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-   -   A few problems I'm having with SH3 (https://www.subsim.com/radioroom/showthread.php?t=181706)

frau kaleun 03-24-11 07:54 PM

Quote:

Originally Posted by Howard313 (Post 1627254)
Now if I can just find that das boot mod I've seen from time to time i'll be all set. :smug:

Ah... but which Das Boot mod? :D

There are mods to give your officer icons faces from DB, mods to make the interior of your boat look more like the one in DB, mods to put your crew in DB-style fashions, mods to make the outside of your boat look like the one in DB, mods to put sounds from DB into your game...

...altho I think some of the latter was done with GWX, if I'm not mistaken the crash dive sound effect is one of the "ALAAAAAAAARM" sequences from the movie. :yep:

Gargamel 03-24-11 08:37 PM

Just hope you finished the tutorials on stock... cause in GWX, well...... you're toast...

And wait till you get comfortable with GWX before adding more mods. There's a LOT of mods that were incorporated into GWX, and you wouldn't want to duplicate or mess up something. Play a career, or at least a half dozen patrols, until you start adding more mods so get a feel for what stock-GWX should feel like, then start modding. That way if you do start getting errs, you'll know what baseline is.

Sailor Steve 03-25-11 12:56 AM

Quote:

Originally Posted by frau kaleun (Post 1627271)
...altho I think some of the latter was done with GWX, if I'm not mistaken the crash dive sound effect is one of the "ALAAAAAAAARM" sequences from the movie. :yep:

Yes it is, specifically the one from the end when they're attaced off Gibraltar. If you listen carefully you can hear the plane fly over.

They stole it from me. I stole it from the original DBSM made for SH2.

"Stole" being a relative term, of course. Everybody asked everybody else's permission.

Howard313 03-25-11 02:26 AM

well, the mod is installed, and everything seems to be running smoothly, no detectable slow-down unless i'm at port, which is nothing new and that happened in stock sh3. (Whoever made this thing deserves a medal btw.) I did find something rather....strange though.

I was midway though a patrol and I encountered a sort of ghost-ship, completely red in color with two light-posts on it, no flag of any colors. I watched it for a while and it never moved, just kind of sit dead in the water, so out of curiosity i fired two torpedoes at it, both of which struck their target, the ship broke in half and sank rapidly to the bottom of the ocean.

I checked the Captain's log to see if i got any tonnage from it, the kill wasn't recorded. *twilight zone music* :o

King_Zog 03-25-11 02:48 AM

Quote:

Originally Posted by Howard313 (Post 1627422)
well, the mod is installed, and everything seems to be running smoothly, no detectable slow-down unless i'm at port, which is nothing new and that happened in stock sh3. (Whoever made this thing deserves a medal btw.) I did find something rather....strange though.

I was midway though a patrol and I encountered a sort of ghost-ship, completely red in color with two light-posts on it, no flag of any colors. I watched it for a while and it never moved, just kind of sit dead in the water, so out of curiosity i fired two torpedoes at it, both of which struck their target, the ship broke in half and sank rapidly to the bottom of the ocean.

I checked the Captain's log to see if i got any tonnage from it, the kill wasn't recorded. *twilight zone music* :o

What you encountered sounds like a 'light ship', basically a ship that acts like a light house for use when it is impractical or too difficult to build one in the relevent location, you can read about them here: http://en.wikipedia.org/wiki/Light_ship As far as I know GWX incorperates them just for added extra eye candy/immersion purposes and they are not 'game play' effecting, which is probably why you didn't receive any record of the sinking. Although it could have been a bug...

Edit: It's worth mentioning that like hospital ships, light ships were considered neutral during wartime by international treaties as they served a humanitarian purpose for the shipping of all nations. Although again much like hospital ships, this neutrality wasn't always respected and on occasion light ships were attacked and sunk during world war 2.

Gargamel 03-25-11 03:20 AM

Yessir, you sank some scenery.

Howard313 03-25-11 03:28 AM

Curses! Yeah that fits the description quite perfectly. Leave it to me to mistake a floating lighthouse for the Flying Dutchman. :shifty:

frau kaleun 03-25-11 07:34 AM

Quote:

Originally Posted by Howard313 (Post 1627433)
Curses! Yeah that fits the description quite perfectly. Leave it to me to mistake a floating lighthouse for the Flying Dutchman. :shifty:

Not that she isn't out there as well...

Okay I don't know that the Flying Dutchman is in GWX, altho I think Jimbuna had a cool video of a ghostly encounter stashed away somewhere... :hmmm:

But I'm pretty sure the USS Cyclops is. (At least she's in my Sea folder, and I think GWX probably put her there.)

HW3 03-25-11 12:02 PM

The Flying Dutchman would be labeled NFD in the Sea folder.
:salute:

Madox58 03-25-11 04:49 PM

GWX has the U.S.S. Cyclops.
:o
Not the DutchMan.
:O:

http://www.youtube.com/watch?v=26RFjOphO_w

frau kaleun 03-25-11 05:36 PM

Yeah, I hadn't checked but I was sure there was no NFD in my Sea folder. I expect the Dutchman has to be added in somehow.

Is the Cyclops the one that has the Subsim "keelhauled" avatar peering out of one of the portholes? I know I've seen pics of that one around here somewhere.

Madox58 03-25-11 05:42 PM

Yep.
You see it several times in the Vid.
And in Game if you ply the Bermuda Triangle at the right times.
:o

Fish In The Water 03-25-11 06:14 PM

Quote:

Originally Posted by Gargamel (Post 1627431)
Yessir, you sank some scenery.

No worries, everything's fair in love and war - besides, scenery doesn't shoot back... :O:

HW3 03-25-11 11:33 PM

The Flying Dutchman is setup to possibly show when the game calls for a Netherlands Frigate class 11 after May 5, 1941.

Howard313 03-26-11 12:59 AM

Quote:

Originally Posted by Gargamel (Post 1627302)
Just hope you finished the tutorials on stock... cause in GWX, well...... you're toast...

And wait till you get comfortable with GWX before adding more mods. There's a LOT of mods that were incorporated into GWX, and you wouldn't want to duplicate or mess up something. Play a career, or at least a half dozen patrols, until you start adding more mods so get a feel for what stock-GWX should feel like, then start modding. That way if you do start getting errs, you'll know what baseline is.

The GWX mod actually satisfied what I WANTED the das boot mod for, and that was the German voices, more specifically "ALAAAAAAAAARM!!!" I don't know if it's just me but the voice in stock sh3 just seems kind of monotone when he's shouting it.

Ruins the atmosphere yknow what'm sayin? mhmm? :|\\


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