Thank you Vecko I will give it a try and see how it goes.
Peter |
Hey and i just want to say i found awesome tool in game - weather board - shift+B.
click to small chalk at the bottom of the board and then click "update" to update board for your last position fix. You will now see when sun/moon will raise and most importantly - WHERE it will raise. You can plan your convoy attack from the dark side against moon now! :arrgh!: |
@veko
offtopic read your pm pls vecko :D |
@ vdr1981
..you said how nice the game could be with and so i also tried to play the game with Real Navigation. I also tried to play without Wind & Smoke addon. I want test the gameplay now WITH Wind & Smoke addon and please tell me how is the order in GME? ( i searched in the forum, sry i dident find it) First Real Nav and then Wind & Smoke or first Wind & Smoke and then Real NAv? ..again THANKS for the mod, its really fun!! :Kaleun_Thumbs_Up: |
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:smug: Thanks for the fast help!
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Yeah and thanks for your overall product. You all guys compiling modpacks are awesome, without you i would never played so great sub sim :salute:
I would really dont want to check and compile so many mods together, I loved vanilla sh3 before years, than i give up uppon sh4, than i found trigger maru - well this is maybe better than 3 :) and than i was totally irritated how bad could vanilla sh5 be.. so i played trigger maru for years! And now? I think we have most realistic beautiful sub sim with the best u-bote scenario in our history! And i think i dont need anything more in sub sims :) You actually made me to buy 10+ history books about u-bote aces, convoys, wolfpacks, to see anything about sub wars in atlantic on YT (if you want to see the best documentary EVER, see this!) and to learn some of u-bote mastery math and geometry. From sims, i was mostly playing flight sim falcon 4.0 BMS before, but right now i am most interested in ww2 u-bote :salute: |
Hi Vecko
Used your advice, spent 5 hours last night trying to achieve colored contacts to show. Unfortunately I could not get it to work. I had white squares showing and also no contacts showing and on another try no map. I cannot work out the combination of what needs to be removed and added. Peter |
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These are also mandatory... ;) https://www.youtube.com/watch?v=EbzSJ_W42Mw https://www.youtube.com/watch?v=iHY1M2TkSro https://www.youtube.com/watch?v=21qqkC1cWvE |
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If it doesn't disappoint you, I think I will just ignore your "mildly sarcastic" request of being ignored in future, and I will pop up for help whenever you ask for it, IF I can and IF no one else has done it in the meanwhile. :03: Quote:
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Sorry Vecko for spamming your thread |
Hi Vecko
Thank you, your help with this will be truly appreciated. Peter |
I must agree with you gap that some people just can't understand that forums like Subsim are NOT technical support.:nope:
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Gap, one post on Subsim FB page reminded me about the existence of another conning twr for type C/41. Do you remember what was the issue with it? Why it couldn't be modded into the game ?:hmmm: EDIT: Ooups...appereantly, it can...:) http://s6.postimg.org/vtkcutt69/SH5_...8_17_44_50.jpg http://s6.postimg.org/7aibdios1/SH5_...8_17_46_24.jpg http://s6.postimg.org/gwbvttfxt/SH5_...8_17_46_49.jpg pictures upload |
Hi Vecko
So this is beautiful those pictures.:up: This option will be added to outfit ships twos? Just wondering if I can see and rear platform does not have any weapons? Even small question. since it is this mod http://www.subsim.com/radioroom/down...o=file&id=1607 contained in twos in modlistu so probably not compatible and the game would probably caused problems? As the creator mode, you solved somehow affected by diving boat? I apologize for my English. |
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I thought that conning tower was broken. Who knows why devs discarded it? A while ago I had created a testing patch making the twin 3,7cm SK/C30 gun (similarly found within stock files, but not implemented in game) available as an U-boat upgrade. The gun worked perfectly when manned by AI crew, but when the player moves close to it, the game gets stuck. As much as I digged into its files and compared them to the ones of other guns, I never managed realizing what might cause this strange glitch. :doh: On a side note, these days I am messing with depth charges projectors (more specifically, I am creating some models for a Squid mod by LGN1 for SHIII), and while digging into game files I have got a few ideas on why the standard K-gun doesn't work in SH5. If my suppositions are true, fixing that thrower and adding more DCs/ DC throwers variety to SH5 too, should be all but impossible :) |
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Looks like Albert invented ideal shoes for u-bote crew :yeah:
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