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-   -   [REL] SURFACE MOD v 2.5.2 (https://www.subsim.com/radioroom/showthread.php?t=253332)

itadriver 08-11-22 11:48 AM

I will check. Thank you

MrVlexKati 08-13-22 07:17 AM

Alright, no problem! :=)

kongovsfuso142 08-14-22 04:01 AM

Hello there.
 
I just downloaded this i have seen that the 2b_Kriegsmarine-Surface Mod is not in the file just wanted to tell the dev of the mod.

itadriver 08-17-22 07:03 AM

Quote:

Originally Posted by MrVlexKati (Post 2822546)
Hey me agian after a 30min battle with a "ca cumberland cl" and i guess he cant be destroyed? after that 30min i decieded to ram him but my ship just going through it like on this screenshot.. and u can see i destroyed all main cannons from him, he just shooting with his secondary batterys.. ah and i used the fiume

greets

https://abload.de/img/screenshot_33qd7m.png

Uploaded "Surface Mod Fix01". Link in the first post.
Please try it and tell me. Thank you.

itadriver 08-17-22 07:04 AM

Quote:

Originally Posted by kongovsfuso142 (Post 2822863)
I just downloaded this i have seen that the 2b_Kriegsmarine-Surface Mod is not in the file just wanted to tell the dev of the mod.

Only "Regia Marina" and "X° MAS" are ready.

kongovsfuso142 08-17-22 11:33 AM

Thanks for the reply
 
Quote:

Originally Posted by itadriver (Post 2823399)
Only "Regia Marina" and "X° MAS" are ready.

:Kaleun_Salute:

Kongo.

itadriver 08-25-22 01:11 AM

the dawn from the littorio

https://i.postimg.cc/FKz7486L/SH3-Im...9-28-17-21.jpg

and

https://i.postimg.cc/fLgj59r0/SH3-Im...-24-32-921.jpg

https://i.postimg.cc/BZXd3csk/SH3-Im...-37-15-212.jpg

itadriver 09-21-22 02:10 AM

added in the first post:

X° M.A.S. Sub-Mod Fix01 21/09/2022

Mister_M 09-22-22 12:22 PM

Quote:

Originally Posted by MrVlexKati (Post 2822546)
Hey me agian after a 30min battle with a "ca cumberland cl" and i guess he cant be destroyed? after that 30min i decieded to ram him but my ship just going through it like on this screenshot.. and u can see i destroyed all main cannons from him, he just shooting with his secondary batterys.. ah and i used the fiume

greets

https://abload.de/img/screenshot_33qd7m.png

The infamous so-called "ghost ship" "bug"... :Kaleun_Smile:

itadriver 09-23-22 12:56 AM

In my mod all ships have few spheres. :03:
that's why you can cross them

https://i.postimg.cc/BbfKzmPj/Immagine01.jpg

kongovsfuso142 11-24-22 08:27 AM

New Bismarck Models
 
Hope that VonDos's new ships are part of this mod.


:Kaleun_Salute:

Kongo

itadriver 11-24-22 08:30 AM

Quote:

Originally Posted by kongovsfuso142 (Post 2839375)
Hope that VonDos's new ships are part of this mod.


:Kaleun_Salute:

Kongo

Sure!!! :Kaleun_Cheers::D

kongovsfuso142 11-24-22 10:16 AM

Hi itadriver thank you for the reply.
 
Quote:

Originally Posted by itadriver (Post 2839376)
Sure!!! :Kaleun_Cheers::D

Hey, there itadriver i wanna thank you, and looking forward to what you have in store for your mod.


Kongo.

itadriver 11-25-22 02:34 AM

Quote:

Originally Posted by kongovsfuso142 (Post 2839399)
Hey, there itadriver i wanna thank you, and looking forward to what you have in store for your mod.


Kongo.

for now I'm waiting for the other VD ships :up:

Kaleun Joachim Schepke 01-09-23 11:57 AM

Nice! It looks really good :) Looking forward to play with German Ships - especially with my Baby Bismarck! :D

Is it anything to compared to the old Warship Mod? While the Warship Mod was good it feeled a bit unpolished and simple i must say.

Also do you plan to add more german Ships like some H-Class BB? Like the H-44 (Großdeutschland) or H-42?

And will it be compatible to some of the larger Mods/Megamods like LSH, WAC and so on?


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