SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 09-20-15 05:55 PM

Hi YoYo

You can use End Patrol in the bunker but your mission start will advance by 28 days.
Refit will not advance the days but you will not be able to repair hull damage.
It is not necessary to go in the bunker unless you want to.
The flashing anchor at the top of your screen will go to a solid yellow colour as in your picture.

Peter

centurion1st 09-20-15 11:47 PM

i dont want to use das boot crew
are u have any way to go back stock crew icon .from mega mod

this crews in Sh 5 have another story .

Magic1111 09-21-15 03:37 AM

Quote:

Originally Posted by THEBERBSTER (Post 2345964)
Hi Magic

Thanks for the info.
I did not know about that.

Peter

My pleasure mate! :up:

YoYo 09-21-15 05:10 AM

Quote:

Originally Posted by THEBERBSTER (Post 2345967)
Hi YoYo

You can use End Patrol in the bunker but your mission start will advance by 28 days.
Refit will not advance the days but you will not be able to repair hull damage.
It is not necessary to go in the bunker unless you want to.
The flashing anchor at the top of your screen will go to a solid yellow colour as in your picture.

Peter

Thank You Peter,

just for clarification. I tested also (from the save) "End Patrol" but when I take new mission ("let's take new patrol") I saw the same mission again from beginning...

THEBERBSTER 09-21-15 06:02 AM

Hi YoYo

Yes, that is correct.
The missions are date controlled.
Eastern British Coastal (EBC) starts on 04/09/39 but does not finish until 01/12/39.
You will then see Breaking The Fortress (BTF) appear on 10/09/39 possibly while you are at sea heading towards EBC.
This has a limited time to complete until 15/10/39
Personally BTF is disappointing and I no longer do it as the escorts do not respond in Scapa as they should to sinking a capital ship.
Missions appear as in the picture (start date) and disappear (end date) with new ones also appearing as well.
The picture shows 3 missions all active within their dates
http://i61.tinypic.com/rau9m8.jpg
Each time you end the patrol and start the same one you will get a new patrol area.
Each completed patrol area is worth 1 bonus point that can be used on Crew abilities.
In the picture there are 2 mission choices to consider EBC 04/09/39 to 01/12/39 and NWA 21/09/39 to 01/04/40.
If you are short of tonnage in EBC then that is the one to choose.

Do a manual save in the bunker each time before starting the mission again.
The important thing to remember is to end the patrol after a new mission appears or you will not be able to select it.
Each time you end a patrol the time advances by 28 days.

Peter

YoYo 09-21-15 08:00 AM

Got it. I understand now, TY :) again.

Lanzfeld 09-21-15 01:48 PM

On the map, what do the "supermark" and "navigation fix" markers do?

loukylouk 09-21-15 03:32 PM

Quote:

Originally Posted by THEBERBSTER (Post 2346056)
Hi YoYo

Each time you end the patrol and start the same one you will get a new patrol area.
Each completed patrol area is worth 1 bonus point that can be used on Crew abilities.
In the picture there are 2 mission choices to consider EBC 04/09/39 to 01/12/39 and NWA 21/09/39 to 01/04/40.
If you are short of tonnage in EBC then that is the one to choose.


Peter

Peter I have a quick question for you. While helping YoYo You said, "If you are short of tonnage in EBC then that is the one to choose".

Could you explain what you meant there and also, I understand that the tonnage bar has been removed but is there still a required tonnage amount for each mission? Thanks for your help

Shane

THEBERBSTER 09-21-15 04:16 PM

Hi Shane

No, the tonnage requirement has been removed from the game.
I still look at the old tonnage bar (TB) requirements for my tonnage totals.
It gives me an incentive so if I had sunk less tonnage in EBC than I would like then I would not move on to NWA.
If you do not do BTF then you can rack up more tonnage with the extra time that is available.
This is beneficial as you are likely to upgrade to a VIIB quicker.
TB > EBC 70,000 mine was 15 ships 77,520 VIIA
TB > NWA 80,000 mine was 9 ships 50,741 VIIA + 8 ships 70,358 VIIB
TB > SWA 90,000 currently 9 ships 29,618 VIIB

Peter

loukylouk 09-21-15 05:39 PM

Thank you very much for that Peter.

So just to be clear. If the tonnage requirement for a mission from before the tonnage bar was removed was 10000, and I only get 9000 with the current version of The Wolves of Steel but I completed all mission assignments and decided to move on to the next area of operation, would I get credit for completing that mission or would it remain incomplete?

Haha sorry I'm sure its not complicated but I'd just like to make sure because I have recently finished all assignments for the eastern British coast mission but once I got back it told me it was incomplete. Now I know missions are date sensitive, so does that mean it will be incomplete until the mission expires?

Thanks again for your help.

Shane

THEBERBSTER 09-21-15 07:01 PM

Hi Shane

Vecko has fixed TWOS so you do not lose out.
The mission completes when the last day ends and drops off the map regardless of your actions.
The important bit is that you cannot start the next mission until it appears and you must not be in the bunker when it starts as you will not be able to request it.
In other words you have to be at sea so that you can select it the next time you end the patrol and then you are able to request this next mission.
The importance of requesting a mission is the tasks that you are given and the bonus points and medals that are earned from them.
I think also it helps with your promotions etc.

Peter

Lanzfeld 09-21-15 10:36 PM

Quote:

Originally Posted by Lanzfeld (Post 2346124)
On the map, what do the "supermark" and "navigation fix" markers do?

Berbster, would you mind giving me some direction here. I just can't find any info on these. Many thanks.

loukylouk 09-22-15 01:31 AM

Thanks Peter,

I understand everything now completely!

vdr1981 09-22-15 03:32 AM

Quote:

Originally Posted by Lanzfeld (Post 2346228)
Berbster, would you mind giving me some direction here. I just can't find any info on these. Many thanks.

All informations should be in TDW NewUI's documentation...

You've probably noticed that our map drawings or reported contacts can not be saved. That's why TDW has introduced those tools. They can be saved/loaded from ship's journal and I usually use them to mark my patrol grids, reported convoys locations and directions ect.

To add supermarks/navmarks you'll have to access to navmap with "M" key but note that when adding marks you should zoom out map to level where your desired mark location and your sub position are in the same cadre...

enssmal 09-22-15 04:31 AM

the wolves
 
Many thanks for this megamod, but i do not find the red symbol and the circle in my chart to validate the objectives of mission.
help me please!!!! http://cdn.top4top.co/i_31e3423af31.jpg

Aktungbby 09-22-15 11:05 AM

welcome aboard!
 
enssmal!:Kaleun_Salute:

THEBERBSTER 09-22-15 11:08 AM

A Warm Welcome To The Subsim Community > enssmal:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping:

THEBERBSTER 09-22-15 04:31 PM

Hi Vecko

It is interesting that when you sink a ship you always see the 0000-00-00 corruption.
In this completed task to Infiltrate a Spy the objective in the Captain's Log is showing the correct date.

http://i60.tinypic.com/2qno705.jpg

It makes you wonder why some things work ok and others never do.

Peter

vdr1981 09-22-15 04:55 PM

Quote:

Originally Posted by THEBERBSTER (Post 2346461)
Hi Vecko

It is interesting that when you sink a ship you always see the 0000-00-00 corruption.
In this completed task to Infiltrate a Spy the objective in the Captain's Log is showing the correct date.

It makes you wonder why some things work ok and others never do.

Peter

Yeah, I know... Only "Ship sunk" entries get corrupted. Sometimes I update them manually but luckily it's not a big deal even if I don't. There's no other side effects and the correct date is still visible even if entries are corrupted...

RoflCopter4 09-22-15 07:31 PM

How on earth are you supposed to get away from destroyers when they do that thing where, despite you being too deep for their sonar to find you and despite being totally silent and despite being below the range for their depth charges, they continue circling, pinging, charging, circling, pinging, charging on and on and on indefinitely with so sign of stopping ever? They never run out of charges, never run out of fuel, and never give up. They will never hit you and should not be able to see you but nonetheless they never ever stop. Every time this has happened to me I gave up after ~48 hours of sim time and just reloaded a save, but it is infuriating and makes no sense at all.


All times are GMT -5. The time now is 11:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.