yaeeeeee
When i saw sh5 at first it was horrible look..
When i saw SH5 at YT with some mods it was great look but it was unable to get info's about how to set it up and it was still too buggy to play... And now we have great mods brought together in one download and one manual to set. It looks spectacular and it force realism at first!!! YES!!! Much rescpect to all authors of all individual mods and much respect to modpack authors!! And much respect even to all the other modpacks outside!!!! Love ya! :salute: |
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Fitzcarraldo :salute: |
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Thank you for the quick reply. |
Question guys, TWOS is a singular mod right?? Just installing the mod via JSGME should work?? I looked into my JSGME directory and found a BUNCH of other mods which if I remember were my Mod soup before TWOS which consolidated a ton of popular mods, which I would like to ask which ones btw. Thank you. :salute:
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Regards. Fitzcarraldo :salute: |
Thanks a lot for constantly improving WoS! Hope that this mod will stay alive for a long time!
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Will the download of 1.05 come with the necessary TDW Generic Patcher and JSGME?? I do forget and couldnt find anything in the OP.
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Hi UCS
When you unzip the new v1.05 version just put the contents in your main Silent Hunter 5 folder and you have everything you need that answers your question. This latest version automatically uses 16.9 widescreen as the default setting so no additional mod is necessary unless you are using a different resolution. Shaefer's YouTube video tutorial can still be used. Peter |
Hi Vecko
First I want to thank you for Your amazing work. Too much splendor. Do you think it would be sometime in the future to do something with animation crew? I mean, that's not so static. I hope you understand what I mean by the crew. This is probably the only thing missing to complete Twos 1000% perfection. Of course, I thank all who participated or participates in the creation megamodu. I apologize for my English.:doh: |
This megamod is so great! Wonderful! Yummy!:up:
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And it would be a big problem to do garrison headquarters without moving? For example, it would 1.WO and chief engineer were on site at the operator rudders?
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Hi Vecko: I would to know if it is possible to use the SH3 style GUI in v1.05. I try it, but I had messages of errors when apply the modification. I did it with the mod disabled. In 1.04 I could do it without problems.
Many thanks for the new version! Fitzcarraldo :salute: |
Hey guys. Awesome to see people still working on the game. It deserves to be better as there is an good game at the core of it.
Now my question as a spare time Kapitaen with maximum 1 hours playtime a day is how I could get back the vanilla aiming system? I know I know, shame on me, but in the evening I want to hit the Tommys nice and easy. |
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Is there a compatible mod which adds that "uncomfortable" sounds when ship sinks
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Thank you for Your amazing work:up::up::up:
Mikael :salute: |
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BTW, What things we lose changing to SH3 style GUI? Some of the automations? Playing for years SH3 this type GUI is more familiar to me and more friendly. Also, it is noted SH3 style GUI seemed more stable with TwoS 1.04 and previous versions. The TDW default GUI is more stable in 1.05? I wrote this because stability is priority in SH5. Many thanks and best regards! Fitzcarraldo :salute: |
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