SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

palmic 01-02-16 04:33 PM

  1. i would never want to play without real navigation again :)
  2. i love "iron man" option in every games if its possible, but it requires absolute stability of game core and even mods. SH5 core in general is so broken i would not recommend to bring that option here..
  3. What if i am in the middle of patrolling mission (48h patrol of 80km around some square) and i decide to chase some damaged merchant out of circle? Will the spent time be reset?

Thanks again for this awesome modpack! :up:

Hecki Stafman 01-02-16 05:41 PM

Hi.
I am an absolute beginner of Silent Hunter and downloaded this Mod-Pack after someone recommend me to do this..
The problem is, that I need the "torpedo-fire" of the vanilla-mode.
Means, the torpedo shall fire in this sight I look. You know... When 3 is on 3, 2 is on 2, 1 is on 1, and the torpedo line etc.
Where can I configurate this "vanilla torpedo fire mode"?

I have to learn to shoot, but with beginning help ;)

THEBERBSTER 01-02-16 06:56 PM

Hi HS
All changes are made in Tdw's Options File Editor Viewer in the Nav map and TAI map options. Disable the mods first before making any changes.

You might be interested in these tutorials.
Post #146 Auto TDC Targeting Without Using 3 Circles

Post #162 An Easy Way Into Real Navigation

Peter

palmic 01-02-16 07:05 PM

Quote:

Originally Posted by Hecki Stafman (Post 2370494)
Hi.
I am an absolute beginner of Silent Hunter and downloaded this Mod-Pack after someone recommend me to do this..
The problem is, that I need the "torpedo-fire" of the vanilla-mode.
Means, the torpedo shall fire in this sight I look. You know... When 3 is on 3, 2 is on 2, 1 is on 1, and the torpedo line etc.
Where can I configurate this "vanilla torpedo fire mode"?

I have to learn to shoot, but with beginning help ;)

Welcome! I hope i will not be too OT, but i'll try to help :)
I never played vanilla SH5 as i've seen it at youtube and it was so bad for me, that i was never expecting to play it. But now with this awesome pack of mods - its really best SH i've ever played! (i was at SH4 with trigger maru modpack, but here are many things much more immersive) :)

So this is list of links i would like to have when i started with this before a month:

1) top priority! - first page of this forum - READ CAREFULLY "Tips for stable gameplay (important)" !! - This is really important info which could turn your experience from awful to really great. The game is very unstable just from ubisoft and it has many unsolved things, this contains workarounds how to avoid problems. When you start to feel what game does not like, you'll play maybe absolutely without any problems. - YES it's worth it!!! :)

2) Dont turn off features of this modpack - dont try to play without real navigation or without immersive torpedo settings, check YT tutorials from next point and enjoy max realism.
Believe me when i say that never can beat the feeling of success, when you hunt convoy with max realistic settings and you finally hear explosion in hydrophone!!! :rock:
... and it really works, everybody who use it already had to learn it and love it very much. :)

3) check these tutorials - it contains most of information about how to play this gem (and bevare, most of them has more parts):

U-boat navigation:
- most importantly this tutorial will learn you how to navigate your ship with real navigation (first video without sound because of some copyright violance)
- here you can see how to get out of harbour very easy as real navigation does not allows you to use waypoints (in my opinion its even more easy than with waypoints)

Target engaging:
- this video is about how to get course of very distant ship or convoy just by what you hear at your hydrophone - which is your only chance how to intercept it from more than 30km distance - my favorite activity at u-boat :)
- this is tutorial about most effective optical targeting you'll have on your sub, i use only RAOBF and map when i target optically...
- this is about how to set torpedos manually in wolves of steel
- next video about how to set torpedos - you'll see here its pretty easy :)

- My advice here is that you dont need to have exact position on map when you are targeting, because you dont target the ship against map position. You do it in relationship with your RELATIVE position to that ship. (You just need to know some point on map anywhere and write other info in relationship to that point to get success sollution)

- check more videos from stoianm1, i've never seen so nice collection of tutorials about moded sh5.

BTW: And again - dont try to cut anything from wolves of steel, the game will never be so awesome without any part of realism which this modpack contains :03:
I've started before a month with some experience from SH4 trigger maru, but it had not real navigation and torpedos TDC like this version.
It was the main reason for me why i tried it at first..

Gutte jagt Hecki :salute:

Sjizzle 01-02-16 07:23 PM

Quote:

Originally Posted by Hecki Stafman (Post 2370494)
Hi.
I am an absolute beginner of Silent Hunter and downloaded this Mod-Pack after someone recommend me to do this..
The problem is, that I need the "torpedo-fire" of the vanilla-mode.
Means, the torpedo shall fire in this sight I look. You know... When 3 is on 3, 2 is on 2, 1 is on 1, and the torpedo line etc.
Where can I configurate this "vanilla torpedo fire mode"?

I have to learn to shoot, but with beginning help ;)


for the beginners i recommend dick o'kane targeting solution it's damn easy no need ship recognition RAOBF, distance u need only the target speed, course, AOB take a look here for that solution the video is made with Sh4 but the solution is the same with Sh5 and here is a thread made by Rockin Robbins about dick o'kane solution


PS. u have in game tutorial which one is damn good for beginner to practice manual targeting and fast 90 degree

the_tr00per 01-02-16 07:37 PM

aspect ratio
 
I'm in need of some help:

I decided to give SH5 another chance, after having it lying around for several years. An as Wolves of Steel seemed a walk in the park to install, I gave it a try.

I followed the instructions provided and installed the following "MODS":

The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 14
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWraith
The Wolves of Steel - 16x9 Resolution Patch

Then I decided to test if everything is working just fine and fired up the RAOBF Tutorial Mission, just to find out the aspect ratio thingy doesn't work out.
Instead of getting a length of 35, I get 40. So I decided to deactivate the aspect ratio fix to check if it makes a difference. I did not! I get the same results in length measuring with and without the aspect ratio fix enabled.

Is this a known bug, or did I make a mistake?
My Screen resolution is: 2560x1440

Thx for your assistance.....

Hecki Stafman 01-02-16 07:40 PM

Ohje... And everthing just becouse the mission bar wont fill up.. :wah:
I think it will be better to uninstall Silent Hunter 5 and play solitaire. :-?

vdr1981 01-02-16 08:26 PM

Quote:

Originally Posted by palmic (Post 2370484)
[*]What if i am in the middle of patrolling mission (48h patrol of 80km around some square) and i decide to chase some damaged merchant out of circle? Will the spent time be reset?[/LIST]:

In that case your patrol timer will be blocked without possibility to continue.
Anyway, just as in real life, you shouldn't take your patrol area orders too seriously, those are just simple and cool additions to the gampley which will give you couple of promotional points and nothing more. You certainly dont want to miss some valuable targets just because they are outside of your patrol area...:yep:

Quote:

Originally Posted by the_tr00per (Post 2370512)
Then I decided to test if everything is working just fine and fired up the RAOBF Tutorial Mission, just to find out the aspect ratio thingy doesn't work out.
Instead of getting a length of 35, I get 40. So I decided to deactivate the aspect ratio fix to check if it makes a difference. I did not! I get the same results in length measuring with and without the aspect ratio fix enabled.
My Screen resolution is: 2560x1440
.

I'm not following you there. What exact RAOBF readings aren't right for you?
I'm also not sure is 16/9 AR patch compatible with your screen resolution...:hmmm:

Quote:

Originally Posted by Hecki Stafman (Post 2370513)
Ohje... And everthing just becouse the mission bar wont fill up.. :wah:
I think it will be better to uninstall Silent Hunter 5 and play solitaire. :-?

Yep...People have to learn few things here and there in order to play this mod. Should I remind you that this is common for all sim games?:hmm2:
Alternatively, you can google "World of Warships"...I'm pretty much sure that you can strike a decent punch there even without any training or learning...:)

Hecki Stafman 01-02-16 11:04 PM

Quote:

Originally Posted by vdr1981 (Post 2370518)
Yep...People has to learn few things here and there in order to play this mod. Should I remind you that this is common for all sim games?:hmm2:
Alternatively, you can google "World of Warships"...I'm pretty much sure that you can strike a decent punch there even without any training or learning...:)

I'm optimistic. The day will come that I understand how to navigate my boat and fire torpedos to battleships =)
Spent more time on youtube instead of playing the modded or vanilla sh5.

Hecki Stafman 01-03-16 02:53 AM

Ok, well...
I play the "Four Bearings"-Tutorial.
There is a "play"-button, an "pause"-button and a "stop"-button.
Is there another option to go back to the last step without using "stop"-button and play the whole tutorial from the beginning?
Some times, when I stop and start again the game crashes :/

the_tr00per 01-03-16 03:46 AM

Quote:

Originally Posted by vdr1981 (Post 2370518)
I'm not following you there. What exact RAOBF readings aren't right for you?
I'm also not sure is 16/9 AR patch compatible with your screen resolution...:hmmm:

First of all: thank you for taking your time...

As far as i understood, the aspect ratio patch has a influence on the Zoom factor of the periscope, and therefore the ships in my periscope appear bigger than they should. This makes using the RAOBF inaccurate. If i try to measure the first freighter in the Tutorial I always get bigger readouts than the tutorial.

Ex: Hog Island Freighter on Bearing 221
The Hog Island Freighter has a Mast height of 28.4m and is 1080m away, therefore the RAOBF Height readout should be 10.6 ?"Mills"? (counting the Lines on the RAOBF) but i get a readout of 12.4 instead...

So its just that the target in my periscope fills out more of my periscope space than it should....

And I'm pretty sure that the 16:9 is correct for my resolution of 2560x1440, as 2560/1440 = 1.777777777 → 16/9 = 1.777777777

So this should just work fine.

Just for the sake of testing I applied the 4:3 patch and tried a 4:3 resolution. Everything worked just fine, all the readouts were correct.
So i decided to test if I could see a difference between the stock (16:10) and the patch (16:9) settings. But I couldn't...

UPDATE:

I just found a old post reporting the same problem.... (Post to be found on page 42 of this thread)

Quote:

Originally Posted by Roberbond (Post 2213240)
I have the same problem. I have the same resolution too.
I have tried to use the RAOBF but it is a total mess and it doesn´t work.

As you can see in this picture:
http://i1266.photobucket.com/albums/...psaa9040f0.jpg

The ship was at 2050m but with RAOFB the measured was 1500. I followed the tutorials and i did everything ok.


flaminus 01-03-16 03:47 AM

Wonderful Mod! we don't need to find all the small mods and do lots of tweaks to make them work together. Thanks a lot:salute:

One more question: the default UI style is the "SH3Style", I find that, in this UI, it's impossible to set course by using mouse wheel. So can I change it to "SH5Enhanced" by edit the "TheDarkWraithUserOptions.py"?

will it causes any problem?

palmic 01-03-16 06:53 AM

Right now i had to move to another position in the order of my patrol, so i did. It was worst weather imaginable when i got to the position, only 34m deep waters under me, so what? I just fell into periscope depth to start listening the teatre around :)

Try to circle around with my mic manually and found something like convoy right in the front of Grimsby port..
I let my mic targeting it and start to prepare angles into my map to get their bearing and so... And then i hear something like sonar! Wait, wait a minute, its not sonar, that is sound of damaged sheets of some boat!! And than i hear aggressive destroyer propellers... "chug, chug, chug, chug, chug, chug, chug..." stop... and again... I think i am not only wolf around :rock:

I love this game! :up:

palmic 01-03-16 09:22 AM

Quote:

Originally Posted by palmic (Post 2370468)
For even more immersive sailing check my authentic deutsche gramophone records :salute:

Sorry i fixed the link now its public for download :salute:

vdr1981 01-03-16 09:49 AM

Quote:

Originally Posted by the_tr00per (Post 2370548)
As far as i understood, the aspect ratio patch has a influence on the Zoom factor of the periscope, and therefore the ships in my periscope appear bigger than they should. This makes using the RAOBF inaccurate. If i try to measure the first freighter in the Tutorial I always get bigger readouts than the tutorial.

RAOBF works fine for me...What is your megamod version? Any additional mods?
See how ROABF markings are matched with black periscope markings?

http://s6.postimg.org/5dza33d9p/SH5_...3_15_41_51.jpg

vdr1981 01-03-16 12:37 PM

Quote:

Originally Posted by flaminus (Post 2370549)
Wonderful Mod! we don't need to find all the small mods and do lots of tweaks to make them work together. Thanks a lot:salute:

One more question: the default UI style is the "SH3Style", I find that, in this UI, it's impossible to set course by using mouse wheel. So can I change it to "SH5Enhanced" by edit the "TheDarkWraithUserOptions.py"?

will it causes any problem?

No problems...Although , general impression is that SH3 UI style is a bit more stable than SH5 UI, or maybe it's just me imagining things , not sure...:hmm2:

palmic 01-03-16 02:31 PM

hmmm... because of random offset of real navigation navigator position i started to plot my position manually (a hardcore style :woot:), but it seems mein u-bote changed my course i think.
(i did some real life work while i was sailing in realtime for several hours :) )

So i had plotted course where i wanted to and i had written a line in map, but i discovered my course is now very different and i am sure i plotted that line in map by course which i ordered before lets say 2 hours :)
(and its worst weather it could be)

Have you seen something like this before? :hmmm:

flaminus 01-03-16 08:57 PM

Quote:

Originally Posted by vdr1981 (Post 2370645)
No problems...Although , general impression is that SH3 UI style is a bit more stable than SH5 UI, or maybe it's just me imagining things , not sure...:hmm2:

Thanks for your reply, and i'm happy to hear that. Actually, I like the SH3Style better for it's more realistic, i think. The SH5Enhanced is a bit of morden digital things.:)

All I want is to set course or heading by scrolling the mouse wheel so that i can get an accurate number by 1 degree. Do you know how to realize it in SH3Style UI, Vdr1981?
:hmm2:

palmic 01-04-16 01:28 AM

+1 for this!

And hover info about current value. Its strange for kaleun to have problems to set course and other input by order on first try ;)

palmic 01-04-16 02:29 AM

Dont you have someone problems with crash dive?
I tried that few times when i spot aircraft, but in about 50% it does not work. Every sound tracks are played (alarm and so), but u-boat remains exposed.


All times are GMT -5. The time now is 09:55 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.