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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 12-21-11 05:15 PM

Quote:

Originally Posted by vlad29 (Post 1808776)
Hi Trevally!
I have some notes after returning from 1st patrol (Coastal Waters campaign) just for the information:

1. I've met two ships with frozen flags (near british coast, but of the other nations), also one "blackship" - german transport at the mouth of Kiel Channel

Hi Vlad:salute:

The frozen flags have been an ongoing problem.
I do think that both Rongel and Uekel have now, very nearly fixed it.

I have noticed that if I adjust my mod list and uninstall and reinstall OHII - I sometimes get frozen flags. This then fixes itself after returning to port or restaring the game.

Did you notice with the black ship - if it filled in when you moved the camera closer?

Quote:

2. In the middle of the Kiel-channel I've met Polish freighter (8th September 1939, that mins the 'enemy' ship), successfully passing threw it from Kiel:DL.
Ah yes - when Zedi and I modded the convoy/traffic layers - most of the stock paths were left in place. I think this is one of those.
I will have a look and see how big a job it is to stop that.

Its always good for a bit of gun practise:D

Quote:

3. Near british coast I recieved the information from Bdu about the convoy steaming in 74 km from me. I put the supermark on the reported cordinates of convoy, saved the game and quit to Win. After loading the game next day in order to deal with that convoy I couldn't find it despite a dozen of attempts for interception done in accordance with Stoianm's tutorial:hmmm: There were no any messages re. that convoy in my box, so it has gone somewhere:shifty:
:hmmm: when you save a game it does save every unit and its possition

Quote:

4. During the night time I sank by mistake the neutral freighter? and it was accounted to my mission tonnage. That means we can sent to bottom neutrals (which are not reacting by changing course when the U-boot sighted) and to recieve needed 70000 tons in a couple of days:hmmm::salute:
hmm yes - but now you are a pirate:arrgh!:

Akula4745 12-21-11 06:51 PM

Quote:

Originally Posted by Trevally. (Post 1808749)
Hi Akula - I will check this out:up:

Can you check your progress bar for that objective - how full is it?

Thank you, sir. The progress bar for the mission shows nothing - no partial fill at all. Very strange indeed... and now I am being directed to return to the exact same spot (west coast of Scotland - due north of Ireland).

The map shows I have been assigned the mission - but the kills do not count.

THE_MASK 12-21-11 07:10 PM

I was playing the northern approaches and sank 2 ships . They didnt count . I carnt remember what ships as i started my canpaign again . I know its not much help :oops:

Akula4745 12-21-11 07:41 PM

Quote:

Originally Posted by sober (Post 1808871)
I was playing the northern approaches and sank 2 ships . They didnt count . I carnt remember what ships as i started my canpaign again . I know its not much help :oops:

Any help is good help, sober!
I just cannot believe none of them counted...

TheBeast 12-21-11 08:27 PM

Not being credited for tonnage sun,k sounds like it may be a Game Load issue.
Are you running in Windowed or Full Screen Mode?:06:

Here is something I do when starting SH5 and Loading Saved Progress that seems to help for me.

If you are running in a Window, try the following when you are starting the Game.

1. Watch the Task Bar for SilentHunter5. Does this App loose focus and become a background process?:06: (Screen Flashes when this happens)
If so, CLICK the SilentHunter5 App on the Task Bar ASAP to put focus back to that Process.
This may happen up to 3 times before getting to the Main Menu.

2. When loading a saved game at from the Main Menu repeat steps descibed above to ensure the SilentHunter5 Application does not change to Background Opperation.
(When loading a Saved Game the SilentHunter5 App may lose fucus up to 3 times)

3. The first things I check after game is loaded.
- When Ordered, Does Navigator Report Depth Under Keel?
- Does Navigator Report Course Changes?
- Does Chief Engineer Report Depths every 10 meters when Diving.
If any of these fail to function, it is a good indicator of load problems.

CAUSE:
A Process or Apllication running in Background may have lower Priority then Forground Operations resulting in some Game Load processes "timing out" or failing to load.
Add a fragmented drive into that equasion and the chance of timing out is even greater.

If you are running Full Screen and if the Screen Flashes, CLICK on Screen.

Give it a try next time you start the game and see if the game is running better.

Regards!
TheBeast

THE_MASK 12-21-11 08:36 PM

Thankyou for your help , much appreciated as always . cheers sober out.

Silent Steel 12-22-11 04:20 AM

Ahoy Akula,

Just a few suggestions for your mods list;



Quote:

Originally Posted by Akula4745 (Post 1808460)
Trevally,
I must still have some kind of glitch. I selected the northern approaches mission - went out and sank 52,000 Tons - and now the mission is still not completed. From what the mission description says - the goal was 50,000 tons - or am I missing something?

My cleaned up mod list below (adjusted mods and order):

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Grossdeutscher Rundfunk
Cerberus62 Historical Ship Equipment 1.3
nVidia missing lights
A Fistful of Emblems v1.51
FX_Update_0_0_19_ByTheDarkWraith
Ui-Boat V4.14
Real Environment - Revision_3 <<< Replace this with Dynamic Environment v2.1
Radio_Messages_1_2_0_UI_Boat_v4_14
Environment Sounds <<< Replace this one with SDBSM
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
sobers no footstep sound mod
U-Boat Watch Crew Routine SFX
German U-Boat Internal Routine SFX <<< Disable
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch3b
stoianm EnvWeather V1 SH5
OH II Campaign Radio Messages v4
IO_StrategicMap_4_3_for_Ui-Boat V4.14
OH II Minefield map
No Damn Bubbles, No Damn Halo Mod
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Enhanced FunelSmoke1.2_by HanSolo78
sobers NO water drops V1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
Small_trees_SH5_V1
1000_Meter_Bearing_Plotter_byTheBeasts1.0
No Logo Intro Menu_Animation v. 01.00 by AvM

:up:

Akula4745 12-22-11 06:43 AM

Quote:

Originally Posted by TheBeast (Post 1808931)
Not being credited for tonnage sunk sounds like it may be a Game Load issue. Are you running in Windowed or Full Screen Mode?

SH5 is running full screen - and I turn off all non-essential apps including AV, background, and network tools before starting SHV. Besides I am being credited for the tonnage - but the assigned mission requirements are not being completed/satisfied. Thanks Beast.

Quote:

Originally Posted by Silent Steel (Post 1809036)
Ahoy Akula,
Just a few suggestions for your mods list;

Real Environment - Revision_3 <<< Replace this with Dynamic Environment v2.1
Radio_Messages_1_2_0_UI_Boat_v4_14
Environment Sounds <<< Replace this one with SDBSM
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
sobers no footstep sound mod
U-Boat Watch Crew Routine SFX
German U-Boat Internal Routine SFX <<< Disable

SS - Your recommended changes appear to be "personal preference" and not related to the mission completion issue. Please tell me if this assumption is wrong... I removed the submarine SIM files from RE v3 when we resolved the bouncing issue - and the identified sound files are my personal preference. Thanks sir.

Trevally. 12-22-11 12:52 PM

Quote:

Originally Posted by Akula4745 (Post 1808855)
Thank you, sir. The progress bar for the mission shows nothing - no partial fill at all. Very strange indeed... and now I am being directed to return to the exact same spot (west coast of Scotland - due north of Ireland).

The map shows I have been assigned the mission - but the kills do not count.

Hi Akula

http://img215.imageshack.us/img215/3647/75654914.jpg

The red marked areas show the kill area and the ship types that count.

Hope this helps:up:

Nice sig btw :)

Silent Steel 12-22-11 01:35 PM

Quote:

Originally Posted by Akula4745 (Post 1809068)
SS - Your recommended changes appear to be "personal preference"
Please tell me if this assumption is wrong...

Your assumption is completely correct. :up:

Akula4745 12-22-11 09:48 PM

Quote:

Originally Posted by Trevally. (Post 1809188)
Hi Akula

http://img215.imageshack.us/img215/3647/75654914.jpg

The red marked areas show the kill area and the ship types that count.

Hope this helps:up:

Your map from the mission editor was a HUGE help, Trevally. The mystery is solved... it would appear I was fishing too far upstream! I have marked where all my kills were located with a yellow dot and black border on the SE corner of the circle. This would explain why I did not get "mission-credit" for those kills. I will chew-out the XO and navigator to make sure we are hunting in the right place next patrol! Thanks so much for your assistance, sir!

http://www.jimdeadman.com/images/TGmap_edit.jpg

Quote:

Originally Posted by Trevally. (Post 1809188)
Nice sig btw :)

Thank you, Trevally. It was a beautiful evening that night... :smug:

Quote:

Originally Posted by Silent Steel (Post 1809208)
Your assumption is completely correct. :up:

Silent Steel - I still greatly appreciate your suggestions, kind sir. Your input and responses are always very much welcome. Thank you for taking a moment to respond... and I will definitely give those other mods a try a wee bit down the road. Thanks again!

Merry Christmas to all!

eric3045 12-23-11 05:25 PM

Not sure if anybody can help me, but I have been trying to download this mod for a week now. Every time I try I get a message stating I have gone over my daily download limit, yet I have not downloaded anything.

Trevally. 12-23-11 06:16 PM

Quote:

Originally Posted by eric3045 (Post 1809763)
Not sure if anybody can help me, but I have been trying to download this mod for a week now. Every time I try I get a message stating I have gone over my daily download limit, yet I have not downloaded anything.

Hi Eric and welcome to subsim:salute:

The more you post - the more yu can download.
See links below to get you going

OH II v1.5 full
OH II v1.5 base and part
OH II v1.5 patch3b

:up:

Commander Mysenses 12-23-11 06:23 PM

Quote:

Originally Posted by eric3045 (Post 1809763)
.I have been trying to download this mod for a week now. Every time I try I get a message stating I have gone over my daily download limit

You need to write a post befor you can download. After one post you can download two items after three you can download ten. Talk to us... we don't bite!:DL

Faamecanic 12-23-11 07:49 PM

Ok ...been away from this mod and SH5 for 5 or 6 months.

I forgot how to "auto plot" a course out of keil canal... can someone remind me how to do this?

Also... as I posted 5 or 6 months ago, the exit of Keil Canal still doesnt seem to match the Nav map... ( I posted a screenie of this then). The middle canal shows open in the map, but in game there is an island still there :o Has anyone else confirmed this since then? Trevally acted like it may have been my machine (back then I had only 2 GB memory...but now I have 8 GB and upgraded mobo, Win7 x64 (using the 4GB Mod) CPU and GPU).

Thanks again...and WOW...does OH and Dynamic Environment look NICE now that I have a PC with the horsepower to run it!!! Great Job as always Modders!! :up: :salute:


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