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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

palmic 01-16-16 01:21 PM

yaeeeeee
 
When i saw sh5 at first it was horrible look..

When i saw SH5 at YT with some mods it was great look but it was unable to get info's about how to set it up and it was still too buggy to play...

And now we have great mods brought together in one download and one manual to set.
It looks spectacular and it force realism at first!!! YES!!!

Much rescpect to all authors of all individual mods and much respect to modpack authors!!
And much respect even to all the other modpacks outside!!!!

Love ya! :salute:

fitzcarraldo 01-16-16 01:40 PM

Quote:

Originally Posted by palmic (Post 2374072)
When i saw sh5 at first it was horrible look..

When i saw SH5 at YT with some mods it was great look but it was unable to get info's about how to set it up and it was still too buggy to play...

And now we have great mods brought together in one download and one manual to set.
It looks spectacular and it force realism at first!!! YES!!!

Much rescpect to all authors of all individual mods and much respect to modpack authors!!
And much respect even to all the other modpacks outside!!!!

Love ya! :salute:

+1

Fitzcarraldo :salute:

Muckenberg 01-16-16 02:43 PM

Quote:

Originally Posted by vdr1981 (Post 2374018)
Disable Real Navigation addon...


Thank you for the quick reply.

reignofdeath 01-16-16 03:44 PM

Question guys, TWOS is a singular mod right?? Just installing the mod via JSGME should work?? I looked into my JSGME directory and found a BUNCH of other mods which if I remember were my Mod soup before TWOS which consolidated a ton of popular mods, which I would like to ask which ones btw. Thank you. :salute:

fitzcarraldo 01-16-16 06:47 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 2374113)
Question guys, TWOS is a singular mod right?? Just installing the mod via JSGME should work?? I looked into my JSGME directory and found a BUNCH of other mods which if I remember were my Mod soup before TWOS which consolidated a ton of popular mods, which I would like to ask which ones btw. Thank you. :salute:

Use carefully the instructions in the first post.

Regards.

Fitzcarraldo :salute:

Newinger 01-17-16 12:56 PM

Thanks a lot for constantly improving WoS! Hope that this mod will stay alive for a long time!

reignofdeath 01-17-16 02:06 PM

Will the download of 1.05 come with the necessary TDW Generic Patcher and JSGME?? I do forget and couldnt find anything in the OP.

THEBERBSTER 01-17-16 02:30 PM

Hi UCS
When you unzip the new v1.05 version just put the contents in your main Silent Hunter 5 folder and you have everything you need that answers your question.
This latest version automatically uses 16.9 widescreen as the default setting so no additional mod is necessary unless you are using a different resolution.
Shaefer's YouTube video tutorial can still be used.

Peter

Muckenberg 01-17-16 03:30 PM

Hi Vecko
First I want to thank you for Your amazing work. Too much splendor.
Do you think it would be sometime in the future to do something with animation crew?
I mean, that's not so static. I hope you understand what I mean by the crew.
This is probably the only thing missing to complete Twos 1000% perfection.
Of course, I thank all who participated or participates in the creation megamodu.
I apologize for my English.:doh:

Aruru 01-17-16 11:42 PM

This megamod is so great! Wonderful! Yummy!:up:

vdr1981 01-18-16 02:46 AM

Quote:

Originally Posted by Muckenberg (Post 2374409)
Do you think it would be sometime in the future to do something with animation crew?
I mean, that's not so static. I hope you understand what I mean by the crew.
This is probably the only thing missing to complete Twos 1000% perfection.

Hardly because even now crew animation can cause performance drop and game lag in some situations. Adding more animation could only make things worse...:down:

Muckenberg 01-18-16 05:54 AM

And it would be a big problem to do garrison headquarters without moving? For example, it would 1.WO and chief engineer were on site at the operator rudders?

fitzcarraldo 01-18-16 07:12 AM

Hi Vecko: I would to know if it is possible to use the SH3 style GUI in v1.05. I try it, but I had messages of errors when apply the modification. I did it with the mod disabled. In 1.04 I could do it without problems.

Many thanks for the new version!

Fitzcarraldo :salute:

Hjalfnar 01-18-16 07:44 AM

Hey guys. Awesome to see people still working on the game. It deserves to be better as there is an good game at the core of it.

Now my question as a spare time Kapitaen with maximum 1 hours playtime a day is how I could get back the vanilla aiming system? I know I know, shame on me, but in the evening I want to hit the Tommys nice and easy.

vdr1981 01-18-16 07:54 AM

Quote:

Originally Posted by fitzcarraldo (Post 2374600)
Hi Vecko: I would to know if it is possible to use the SH3 style GUI in v1.05. I try it, but I had messages of errors when apply the modification. I did it with the mod disabled. In 1.04 I could do it without problems.

Many thanks for the new version!

Fitzcarraldo :salute:

Sure you can...Check this out...http://www.subsim.com/radioroom/show...postcount=2521

blackcan 01-18-16 08:24 AM

Is there a compatible mod which adds that "uncomfortable" sounds when ship sinks

vdr1981 01-18-16 08:59 AM

Quote:

Originally Posted by Hjalfnar (Post 2374608)
Hey guys. Awesome to see people still working on the game. It deserves to be better as there is an good game at the core of it.

Now my question as a spare time Kapitaen with maximum 1 hours playtime a day is how I could get back the vanilla aiming system? I know I know, shame on me, but in the evening I want to hit the Tommys nice and easy.

Disable appropriate option in XO TDC tab with OFEV app and also uncheck "manual TDC" option in gameplay settings...

Quote:

Originally Posted by blackcan (Post 2374616)
Is there a compatible mod which adds that "uncomfortable" sounds when ship sinks

Not sure about the mod but you can hear some rather disturbing sounds while listening sinking ships with your hydrophone...

mikaelanderlund 01-18-16 09:07 AM

Thank you for Your amazing work:up::up::up:

Mikael :salute:

vdr1981 01-18-16 09:16 AM

Quote:

Originally Posted by mikaelanderlund (Post 2374633)
Thank you for Your amazing work:up::up::up:

Mikael :salute:

Mikael! :salute:

fitzcarraldo 01-18-16 10:26 AM

Quote:

Originally Posted by vdr1981 (Post 2374609)

I did it, but when open "TheDarkWraithUserOptions.py" I have the errors. I will uninstall/reinstall all the game and TWoS 1.5.

BTW, What things we lose changing to SH3 style GUI? Some of the automations?
Playing for years SH3 this type GUI is more familiar to me and more friendly. Also, it is noted SH3 style GUI seemed more stable with TwoS 1.04 and previous versions. The TDW default GUI is more stable in 1.05? I wrote this because stability is priority in SH5.

Many thanks and best regards!

Fitzcarraldo :salute:


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