Thats pretty much what I had too. :wah:
EQUIPMENT.UPC Code:
[Equipment 62] Code:
[UpgradePack 60] Code:
[UserPlayerUnit 1.FunctionalSubsystem 44] |
:salute: Hi
Have you try with this snorkel : C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2 :06: and why not merge the snorkel in a .prt ( i have see the torpedo annim in :hmmm:) other in .lnx ( links :06:) and i think snorkel is not a sensor :03: , but just an object with annimation I want Granny SDK :wah: |
Maybe adding the Snorkel (SCHNORCHEL_RWR) as Radar Warning Receiver (RWR) rather then Periscope will work???:06::06::hmmm:
I was just starting to play with that as you can see in my previous post. |
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This animation is Hinged Type Snorkel that lifts out of cavity in Deck. Not like Telescoping Snorkel in Uboot_Sensors.GR2/.SIM Appears the Height is a little higher then the ObsPeriscope. Maybe we can copy this to "data\Submarine\NSS_Uboat7C41\Submarine Parts" folder? Worth a try... NOTE: The Animation will not render on 7C/41 so apears it only works on the 7C http://www.subsim.com/radioroom/pict...pictureid=2437 Maybe the Snorkel is added as Radar Warning Receiver (SCHNORCHEL_RWR(Hinged)) for the Type-VIIC and added as Periscope (SCHNORCHEL(Telescoping)) for Type-VIIC/41 :hmmm: Code:
[Equipment xx] |
Well it would make sense, the naxos detector was mounted on snorkels quite often. I wonder about the placement, though, since most pics I've seen show the snorkel right alongside the front of the tower when raised...
http://www.ibiblio.org/hyperwar/ETO/...SRH009-p58.jpg |
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I think I have had enough of SH5. At first glance SH5 looks promising but the more I dig, the more issue's (bugs, stability) and locked doors I discover. Some obsticles and or locked doors appear to be intentional, by design. Almost as if they are trying to make it hard for MOD's to actually adjust/change game play atempting to keep SH5 as a Arcade game rather then a Simulation. IMO, SH5 barely meets Beta-Testing requirements let alone releasing it to the world charging money for it. (DRM, Auto-Save and documentation ZOMFG! Can you say "Brain-Fart") I think Ubi does not respond to any questions because they are so ashamed of what they have released, as they should be. |
:yep: Yes
Now, he must succeed to change. Gr2 by any means! Great Food UBI$OFT to give us a way to edit (new Goblin editor not buggy) Buy Granny SDK license $ 12,500 ! (I am ready to put 100 €uros in, but we must agree among ourselves to buy) Try to converted the .gr2 in an other format to export/import ? Hex editing ? In any case we must find a way ! :hmmm: |
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Snirkel
I was looking at Conning Towers for TDW and something dawned on me. :hmmm:The Snorkel was not defined as a Upgrade Pack and maybe it is not supposed to be.
Maybe the Snorkel is just supposed to be installed at a certain date. With that said, what do you think about adding something like this below to the NSS_Uboat7c.upcge? Code:
[UserPlayerUnit X.UnitPartSlot X];<--X to be determined But then again, it is late and I am very tired. That is why I haven't tried it. ALSO: We need to find a way to link the Snorkel to the deisel engines so the deisel engines can run while at Snorkel Depth with Snorkel engaged. Maybe we can do this in the NSS_Uboat7c.upcge some how?:06::06::06: |
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Extend/Rotate the Round Radio Antenna Continued
I released this info in this post because there are a few good MOD's available that already adjust the UBoot_Sensors.sim file. If you or the MOD Author's want to use this information, GO FOR IT....:salute:
"Original Concept discovered by BIGREG"
Code:
Type = DIAL_WATER_LEVEL Now if you want the Antenna to Rotate we need to add a "GenericAxisRotation" using the same steps described above. Here are the value's to adjust that I used for the Type-VIIC: Code:
RotationSpeed = 25 You can also Extend the Dummy_ROD_Antena using almost the same settings. The thing is, you want the Rod Antenna to raise when you submerge. Here are the value's to adjust that I used for the Type-VIIC: Code:
Type = DIAL_WATER_LEVEL Save Changes, Enable the MOD, Restart Game, Reload Saved Game Note the Round DF Radio Antenna should be raised out of stowed position when Surfaced. |
Well, we don't have to have the round antenna actually rotating if it does not stop rotating when submerged, it would be nice if it would. But, it would be a big improvement if the thing would just extend and retract when realistic.
Keep us posted if you find anything. I would work on this with you, but I have gone and gotten myself stuck on another project. |
:salute: Hi all
If you want make a good rotation dial for the round antenna , use the radio random indicator dial :03: , i have try it and is a good solution ,the antenna will turn with the radio research :yep: , but that need to find the good value for that :06: |
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WaterSurfaceTransition controller. Just like the water drain effect is controlled. |
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