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ZeeWolf |
On a totally clean install, I ran the Christmas present, then ran the mission 6. This is the error I get now.
Critical Error: [Script Manager] Duplicate Class "CTenMeterScaleMode" definition Fudge. |
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or directories after you did the UN-Install? There is an issue here with TvT leaving files and directories afterwards that need to be manually deleted. Second, did you use the auto-Installer versions? This will eliminate allot of hassles and confusion caused by the JSGME versions. Third, make sure when you installed the new Mission 6 mod there are no duplicate directories installed in the root TVT directories What I mean is check to see if there may have been this scenario: C:\Lighthouse Interactive\T34 vs Tiger\Lighthouse Interactive\T34 vs Tiger Stick with me man we will get this fixed, ZeeWolf |
No Herr Oberst, I did not have to delete any leftover files, as after the un-install I had lost the TVT folder entirely. So another clean install ensued. Now I'm just making sure I play a mission before installing mods 1 and 2. I never used JSGME, so I never have had that kinda problem.
Remember, I'm running XP SP2, and yes Sir, I know where the files go. If this does not work, I will un-install and run a registry cleaner, then try again. |
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there could be 100s. That is why you need to check the directory structure to make absolutely sure there is no duplicate install in the root directories. Don't give up ZeeWolf |
OK.
Installed base, played fine. Installed Christmas Present, played fine. Will install Mission 6 tomorrow, as it's time to crash. I'll let ya know. |
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Looking forward to it KdF, ZeeWolf |
a realy nice mission, i like it - but I miss the feeling to drive a tiger. He speeds like a race car :yep:
... and i miss the engine-sound from the "Zanta is here - mission" :hmmm: |
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Yeah, coming off that hill in VIII gear it's easy to top 45KPH (27MPH). :up: ZeeWolf |
It's working w/mission 6....havn't had time to check for lockups yet.
Stay tuned................ |
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was the first mission6 supposed to be uninstalled?:hmm2::confused:
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no, it's supposedly reworked to fix the lock-up Issue, with a few extra codes thrown in. AFAIK.
Now for the report, still locked up. Maybe I am playing it wrong. No help from my two compainons. They just sat around the base. I took out everything. Went up the hill by the 2 AT guns and froze. Will try Puffs suggestion next go round, and maybe they will pass by, as the 1st time they loitered and I just HAD to take 'em out. I aims to please yanno............... |
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settings in the "Windows Settings" go to - Control Panel - Sounds and Audio- Devices - Audio - Sound playback - Advanced - performance - Hardware acceleration: set the slider to None. Because this sim dose not directly access hardware but uses Direct X9 as a go between so to speak this could be a source of the lockup. It will have no noticeable affect in sound quality in the game so just give it a try. Hang in there KdF, ZeeWolf |
Done, well it was already there. DRAT!
Went to DXDIAG, put acceleration bar all the way to the left from the middle, same. DOUBLE DRAT! I dunno...both these computers have onboard sound. Nothing like the old AWE16's or 32's. Maybe this game just hates these onboards.:damn: Oh well............ |
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