SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Stories and Patrol Logs + Screenshots and Videos (merged) (https://www.subsim.com/radioroom/showthread.php?t=107786)

runningdeer 05-12-09 05:55 PM

Wow...really neat presentation. I liked the music. I'm new to skinning and working on a memorial skin, and some other unhistorical ideas.

In the video I couldn't see the tower on the left side of the boat. Were you able to get the numbers going in the right direction?

Thanx bro.

LTD.KUNNINGHAM 05-13-09 01:15 AM

Quote:

Originally Posted by runningdeer (Post 1100261)
. Were you able to get the numbers going in the right direction?

Thanx bro.


no thats the only thing i trip over, you can do that at one side, but the other is mirrored, i hate it, no numbers or text can be added so the conningtower is offlimits, untill someone knows a fix
doesnt matter anyway, the torsk has its teeth painted after the war, just like most of the conningtowers

so all i need is a way to fix text and numbers

tei 05-14-09 08:17 PM

Lighthouse
 
Lighthouse
http://fc06.deviantart.com/fs42/i/20...e_by_tei77.jpg

I used photo Cockspur Island Lighthouse from here
Original size 1680x840 like always here: Lighthouse by ~tei77 :ping:
Hope you like it.
Cheers! http://e.deviantart.com/emoticons/a/ahoy.gif

Vandrith 05-14-09 08:36 PM

Tei, great as usual. Very very nice job!:salute:

runningdeer 05-15-09 01:30 AM

...Yeah, terrific work tei. :|\\

I've been working with a few skins, nothing serious or historically accurate yet, just practicing and learning as I go. Struggling to get numbers going the right direction on the left side of the boat. Many hours of trial and error to get to this:

Right side

http://img32.imageshack.us/img32/143...touchedupr.png

Left side

http://img51.imageshack.us/img51/505...yetouchedl.png

What do you think? :06:





ichso 05-15-09 04:32 AM

Nice idea with Popeye there ;)

U might wanna consider using this font:
http://www.urbanfonts.com/fonts/Amarillo_USAF.htm
It looks quite cool and is fitting perfectly into the scheme.
Would have used it myself until I skipped the idea of adding numbers.
Here is how it looks:
http://cip.uni-trier.de/%7Eschmidt/sh4/num_tow.jpg
http://cip.uni-trier.de/%7Eschmidt/sh4/num_bow.jpg

runningdeer 05-15-09 07:18 AM

Quote:

Originally Posted by ichso (Post 1101611)
Nice idea with Popeye there ;)

U might wanna consider using this font:
http://www.urbanfonts.com/fonts/Amarillo_USAF.htm
It looks quite cool and is fitting perfectly into the scheme.
Would have used it myself until I skipped the idea of adding numbers.
Here is how it looks:

Hi ichso :D...thank you for the font link. But I've tried it. I really like it except it comes out too thick on the other side of the boat, after applying it to the occlusion map. I first tried all the military fonts available that I could find but none are thin enough. This one comes out too thick/blurry. So unfortunately I had to go with what I used.

Did you get it looking good on both sides? The numbers in my above images were applied using the occlusion map (NSS_[**]_O01).

ichso 05-15-09 10:37 AM

You're right, numbers on the occlusion maps turn out a bit blurry in the game. Did a quick test (don't look at the colors ^^).
http://cip.uni-trier.de/%7Eschmidt/sh4/bl_number.jpg

runningdeer 05-15-09 11:01 AM

yeah, I tried touching up the font that you are using on the left side, but it seemed too thick. So I went with another font that is very crisp and more thin...defined.

I know that numbers can look even better. I keep trying different methods and better results every time. But I suppose you can only make a numbers shadow look so good.

ichso 05-15-09 12:22 PM

Maybe the numbers look a bit more blurry because the occlusion maps are of lower resolution than the texture files, 1024² vs 2048², and the numbers have to be scaled more in order to fit the rest of the texture.

runningdeer 05-15-09 03:23 PM

occlusion shadow
 
Well, I'm still learning, but the way I understand it is that the occlusion map simply casts a 'shadow', some type of 3d utility is needed to make an actual 'texture' on the left side.

I wish I could use white text :yep:. Black works best because of the contrast factor?

I have some awesome white naval font that casts a dark shadow, the same used in photos I've seen of tower numbers, on some boats.

I'm really having fun with this skinning, learning a lot. But editing and getting things to look proper has consumed many hours :yawn:.

Armistead 05-16-09 12:26 PM

Failed Chute
 
The little fella hit the ocean before his chute opened...funny I caught it.

http://i651.photobucket.com/albums/u...203408_046.jpg

runningdeer 05-16-09 12:30 PM

Quote:

Originally Posted by Armistead (Post 1102377)
The little fella hit the ocean before his chute opened...funny I caught it.

:rock:

Torpedoloader 05-16-09 07:50 PM

[IMG]http://img32.imageshack.us/img32/889...6054216640.png[/IMG]
An old lady goes to war

Gunfighter 05-17-09 06:43 AM

FlyBoy Rescue
 
http://i47.photobucket.com/albums/f1...hing/crash.jpg

New Signature Art By tei for my Birthday :yeah:


All times are GMT -5. The time now is 11:16 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.