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wzartz 12-23-19 11:29 AM

welcome to salty spitoon how tough are you?
"i sunk two yamato in just 1 patrol.."
"so"
"with a freaking NARWHAL!!! which only had 4 forward tubes and every yamato needs at least 8 or more mark 16 torps to be sunk, sub got damaged hull to 59% couldn't go deeper and barely made it to the base :/\\!!"


and it seems i had to manually shoot the planes for that i wouldn't get a ctd.. well its not a big deal for now i mostly dived to avoid them

best regards
wzartz :arrgh!:

propbeanie 12-23-19 12:06 PM

Quote:

Originally Posted by mikesn9 (Post 2641549)
Well,(during both occurrences), I tried save, exit the game, restart and reload.. no help. even tried reboot the PC once.
I did NOT shell out to windows, or use the museum, or change game modes.
It was just simple career mode, both times. I never overwrite save games. I always exit to main, then windows.
I will admit, I'm not sure when the gauges when south: during play, or right after a load.

Thanks for the quick response.

Well, in that case then, what submarine are you in, and what was your location when you noticed the gauges being "12 O'Clock High"? What base had you sailed from? Thanks :salute:


Quote:

Originally Posted by wzartz (Post 2641581)
welcome to salty spitoon how tough are you?
"i sunk two yamato in just 1 patrol.."
"so"
"with a freaking NARWHAL!!! which only had 4 forward tubes and every yamato needs at least 8 or more mark 16 torps to be sunk, sub got damaged hull to 59% couldn't go deeper and barely made it to the base :/\\!!"


and it seems i had to manually shoot the planes for that i wouldn't get a ctd.. well its not a big deal for now i mostly dived to avoid them

best regards
wzartz :arrgh!:

Emperor Hirohito to Prince Fushimi Hiroyasu: "Looks to me like you had better take that Shinano carrier and turn it back into a BB so that wzartz has something left to shoot at later!..." :roll:
:salute:

jldjs 12-23-19 12:23 PM

Where did the enemy go?
 
FotRSU full release. Started from Freemantle 7/26/42 on a new Tambor, upgrading from a Gar. First patrol was to South China Sea. On first 2, of 8 total assigned patrols, I sank 4 ships. Third patrol was to Gulf of Siam, then back to South China Sea, Gulf of Tonkin, Luzon Straights, over to Kowloon Hong Kong area, and finally to Sulu Sea, where I got low on fuel. No ships of any kind were encountered though I completed all of the 5 day patrols, but with no sinkings! Only occasional aircraft. And, I did look real hard for targets!
Proceeded back to Freemantle to dock. If the war had ended, no one told me!:doh:

von Zelda 12-23-19 12:59 PM

Quote:

Originally Posted by mikesn9 (Post 2641540)
Sonar indicator pointing to 0 degree, will not rotate with mouse. When using home/end, the pointer does not move, but bearing text in upper left will change and note presence of sound.

I checked in Control room, all gauges point straight up. I've done more checks, ALL gauges are straight up, everywhere I looked.

After I ended first patrol, did a quick return to sea.. everything worked.
I'm in Patrol 2 headed back to Pearl with gauges in-operative..

Happen to anyone else?

I had exactly the same experience early in my career (early 1942). Happened 2 or 3 times until I got a new boat. IIRC, it was in the Sargo class sub in the Solomon Seas to Bismark area out of Brisbane. Didn't mention it cause I was already complaining about too many other small problems.

Note to Propbeanie: I never do all those bad things you suggest. Always exit game properly, etc. Thanks.

propbeanie 12-23-19 02:09 PM

Quote:

Originally Posted by jldjs (Post 2641606)
FotRSU full release. Started from Freemantle 7/26/42 on a new Tambor, upgrading from a Gar. First patrol was to South China Sea. On first 2, of 8 total assigned patrols, I sank 4 ships. Third patrol was to Gulf of Siam, then back to South China Sea, Gulf of Tonkin, Luzon Straights, over to Kowloon Hong Kong area, and finally to Sulu Sea, where I got low on fuel. No ships of any kind were encountered though I completed all of the 5 day patrols, but with no sinkings! Only occasional aircraft. And, I did look real hard for targets!
Proceeded back to Freemantle to dock. If the war had ended, no one told me!:doh:

Well, here is an overview of the general area on July 1, 1942 with the Convoys, Merchants & Troopship layers:

https://i.imgur.com/WKg8hL9.jpg

Notice that there are areas completely void of any shipping at all, and some areas that you can't help but run into something... Also note that the USN hierarchy was known to send subs to "dead" areas, thinking that the Japanese "must be using the resources there"... about all you'll find in the Gulf of Tonkin is sampan and fishing boats... :salute:


Quote:

Originally Posted by von Zelda (Post 2641618)
I had exactly the same experience early in my career (early 1942). Happened 2 or 3 times until I got a new boat. IIRC, it was in the Sargo class sub in the Solomon Seas to Bismark area out of Brisbane. Didn't mention it cause I was already complaining about too many other small problems.

Note to Propbeanie: I never do all those bad things you suggest. Always exit game properly, etc. Thanks.

OK, mikesn9 had a Tambor out of Pearl, you had a Sargo (maybe) out of Brisbane... The home ports are about the only places that there could be an AI sub conflict on the US side, so we'll start there. Thanks guys! :salute:

merc4ulfate 12-24-19 12:07 AM

Quote:

Originally Posted by propbeanie (Post 2641193)
You might actually survive in 60 foot of water though - blow ballast and you might make it to the surface, for all the good it'll do you though, in the game. At 600 foot though, all they have to do is ding you anywhere, and it's "curtains"... You do not make it to the surface, even it the boat does survive the hull compromising... too much water!



I'll revisit Truk then. You should be getting all sorts of Japanese air cover if you're inside the Atoll... These airplanes are driving me bonkers. s7rikeback did discover a non-working component on one of the Betty planes, and I may have found a sort-of "fix", which I'll be trying tomorrow. If that works, then I know what to look for on a few others. I am definitely stumped at this time though, by the Zero planes. I cannot see anything wrong with them yet, but some fly right, others are weird... :salute:

Yep lots of plane in Truk but I can avoid them.

fastfed 12-24-19 12:11 AM

Loving the new mod, got me to play this great game again, probably like a lot of us.

What I don't understand, this is my first patrol, at the start of 1942 from pearl.

What in the world is going on with the amount of patrols I'm asked to do? I'm out of torps already and it keeps asking me to go to another patrol area, this is nuts.

https://i.imgur.com/vgmnRMQh.jpg

wzartz 12-24-19 12:21 AM

Quote:

Originally Posted by fastfed (Post 2641701)
Loving the new mod, got me to play this great game again, probably like a lot of us.

What I don't understand, this is my first patrol, at the start of 1942 from pearl.

What in the world is going on with the amount of patrols I'm asked to do? I'm out of torps already and it keeps asking me to go to another patrol area, this is nuts.

https://i.imgur.com/vgmnRMQh.jpg

dont send another report XD



there's a guide for shipping route in radio section to guide you guys for the hunt and for the task force just follow the contact report and intercept to their position and if u lucky u could meet them, but if they're going opposite direction my advice dont bother with it they're fast as hell.. my big fat slow narwhal cant catch up with them xd
:Kaleun_Salute:

von Zelda 12-24-19 07:29 AM

Sonar problem follow up
 
[OK, mikesn9 had a Tambor out of Pearl, you had a Sargo (maybe) out of Brisbane... The home ports are about the only places that there could be an AI sub conflict on the US side, so we'll start there. Thanks guys!]

Propbeanie,
My sub class might also have been a Tambor because I went right from a Sargo to the Tambor. So long ago I don't remember.

propbeanie 12-24-19 07:54 AM

Quote:

Originally Posted by fastfed (Post 2641701)
Loving the new mod, got me to play this great game again, probably like a lot of us.

What I don't understand, this is my first patrol, at the start of 1942 from pearl.

What in the world is going on with the amount of patrols I'm asked to do? I'm out of torps already and it keeps asking me to go to another patrol area, this is nuts.

[ image ]

As wzartz says, quit talking on the radio to Pearl!... lol - but I am curious about a couple of things. First of all, did the "Waypoint" flag show-up after you had received a "Proceed immediately to that area, and await further orders", and upon your arrival you got the "Sink enemy shipping" or some-such? I might attempt to change that flag text... Also, when you say "out of torps", is that before or after receiving your last assignment? If you have less than 3 torpedoes, or less than 1/3 of a full load of fuel, you should not be getting any more assignments, but instead should fall through to the "Lucrative target, but return to base." or some such. I did just go through all of the ContactReport files for the next release and change more "wording" of some of the files, but it seems like maybe the logic is backwards for that "return to base" file... :hmmm:

Quote:

Originally Posted by von Zelda (Post 2641765)
Propbeanie,
My sub class might also have been a Tambor because I went right from a Sargo to the Tambor. So long ago I don't remember.

Thanks for that! I'm still looking into that, and have not found an issue yet. :salute:

von Zelda 12-24-19 08:13 AM

The Battle of Eniwetok Atoll, February 1944
 
The Battle of Eniwetok was fought between 17 February and 23 February 1944 on Eniwetok Atoll in the Marshall Islands. The objective was to take the island so as to have an airfield and harbor to support attacks against the Mariana Islands to the northeast. The island had initially been lightly defended, given the belief of the Japanese command that the US forces would attack the southwestern Marshall Islands first. Nevertheless, the Japanese 1st Amphibious Brigade had reinforced this island chain in January 1944.

Sailing Gar class sub early morning January 31, 1944 heading for Truk, just north of the Eniwetok Atoll which is at the very north-western tip of the Marshall Islands, I begin receiving radar contacts of vessels at anchor right off the coast at the northern most tip of the atoll. Altered course slightly to investigate and the number of contacts became larger; mostly stationary with a few circling around. I went to silent running at 160-foot depth, at approx. 5 nautical miles distance.

By 1pm, I'd reached the closest ship and I'm running between 2 rows of ships; battleships, cruisers, carriers on the left and smaller troop transport destroyers on the right. There were at least 27 ships in total; 5 battleships, 3 carriers, 9 heavy and/or light cruisers and 10 destroyers.

With 10 torpedoes, I immediately sank a Shokaku fleet Carrier (28,000 tons), severely injured an Agano Light cruiser (6,652 tons) that took over an hour to sink. Went to 200 feet to reload and followed another carrier. Surfaced to sink her, a Shoho escort carrier (12,200 tons) and then located the remaining Shokaku fleet Carrier (28,000 tons). I saw a torpedo launch in the event camera that I knew was not mine; crash dive to 200 feet and to receive a light torpedo hit after sinking the last carrier.

Literally took several hours to get out from under the convoy to head back to Midway. All in all, not too bad a day. I hope you find this interesting.

von Zelda 12-24-19 08:20 AM

return to base order?
 
Propbeanie,

With numerous patrols between Dec 1941 and Feb 1944, I have never received a "return to base" order and have often been extremely low on torps or completely out.

von Zelda 12-24-19 09:25 AM

Deck Gun problem on Gar
 
Propbeanie,

Received new Gar on last patrol. Had an aft mounted 50 cal only. Given a remodel to tower on return and offered 5" 25 cal bow gun.

Same problem as before with Tambor. Crew view shows only an aft gun with 4 crew spaces. No bow gun or crew spaces. Equipment view indicates a 5" 25 cal. bow gun only while the external camera shows guns on bow and stern.

Not a major problem until we receive damage to the bow gun and no crew spaces allotted to repair said bow gun; then, we'll have to live with that non-stopping steam burst sound.

propbeanie 12-24-19 10:31 AM

Quote:

Originally Posted by von Zelda (Post 2641777)
Propbeanie,

With numerous patrols between Dec 1941 and Feb 1944, I have never received a "return to base" order and have often been extremely low on torps or completely out.

OK, I just looked through the ContactReport files again, and they are set to be like Stock, in that if your submarine has at least 10% of its fuel left AND 25% of your torpedo load (six torps) for most of the 6-tubed subs), then you should be assigned the ContactReport group as an objective, which might give you specific instructions as to what to target. If your boat has 10% or its fuel, and no torpedoes, you should fall through to the "default" ContactReport 50 mission, which tells you to head home - "SHOULD" being the operative word... Normal mission assignment when you call in a Status Report would assign you a new mission if you have 35% of your fuel, and 25% of your torpedoes, to allow for traveling to the assigned area. That is NOT to say that you should do the mission, only that you've been given clearance to do it. It still behooves the skipper to figure his fuel reserves (especially) into his decision. Six torpedoes is sometimes more than sufficient, but it amazes me how sometimes when you only have a few left, how high the failure rate can be... :roll: - I will attempt to set-up some test career missions for checking the full functionality for the release after this next one. s7rikeback is double-checking some loadout settings for the airplanes, and I'm still trying to find the weird mixed groups, but the rest of the next release is ready for hand-off.


Quote:

Originally Posted by von Zelda (Post 2641784)
Propbeanie,

Received new Gar on last patrol. Had an aft mounted 50 cal only. Given a remodel to tower on return and offered 5" 25 cal bow gun.

Same problem as before with Tambor. Crew view shows only an aft gun with 4 crew spaces. No bow gun or crew spaces. Equipment view indicates a 5" 25 cal. bow gun only while the external camera shows guns on bow and stern.

Not a major problem until we receive damage to the bow gun and no crew spaces allotted to repair said bow gun; then, we'll have to live with that non-stopping steam burst sound.

I might try to do a bat file to attempt a slightly "automatic" fix for that... Did the game offer to put the gun either fore or aft, or just to the bow?... Thanks. :salute:

wzartz 12-24-19 10:55 AM

never ever trust HQ bro.. they didn't know how's the real situation on the battlefield.. if they order you to go west then you should going east XD, for me, i would just finish the first mission and after that i'll throw away my radio to the sea and then just going places like a mad man (┛ಠ_ಠ)┛彡┻━┻

im near a date where there'll be a battle of the philippines sea.. if they order me to send a dude to tokyo, of course i would be going to philipphine sea first :p


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