Wow...really neat presentation. I liked the music. I'm new to skinning and working on a memorial skin, and some other unhistorical ideas.
In the video I couldn't see the tower on the left side of the boat. Were you able to get the numbers going in the right direction? Thanx bro. |
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no thats the only thing i trip over, you can do that at one side, but the other is mirrored, i hate it, no numbers or text can be added so the conningtower is offlimits, untill someone knows a fix doesnt matter anyway, the torsk has its teeth painted after the war, just like most of the conningtowers so all i need is a way to fix text and numbers |
Lighthouse
Lighthouse
http://fc06.deviantart.com/fs42/i/20...e_by_tei77.jpg I used photo Cockspur Island Lighthouse from here Original size 1680x840 like always here: Lighthouse by ~tei77 :ping: Hope you like it. Cheers! http://e.deviantart.com/emoticons/a/ahoy.gif |
Tei, great as usual. Very very nice job!:salute:
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...Yeah, terrific work tei. :|\\ I've been working with a few skins, nothing serious or historically accurate yet, just practicing and learning as I go. Struggling to get numbers going the right direction on the left side of the boat. Many hours of trial and error to get to this: Right side http://img32.imageshack.us/img32/143...touchedupr.png Left side http://img51.imageshack.us/img51/505...yetouchedl.png What do you think? :06: |
Nice idea with Popeye there ;)
U might wanna consider using this font: http://www.urbanfonts.com/fonts/Amarillo_USAF.htm It looks quite cool and is fitting perfectly into the scheme. Would have used it myself until I skipped the idea of adding numbers. Here is how it looks: http://cip.uni-trier.de/%7Eschmidt/sh4/num_tow.jpg http://cip.uni-trier.de/%7Eschmidt/sh4/num_bow.jpg |
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Did you get it looking good on both sides? The numbers in my above images were applied using the occlusion map (NSS_[**]_O01). |
You're right, numbers on the occlusion maps turn out a bit blurry in the game. Did a quick test (don't look at the colors ^^).
http://cip.uni-trier.de/%7Eschmidt/sh4/bl_number.jpg |
yeah, I tried touching up the font that you are using on the left side, but it seemed too thick. So I went with another font that is very crisp and more thin...defined.
I know that numbers can look even better. I keep trying different methods and better results every time. But I suppose you can only make a numbers shadow look so good. |
Maybe the numbers look a bit more blurry because the occlusion maps are of lower resolution than the texture files, 1024² vs 2048², and the numbers have to be scaled more in order to fit the rest of the texture.
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occlusion shadow
Well, I'm still learning, but the way I understand it is that the occlusion map simply casts a 'shadow', some type of 3d utility is needed to make an actual 'texture' on the left side.
I wish I could use white text :yep:. Black works best because of the contrast factor? I have some awesome white naval font that casts a dark shadow, the same used in photos I've seen of tower numbers, on some boats. I'm really having fun with this skinning, learning a lot. But editing and getting things to look proper has consumed many hours :yawn:. |
Failed Chute
The little fella hit the ocean before his chute opened...funny I caught it.
http://i651.photobucket.com/albums/u...203408_046.jpg |
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[IMG]http://img32.imageshack.us/img32/889...6054216640.png[/IMG]
An old lady goes to war |
FlyBoy Rescue
http://i47.photobucket.com/albums/f1...hing/crash.jpg
New Signature Art By tei for my Birthday :yeah: |
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