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As I'm testing the game I would to try it sinking some ships...:arrgh!: Many thanks and best regards. Fitzcarraldo :salute: |
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Discriminating among valid and not-valid targets is not always that easy. During the making of OHII, many nationalities where split in two nations sharing the same flag, one neutral, and the other on the Allies side. It was done to reflect those merchant fleets whose ships were considered valid targets in every-day practice, when they were thought to smuggle goods to England, even though their flag states were officially neutral. Both copies of the same nation can have merchant ships assigned, but the difference is that non-enemy counterparts only got coastal traffic. The nations I am talking about are: Finland, Sweeden, Denmark, The Netherlands, Greece, Yugoslavia, Estonia, Latvia, USA, Panama and Brazil. As a rule of thumbs, while those nations are officially neutral, attack their ships only when they are found within convoys, or when they are obviously heading to/from a British port. On the other hand attack ships sailing near the coasts of their home Nations at your own risk. In any case, I think we should add some notes on this subject among the historical messages, in order to make things easier for players. :yep: |
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The game will punish you if you sink neutral ship no matter which year it is or where neutral ship was sunk. Even if neutral ship is placed in British protected convoy, the game will still give you negative rating points which are very important for progress and so hard to earn... The best example of this is one of my convoy attacks during the happy times. I was unfortunate enough to sink three Greek steamers in a convoy protected by British destroyers. The game gave me -3 rating points for this. In normal gameplay you'll need something like 100.000 - 150.000 tons of enemy shipping to replace this loss... In short, with current OHII settings it's always better to avoid neutral shipping ,even in convoys...Kind of stupid but it's the way it is... IMO it is perfectly OK to be penalized if neutral ship was sunk but it's not good to receive same penalties if neutral ship is in allied convoy. The best and only solution would be to remove neutral shipping from allied convoys... |
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Eventually, we can equip actual neutral ships with lights. At least some of them. I am pretty confident that we can illuminate ships by nation and by date, while still keeping the same 3D model, the way we assign them different armaments and sensors. We just need to add some new bones on the ships, create dummy copies of them, and link some emissive material to them. :up: On a side note, you said that sinking neutrals ships will penalize the player with negative reward, which I am glad of. Does it mean that not always neutral ship sinking ends with an instant CTD? :hmm2::rock: |
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The game didnīt CTD when attacking and sinking with deck gun the neutral ship, only after press the logbook button it crashes. And I press this button 15 minutes aprox. from the sinking; this was complete and without problems. Best regards. Fitzcarraldo :salute: |
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But, can you confirm that "fake neutrals" feature actually works in the campaign because it seems to me that I've never met one of those?:hmmm: It's pretty easy to determent if unit is classified as neutral or enemy, TDW destroyed mark will show you just that every time, plus there is a DestroyedUnits.ini file where same thing can be checked... Quote:
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All the best. BTW: Will you take the vacations or not? Go and see a real sea, and enjoy, mate!!! Fitzcarraldo :salute: |
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Have you tried sinking a German ship after changing tha 0 to 1? Quote:
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