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-   -   Killerfish's next title: Cold Waters is announced! (https://www.subsim.com/radioroom/showthread.php?t=227845)

moose1am 09-29-16 11:32 AM

[QUOTE=Pacific Fleet;2437764]Look familiar? :D

[IMG]http://images.akamai.steamusercontent.com/ugc/261597225396068426/6D6FD4E9360E584D81E3CABB7A3135096803610F/QUOTE]


Deleted the Image picture to save some bandwidth. I hope. But I love the look of that map. Really looks cool. I'm in the mood for a new sub game that's made to work with Microsoft Windows 10 out of the box.

moose1am 09-29-16 11:46 AM

Quote:

Originally Posted by jaop99 (Post 2437675)
I'm in! hope will be like Fleet Defender, or their Atlantic/Pacific Fleet series, of course including BVR battles!

I still have the game Fleet Defender on my book shelf gathering dust. The computer that I played that game on is still in my possession. I took it to my parents house and left it out there. 386SX CPU and 3.5" floppy disk drive. I tried playing it on my HP Pentium CPU based computer using Windows 95 and 98 but never could get the Gold Edition CD to work with my sound card and that computer. I tried my best to get the config.sys and autoexec.bat files configured to work with this game. But I could not get them configured to load the game up on the CD drive and still have enough memory to run the game properly. I did manage to get both these old computer to run Pacific Air Wars so some extent. I could play the game in strategy mode but not really fly the planes well due to lag and the sound card and cd player's configuring problems.

I was able to play Silent Hunter 1 and II and the Destroyer Command games on my Dell Computer which had an intel 1 MHz CPU. It had a CD/DVD player and I didn't even try to configure Windows XP to run those old Microprose games that I loved.

I played all those old games on my Packard Bell 398SX computer running windows 3.1 and DOS 5 or 6.

Fleet Defender was one of my favorite even though it was never smooth and was laggy as hell on my 386SX computer. I tried to add more RAM but broke one of the tabs on the Ram slots that holds the SIMM Chip in place tight and could only use have the max amount of ram. I was thinking that adding twice as much ram would have helped the game run smoother. It had to access the hard drive a lot and that slowed the game down. If more of the game data was in the actual RAM I figured the game would play much smoother. To fix the problem I figured I would have to replace the entire mother board before I could get all the ram I needed . Those tiny black pieces of plastic clips were easy to break off the ram slot if one didn't know how to install the SIMM thing in the slot properly. That was my very first IBM type computer. Before that I played games on an Atari 800 and an Atari 130 XE computer and used 5.25" floppy disks. That system never did get a Hard Drive. And quite frankly I was not that aware of how much faster a hard drive would have been at the time. And I still have those two computers and the drives that went with them. :). I have a hard time letting go of my computer stuff. Half my house has old software on the shelves and hold computers sitting all over the place.

Niume 09-29-16 11:55 AM

This game is going to be released this year probably

http://steamcommunity.com/workshop/f...7920118135549/

FPSchazly 09-29-16 01:31 PM

Quote:

Originally Posted by Niume (Post 2437855)
This game is going to be released this year probably

http://steamcommunity.com/workshop/f...7920118135549/

In another thread on there, the developer said more likely it will be released early to mid next year.

MekStark 09-29-16 02:31 PM

still few months before release, patience guys

Aktungbby 09-29-16 02:58 PM

Welcome aboard!
 
MekStark!:Kaleun_Salute:

Julhelm 09-29-16 05:25 PM

Quote:

Originally Posted by FPSchazly (Post 2437872)
In another thread on there, the developer said more likely it will be released early to mid next year.

Well as much as we are aiming for christmas, more realistically it'll probably be early next year. Our initial time estimates always end up being too optimistic.

FPSchazly 09-29-16 08:22 PM

Quote:

Originally Posted by Julhelm (Post 2437910)
Well as much as we are aiming for christmas, more realistically it'll probably be early next year. Our initial time estimates always end up being too optimistic.

Ahoy!

That's how it seems to go in every field with deadlines haha (mine included)

Hitman 09-30-16 10:19 AM

Quote:

Originally Posted by NefariousKoel (Post 2437762)
If it's inspired by MicroProse's old Red Storm Rising, TAKE MY MONEY!

And mine!!!! Here, here! :Kaleun_Cheers:

biosthetique 09-30-16 04:18 PM

If it offers as a minimum the same possibilities offered by "Dangerous Waters" and even BEYOND, I am in, as in can be!:03:

jaop99 09-30-16 05:22 PM

[QUOTE=moose1am;2437852]
Quote:

Originally Posted by Pacific Fleet (Post 2437764)
Look familiar? :D

[IMG]http://images.akamai.steamusercontent.com/ugc/261597225396068426/6D6FD4E9360E584D81E3CABB7A3135096803610F/QUOTE]


Deleted the Image picture to save some bandwidth. I hope. But I love the look of that map. Really looks cool. I'm in the mood for a new sub game that's made to work with Microsoft Windows 10 out of the box.

I had the Microprose fleet defender and played for years, but I was wrong to cite the game, actually I meant that Cold Waters be at the style of Jane's Fleet Command with 3rd person option of course!

https://en.wikipedia.org/wiki/Fleet_Command

biosthetique 10-01-16 11:52 AM

I had a brief conversation yesterday with one of the developer, and it appears that there are realistic sensors, realistic weapons pre-sets and realistic sound propagation physics.

A wet dream come true! :Kaleun_Wink:

Overkill 10-01-16 09:04 PM

:lurk:

nikimcbee 10-04-16 12:16 AM

Quote:

Originally Posted by NefariousKoel (Post 2437762)
If it's inspired by MicroProse's old Red Storm Rising, TAKE MY MONEY!

:yeah:

I still, to this day, want to play RSR on occasion. We've needed a new one, with similar scope, for quite awhile.


Actually enjoyed their previous turn-based title, although the WW2 Atlantic setting left something to be desired for a light naval strategy game, with such a huge focus on German subs leaving much less surface action (which was more challenging). The Pacific would've had a better balance.

Looks like they're using the same engine. It's not state of the art graphics, but much better than what we're used to here. Running a single sub through a long Dynamic Campaign. Oh Hell YES!

Ditto:Kaleun_Salute: Love RSR!

I really enjoy Atlantic Fleet.
:Kaleun_Applaud:

tonibamestre 10-04-16 09:15 AM

So......we ll be able to be in command of, how many vessel type ?

Some kind of focusing into graphics/effects would be pretty intersting, even at a higher price.

Keep up the good job


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