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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 10-06-15 12:42 PM

Quote:

Originally Posted by Bera (Post 2349377)
You know, looking at those amazing screenshots I remind of "Aces of the Deep", "Silent Hunter 2" and how far we got (graphics and simmulation wise) after all those years...

Graphics may move forward, I agree...But "simulation element" , I don't think so...:)
This is the era of World of Tanks, Warplanes, even Warships and simmilar craps...:haha:

Anyway...I've finished importing, anyone want to test this beauty in game?:)


Bera 10-06-15 12:50 PM

Quote:

Originally Posted by vdr1981 (Post 2349412)
Graphics may move forward, I agree...But "simulation element" , I don't think so...:)
This is the era of World of Tanks, Warplanes, even Warships and simmilar craps...:haha:

Anyway...I've finished importing, anyone want to test this beauty in game?:)


Looks amazing!

Today I was targeting a merchant ship (she was really close) and I noticed that it´s crew were moving around the ship. Does this happen with all ships in the game? Because I´ve been playing it for some days (with OHII) and haven´t noticed it so far...

vdr1981 10-06-15 01:00 PM

Quote:

Originally Posted by Bera (Post 2349415)
Looks amazing!

Today I was targeting a merchant ship (she was really close) and I noticed that it´s crew were moving around the ship. Does this happen with all ships in the game? Because I´ve been playing it for some days (with OHII) and haven´t noticed it so far...

Yes, I think so...Not with this ship though.
Still haven't figured out how to add the crew...:)

Jimbuna 10-06-15 01:17 PM

Reminds me a little of the Q Ship in SH3 (but two masts as opposed to four).

Catastrophy 10-06-15 04:36 PM

Took me three tries to install it. I guess I did it wrong with the patch 9 of the mod. Now it seems to run, but my nice GPS ownship marker is gone!!! I am beginning to think it might be a feature.
I promptly ran aground when trying to exit Memel harbour while trying to find stuff to order navigation. I think I need to do those autoscripts for introduction and tutorials?

Aktungbby 10-06-15 04:39 PM

welcome aboard!
 
Catastrophy!:Kaleun_Salute:

fitzcarraldo 10-06-15 04:48 PM

Great work! There is a lot of nice ships from SH4 to convert...

Installed patch 9 and no problems.

Many thanks and best regards.

Fitzcarraldo :salute:

Tonci87 10-06-15 05:11 PM

Quote:

Originally Posted by Catastrophy (Post 2349466)
Took me three tries to install it. I guess I did it wrong with the patch 9 of the mod. Now it seems to run, but my nice GPS ownship marker is gone!!! I am beginning to think it might be a feature.
I promptly ran aground when trying to exit Memel harbour while trying to find stuff to order navigation. I think I need to do those autoscripts for introduction and tutorials?

That is indeed a feature. You are now using Realnavigation.
Look up some tutorials on Realnavigation to see how the autoscripts for that work. If you have trouble exciting a port there are also harbour pilot autoscripts in the game.

Catastrophy 10-06-15 06:32 PM

Quote:

Originally Posted by Tonci87 (Post 2349471)
That is indeed a feature. You are now using Realnavigation.
Look up some tutorials on Realnavigation to see how the autoscripts for that work. If you have trouble exciting a port there are also harbour pilot autoscripts in the game.

Will do. I'm looking forward to figure out the sextant use. As for the harbour: It was just a shovel of sand under our keel. We've reached open water and it's 240 miles or so to the target area. I gotta find out how to make TC work, too.

THEBERBSTER 10-06-15 06:53 PM

A Warm Welcome To The Subsim Community > Catastrophy:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:

Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:salute::salute::salute:

YoYo 10-07-15 01:19 AM

Hi,
I met yesterday in British convoy this LST:

http://i921.photobucket.com/albums/a...psgxmv0vry.jpg

Is it ok? Hmmm, June 1940....
Patch 9.

Magic1111 10-07-15 05:55 AM

Quote:

Originally Posted by Tonci87 (Post 2349373)
That looks nice!

Yes, very nice! :up:

Jimbuna 10-07-15 06:57 AM

Welcome to SubSim Catastrophy :sunny:

gap 10-07-15 09:06 AM

Quote:

Originally Posted by vdr1981 (Post 2349412)
Anyway...I've finished importing, anyone want to test this beauty in game?:)


:yeah:

Quote:

Originally Posted by vdr1981 (Post 2349418)
Still haven't figured out how to add the crew...:)

What do you need to know?

YoYo 10-07-15 11:42 AM

Hello,

@vdr1981,

A little free time. I did logo for WofS based on kriegsmarine flag and UZO idea (for banners, mod webpage, next my movie ;> ect). If You like it and want to use it as official logo please PM me.

http://s25.postimg.org/eqo6mcbfx/Test2.gif

McKvack 10-07-15 04:00 PM

I got a new peoblem and that is, I cant get the speed of enemy ships when clicking on them on the map. I get cordinates and stuff but speed just say "Speed ---"

I have enabled the settings in the OptionsFileEditorViewer but I just cant get it to work.

Can someone help me?

Catastrophy 10-07-15 05:06 PM

Quote:

Originally Posted by Catastrophy (Post 2349479)
Will do. I'm looking forward to figure out the sextant use. As for the harbour: It was just a shovel of sand under our keel. We've reached open water and it's 240 miles or so to the target area. I gotta find out how to make TC work, too.

I can't seem to make TC work and with the number of cfgs that define the keybinds I have no clue where to look. Anyway, it doesn't work by clicking on the UI either.

YoYo 10-09-15 12:23 AM

Hi,
question about Campaign. How to begin Happy Times? Next part of the Campaign? Im in 16.06.1940 and I dont see the overlap with new mission (on map). I was on patrol between 25.04.40 - 16.06.40. I docked in bunker in Wilhelmshaven too (for test after save), spoke with commander and didn't see proposition of Happy Times.

http://i921.photobucket.com/albums/a...psbpplws1u.jpg

Always I did Completed mission, like this:

http://i921.photobucket.com/albums/a...psoujjv4i7.jpg

but end screen always looks like this (is it ok too? Pending, just tutorial from SH5 without mod here is Completed:):

http://i921.photobucket.com/albums/a...psgfmzhazo.jpg

So how can I pass from one campaign to the next one? I was on the patrol when I had Coastal Waters active :( ....

vdr1981 10-09-15 12:27 PM

Quote:

Originally Posted by YoYo (Post 2349609)
Hello,

@vdr1981,

A little free time. I did logo for WofS based on kriegsmarine flag and UZO idea (for banners, mod webpage, next my movie ;> ect). If You like it and want to use it as official logo please PM me.

Looking very nice YoYo ! :up:

vdr1981 10-09-15 12:38 PM

Quote:

Originally Posted by gap (Post 2349579)
:yeah:
What do you need to know?

Hey Gap, sorry for late reply...

Still don't know how to add crew that walk on the ship, but that's not my main problem.

The main problem are textures. I've used dds texture from one previously imported ship with ship shown on the picture . As you can see they match perfectly.

However, I wasn't so lucky when I tried to import one medium sized tanker from Sh4...
http://s6.postimg.org/iqc1p9ylt/SH5_...7_16_19_07.png

Do you want to take a look at it maybe?:hmm2:


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