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I've also had the "save game failed" issue a few times, and couldn't find anything online that seemed to be a similar issue someone else had. And be warned, if it does happen, don't try to overwrite existing saves as it will corrupt them and they'll get removed. What area were you in when it happened? For me it was doing an eastern British coastal waters patrol. Also whenever it happened I had some other weird things happened: my watch officer and the rest of the watch would never go on deck when I surfaced, wounded crew members would never recover, and I couldn't use the XO's Silent Running ability. ("cannot comply", setting engines to silent running does the same thing BUT it doesn't make the soundguy shut the hell up and stop screaming) I haven't had issues with depth keeping when I get the save error though, though I believe in either/both the TDW Generic Patcher and Options File Editor programs there is something related to a depth keeping bug. Might want to double check that's enabled. Wish I knew what the deal is with "save game failed", it happened to me a few times during this one patrol which I had to replay a few times. I also was going to try returning to base when I got the bug(s) to see if it would do an enter base autosave but I got a CTD when I got close to the port. I've heard it is best to not save often when on a mission, especially near other traffic, as it causes issues as well as resets the 48 timer for patrols. |
Is there any way to greatly increase visibility at night? Adjusting Gamma doesnt help, i would like to enable Dynamic Env - Brighter Nights addon but i think it will screw up modlist stability, Thanks for any help.
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The issue is very rare which is both good and bad (hard to catch)... So please, describe me in more details your convoy engagement after which "Save game failed" bug kicked in... I'm particularly interested in ship kills during your convoy attack. So far I can only confirm that sometimes when enemy freighter is destroyed the game will fail to create red destroyed mark together with common WEPS message in message area but in the same time your ship score in captain log will be increased. When this happen the game saving function will most likely become corrupted...This will mostly happen with imported DAT ships and possible cause may be TC during certain crucial moments...:hmmm: |
I found the working stadimeter thanks. I am still in the first Mission. I reported the task force and Danzig port turned red. Sinking that taskforce is sooo hard. How can I determine a ships course at greater distances? Using the stadimeter is pretty unaccurate I guess. And ... well how can I dock in harbour??
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My previous theory is not correct. It's something related to destroyed KDB hydrophone and it's going to be fixed pretty soon. It seems that if KDB receiver is destroyed while TC is used the game will fail to calculate damage properly and game saving function will become corrupted. If this is the case , the issue should be easy to fix without even campaign restart ... :yep: |
I have two little questions:
- What is the name of the font "vanilla" in SH5? - @ Vecko: What is the name of the font in your signature? (Only to make my own signature for SH5 TWoS)... Many thanks and best regards. Fitzcarraldo :salute: |
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And the other font I´m thinking is that in the SH5 main menu. Best regards. Fitzcarraldo :salute: |
Since installing TWoS 1.4, I have not had a single torp explode on target. I have had quite a few hits but none have gone off. Is this correct for the German G7a torp?
Edit: I've just read the Wikipedia on these torps and they were useless like the American Bliss Mk 14 during the early years of the war and I also noticed that with the latest Generic Patcher snapshot included with TWoS 1.4, the options make for more realistic torps so I'll not complain about the amount of duds!! |
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:subsim: Cheers!
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2 struck her around the turrets and she exploded, which seemed to annoy the destroyer screen somewhat, and they spread out to find me. I couldn't outrun them so I decided to crash dive and wait them out. The problem with this was the fact that if I stayed above 100m they would invariably find me and circle above me indefinitely, doing no damage but never giving up no matter how long I left the simulation running. If I went below 100m they would immediately give up, however I would be sinking uncontrollably unless I blew ballast to get above 100m again (this happens every time I go below that depth no matter what and is very, very annoying). If I did go below that depth and lose them I would thereafter not be able to save the game at all. Out of curiosity, since there seemed no other solution, I cheated and edited the save file to place me several dozen miles away from the location I was in after sinking the battleship, and doing this caused the screen to forget about me instantly. When I got closer to them I saw that the destroyed ship had been replaced magically by the HMS Barham. The only other way to get out of this situation was to simply not have attacked the ship at all. I don't always get the save failed problem, but I do always seem to sink uncontrollably below 100m, which really makes escaping destroyers essentially impossible. I don't know why it's doing this. EDIT: I just tested it again and this time I safely got to 103m and managed to maintain that depth, although for some reason the sub refused to go below that despite being ordered to do so. I safely returned to the surface. It seems that even the slightest damage to the boat is what makes it invariably sink when below 100m. Doesn't seem entirely realistic to me. |
Strange behavior indeed and it shouldn't be like that ...:hmmm: No such problems in my game.
Do you use some additional mods by any chance? If not, then your mod enabling process has somehow gone wrong. Save game failed bug is hopefully fixed with latest patch. Sometimes is best solution to command all stop in order to get rid of pursuing destroyers. You will find few useful tips on how to maintain extreme depth in FAQ and tips area...:yep: |
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I do generally do all stop and it sometimes works. Other times the destroyers circle indefinitely for no particularly good reason. |
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