior, good small and big missions and different multiplayer options (one boat, several player roles?) are what awakes my interest into this idea/project. The more realistically I am marooned into that tin can, listening for depth charges, frightening, the better is the game. IMHO.
Many important details were already mentioned. Just one more: If it would be possible to cover with one basic vessel engine all the WW1, WW2 and cold war boat developments: I wouldn't only buy such a game and related updates, I also would participate in a crowd funding pot. :up:

scissors 03-31-14 05:16 PM

Nope not kidding
 
Quote:

Originally Posted by TorpX (Post 2028807)
You gotta be kidding. :nope:

I am not kidding, I might be oversimplifying , and a bit dramatic , But a year later reading back over it i still feel the same way .
. There are more graphics mods on subsim than any other kind of mod , as people search for that better wave , better scope, floor ,sky. whatever .
Its a shame that Ukuel is MIA from what i can gather and Lets hope everything is ok with him, His vision for more shipping , and more various boats on teh water , Is correct .
My first time zooming in on one of his sailboats anchored outside Kiel led to some loud eruptions of laughter and..
well alright i digress..

If you look at what the modders have done , It is to create the ultimate SH experience Inside of the box they have to work in .

People have tried to put in 47 crew members ,And they have made them do some pretty cool stuff , They need to do everything but poop , but the head does need a working door .

People have tried to make radio mods that play period radio , as per date .
These are the things it will need , stock , To sell . because most people wont mod , and its gotta sell .. I hope it sells like GTA5 ..

TheDarkWraith 03-31-14 06:52 PM

Quote:

Originally Posted by scissors (Post 2192586)
If you look at what the modders have done , It is to create the ultimate SH experience Inside of the box they have to work in .

That's true for about 99.9% of them. I don't have restrictions, I can make whatever my imagination and skill wants :D

scissors 04-01-14 04:01 PM

Quote:

Originally Posted by TheDarkWraith (Post 2192615)
That's true for about 99.9% of them. I don't have restrictions, I can make whatever my imagination and skill wants :D

Superheroes and Minor Deities aside i meant lol .. :D

But just straight up, honestly from an armchair perspective .. Ive always wondered why Ubi doesnt put you on the payroll . Maybe it would save them some money on things like SHOL .

TheDarkWraith 04-01-14 04:31 PM

Quote:

Originally Posted by scissors (Post 2193000)
.. Ive always wondered why Ubi doesnt put you on the payroll . Maybe it would save them some money on things like SHOL .

There are many others like me. I just so happened to take an interest in the Silent Hunter series of games.

To answer your question why Ubi doesn't hire us or put us on their payroll or consult with us for that matter all comes down to corporate politics. It all can be stated with one observation that applies to all in the upper echelons of a corporation: once you climb the ranks into those upper positions you are required to throw common sense and logic out the window. If it's irrational or not logical then that is the path to follow. Furthermore if an idea isn't conceived in the board room by one of the members of the board then the idea doesn't exist or is a bad idea. If said idea benefits the product the company represents or it's workers it's a bad idea. If on the other hand the idea benefits those in the board room or their immediate supervisors then it's a great idea and a motion will be filed to explore/produce the idea.

That is our corporate world today. Awe inspiring isn't it? :dead:

Once the world economy crashes I'll be having great fun with these MBAs and others like them. I'll do my part to ensure that they get left behind just like they are leaving us behind :up:

scissors 04-01-14 05:58 PM

Quote:

Originally Posted by TheDarkWraith (Post 2193010)
There are many others like me. I just so happened to take an interest in the Silent Hunter series of games.

To answer your question why Ubi doesn't hire us or put us on their payroll or consult with us for that matter all comes down to corporate politics. It all can be stated with one observation that applies to all in the upper echelons of a corporation: once you climb the ranks into those upper positions you are required to throw common sense and logic out the window. If it's irrational or not logical then that is the path to follow. Furthermore if an idea isn't conceived in the board room by one of the members of the board then the idea doesn't exist or is a bad idea. If said idea benefits the product the company represents or it's workers it's a bad idea. If on the other hand the idea benefits those in the board room or their immediate supervisors then it's a great idea and a motion will be filed to explore/produce the idea.

That is our corporate world today. Awe inspiring isn't it? :dead:

Once the world economy crashes I'll be having great fun with these MBAs and others like them. I'll do my part to ensure that they get left behind just like they are leaving us behind :up:

That Silentmichael tripped me out when i found out he was just 13 , My Goodness what a remarkable kid .( he the one trying to get all the crew on the boat But TDW knows that ,maybe random reader doesnt .
Its humbling is what it is ..and I know there are many great minds at work on this forum. Flagrant flattery is cheap and i can afford cheap ..

That being the case,
Dude, you rock :rock:and personally Thank you for
making my game rock . You understand how much it means to me i think ..
its something akin to actually speaking with a rockstar .to get a reply from you or gap or sober .. Im lonely lol ..( no but for real tone it down because we need to pitch SH6 to Ubi .
Awww hell .
Smart often =disillusioned..
This is high talk ( meaning inebriated not exalted )
So forgive me if i digress and ramble ..

But i think the main vein in the latter amble was basically ,
They dont give a %#@& what we think ..

I am a optimist however ,Meaning probably i dont see as far as others ,.. I believe people will ( and im wary of this as im writing it ) do what is at least in their own best interests ...wow ... That sounds so stupid now that ive read it aloud .
Aww hell your right aint ya ....


Well , I cannot personally feel too harshly .Whatever I feel for the system i love the game.It keeps on giving and i got full retail value for the purchase . Plus this place .
I r Shrewd consumer .. :sunny:

TheDarkWraith 04-01-14 06:30 PM

Quote:

Originally Posted by scissors (Post 2193029)
That Silentmichael tripped me out when i found out he was just 13 , My Goodness what a remarkable kid .( he the one trying to get all the crew on the boat But TDW knows that ,maybe random reader doesnt .)

Never underestimate someone just because of their age and/or because they can't produce a piece of paper saying they attended college :03: My view on college is it's a total waste of money. I can run circles around most anyone and I taught myself everything I know from reading books and experimenting.

My dad though was the most influential person as to who I am now and what I know. He was a programmer and wrote custom software for financial institutions. He did not rely on anyone else to write his software, he did it alone. Many financial institutions still use his software to this day. At a very young age I was fascinated that your could type on a keyboard and make the computer do whatever you wanted it to do (within it's capabilities). This was back in the days of the Tandy color computer and the Tandy Model III/IV and Apple IIe and DOS. My dad saw this fascination in me and taught me what he knew. What he knew wasn't enough for me, I wanted to know more so I started reading books. I was reading books your typical 8yr old would not be interested in. The more I learned the more I wanted to learn more (still applies to this day). I quickly surpassed my dad's skills and there were many times he was asking me how to do something. What was the point of all this? The earlier a child starts learning how to program/writing programs/experimenting with programming the better he will become. Programming teaches problem solving, critical thinking, and most of all creativity. It's also a form of self-expression. A child's mind is nothing short of creative and a sponge for knowledge. If you can ignite that spark in a child's mind he/she will run with it and never look back :up:

Silentmichael doesn't surprise me at all. I'd bet you'd really be surprised if you knew how old most of the people who take up modding are :yep:

Some of the hackers that make me look like an amateur are WAY younger than I am :shifty:


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