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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

jim_nihilist 09-10-15 02:50 PM

Quote:

Originally Posted by Wiskimike (Post 2343763)
maaaaan, that's hidden :nope:
thank you, now I can finally go out there and hunt some ships :arrgh!:

Never mind, I had problems too, to find it.

And with the Charts...don't forget to scroll, even though you maximised the window. And now have fun with a polished and stable Megamod.

THEBERBSTER 09-10-15 06:31 PM

A Warm Welcome To The Subsim Community > Wiskimike:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :up:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :yeah:
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping:

Lanzfeld 09-11-15 11:37 AM

I put "the wolves of steel 1.04 patch 7" into the MODS folder in the main sh5 directory? Correct?

vdr1981 09-11-15 11:57 AM

Quote:

Originally Posted by Lanzfeld (Post 2343982)
I put "the wolves of steel 1.04 patch 7" into the MODS folder in the main sh5 directory? Correct?

Correct...

http://s6.postimg.org/plzwvu835/Capture.jpg

fitzcarraldo 09-11-15 12:41 PM

Quote:

I start to receive ctd's after many minutes of 512 TC, or more than 64tc.
64tc seems ok, I managed to use the Kiel Harbor pilot script back to the harbor, without any ctd. So, to make sure about a long journey, I usually 512 for 1-2 minutes, then save.... Then continue. ...

ALso the game CTD's after a hour or two of normal, and half a hour spent in heavy visual places, but luckily no invalid saves, every game loads back fine.
I never go more than 256 TC with TWoS in free areas and 128 TC in populated areas, and no problem with CTDs.

I did a trip for ALL the Kiel canal without savings, without reloading game, between 1 TC to 64 TC, more than two hours of game time, of course, and no CTDs, I spent three hours in Kiel with all the TWoS traffic, seeing they and changing cameras, and no CTDs.

Best regards and thanks for a Commander for SH5 (a must have...).

Fitzcarraldo :salute:

Lanzfeld 09-11-15 01:23 PM

Vecko,

Thanks for the answer.

I just want to let you know your mega mod collection is the one that has convinced me to try sh5. I am an old school sh3 NYGM guy and now I am taking the leap of faith. I am going slow and trying to learn as much as I can before first campaign so I am playing around in the "missions" right now to try to learn what all the sh5 buttons do (travel mode?????). This will take awhile because there is not much documentation for original sh5 buttons.

Anyway, thanks a million for what you have done here. TDW too and all the other modders that made this game playable and now sim like. I am excited for the future as it seems you are,still at work!

I have watched some videos and I have to ask.... Is the burning effect when you torpedo a ship something you can adjust? Most ships (like 98%) never burned when hit.

Keep up the stellar work!!!:up::up::up:

vdr1981 09-11-15 02:26 PM

Quote:

Originally Posted by Lanzfeld (Post 2344006)
Vecko,

Thanks for the answer.

I just want to let you know your mega mod collection is the one that has convinced me to try sh5. I am an old school sh3 NYGM guy and now I am taking the leap of faith. I am going slow and trying to learn as much as I can before first campaign so I am playing around in the "missions" right now to try to learn what all the sh5 buttons do (travel mode?????). This will take awhile because there is not much documentation for original sh5 buttons.

For a start, make sure to read FAQ and tips (check my sig) and you will find there a lot useful informations regarding gameplay, common issues and game stability. Of course, you can always ask here if something still seems unclear to you...:yep:
Travel mod (as set in WoS) will only prevent TC to drop to x1 in coast proximity. Very useful for Kiel kanal for example...


Quote:

Originally Posted by Lanzfeld (Post 2344006)
I have watched some videos and I have to ask.... Is the burning effect when you torpedo a ship something you can adjust? Most ships (like 98%) never burned when hit.

I don't know which video you've watched but they will burn, trust me...:D
Although, this may depends of hit location, internal cargo, ship type, taken damage ect ect...

Lanzfeld 09-11-15 03:26 PM

Sorry I read my post and it was not clear. What I mean to say is that historically ship do NOT burn in real life from a torpedo hit. Just wrecked decks and flooding. In the videos I have seen of this mega mod it seems they always burn. I wonder if that can be toned down?

Deutschland 09-11-15 03:50 PM

SH5 great
 
still a fantastic Mod :)
great sailors :salute:

vdr1981 09-12-15 07:41 AM

Quote:

Originally Posted by Lanzfeld (Post 2344033)
Sorry I read my post and it was not clear. What I mean to say is that historically ship do NOT burn in real life from a torpedo hit. Just wrecked decks and flooding. In the videos I have seen of this mega mod it seems they always burn. I wonder if that can be toned down?

I see...:hmmm: I'm not sure there's such "direct" solution for that. Maybe you can try do lower/disable particle effects but still, you may not be satisfied with the result.

Anyway, ship fires have important effect on damage model in SH5 because they'll cause additional and postponed damage. If you go through FX Update readme documentation carefully, maybe you'll find there what you are looking for...:yep:

Lanzfeld 09-12-15 08:36 AM

I'll check it out when I get time. Thanks!:rock:

I know that one of the fixes in NYGM was lowering the chance of fire to keep in check with reality. Most torpedoed allied ships just report a dull thud and flooding. Plus a wrecked deck usually. The detonation was enough to compromise watertight barriers so it was just a matter of time until sinking. Fire was very rare and, like you said, had a much higher chance if it was a tanker.

Cheers:yeah:

Edit: is there a trick to setting precise headings? The stock blow up compass is not good for this.

vdr1981 09-12-15 01:25 PM

Quote:

Originally Posted by Lanzfeld (Post 2344189)
Edit: is there a trick to setting precise headings? The stock blow up compass is not good for this.

If you switch to SH5 Enhanced UI with Options File Editor then you'll be able to set heading precisely with heading bar (plus classic compass will also be available). This type of interface is a bit too "laptopish" for me though... You can also set magnification percentage of compass dial ect...

Wiskimike 09-13-15 04:26 AM

Now, after I was able to sunk some polish ships in the first mission I run out of Torpedos.
Okay I thought, go back to a German harbour and fill up Diesel and Torpedos - but there was no anchor sign like in the orignial game.
Okay, I thought, maybe Königsberg isn't able to give me some Torpedes so I went back to Memel harbour where I start the mission. But also there - no torpedos, no Diesel Fuel.

Am I doing something wrong or is it not possible anymore to fill up Torpedos and Diesel during a mission?

Have a nice Sunday!

vdr1981 09-13-15 06:33 AM

Quote:

Originally Posted by Wiskimike (Post 2344354)
Now, after I was able to sunk some polish ships in the first mission I run out of Torpedos.
Okay I thought, go back to a German harbour and fill up Diesel and Torpedos - but there was no anchor sign like in the orignial game.
Okay, I thought, maybe Königsberg isn't able to give me some Torpedes so I went back to Memel harbour where I start the mission. But also there - no torpedos, no Diesel Fuel.

Am I doing something wrong or is it not possible anymore to fill up Torpedos and Diesel during a mission?

Have a nice Sunday!

With TWoS, you will be able to dock/refit only in historically correct major bases that could support U-Boat operations. No more refitting on every blue anchor sing out there...
Did you receive "move to Kiel on patrol end " message? Maybe you should follow your orders? :hmm2:

RoflCopter4 09-14-15 03:50 PM

I'm just curious, is instability and periodic crashing something unavoidable with SH5 or have I actually messed up the installation here? I've come to just get used to it but it is very annoying. You even mention in the FAQ to restart every time you go back near your home port to avoid a rendering shock, and I can report that not doing this invariably makes the game crash. It crashes when you use high TC for too long, crashes when you play too long in general, crashes when you insult it's mother, crashes when it stubs its toe, etc.

vdr1981 09-14-15 05:09 PM

Quote:

Originally Posted by RoflCopter4 (Post 2344704)
I'm just curious, is instability and periodic crashing something unavoidable with SH5 or have I actually messed up the installation here? I've come to just get used to it but it is very annoying. You even mention in the FAQ to restart every time you go back near your home port to avoid a rendering shock, and I can report that not doing this invariably makes the game crash. It crashes when you use high TC for too long, crashes when you play too long in general, crashes when you insult it's mother, crashes when it stubs its toe, etc.

It's really hard to say and probably only you can give us that answer...
I can not see from here did you messed up something or how do you play your modded SH5.
What I can do is to describe how I play my game (Tips for stable gameplay, recently updated also) so that player can get a certain level of understanding how he should approach to modded SH5.
Now, those tips are not empty stories because I know they work. For example, recently I passed first two campaigns (CW and HT, over 15 patrols) without a single crash and now I'm on my third patrol (CW, aprox 50.000 tons) again, without a crash...If I can do it with my 10 years old PC, then why not everyone else...

It is possible that you have somehow broke you installation by adding/removing mods, using corrupted gamesaves or something, but it is hard for me to tell from this perspective. Or maybe, there's nothing wrong with your game but your playing style is "punch max TC while doing something else" ? I'm not sure...

THEBERBSTER 09-14-15 06:48 PM

I keep a log book of my game with all different info in it.
I started TWOS with the current version 1.04 on the 13th July.
I am now in my 5th patrol doing South Western Approaches.
On my way to my 3rd patrol area BF1658.
I have now completed 50 manual saves with no ctd's.
I try to do 1 manual save per gaming session if possible.
Destroyed marks and coast lines I always use the compass and draw out to a minimum of 60km when necessary.
So you have to ask where do some of the problems lay that are reported?
My game play shows just how stable TWOS is.
That's why I will keep banging on about how good it is.

Peter

Magic1111 09-15-15 04:04 AM

@ Vecko

Is it possible, that we can use the "CSP Magui Interface for SH5" instead of TDW´s GUI in your Megamod? :hmmm:

And when not, can you please upload a version from your Megamod with the CSP Magui? :yep:

:salute:

vdr1981 09-15-15 04:35 AM

Quote:

Originally Posted by Magic1111 (Post 2344782)
@ Vecko

Is it possible, that we can use the "CSP Magui Interface for SH5" instead of TDW´s GUI in your Megamod? :hmmm:

And when not, can you please upload a version from your Megamod with the CSP Magui? :yep:

:salute:

You can NOT simply enable it on top of TWoS if that's what you asked for.

Magui instead of TDW NewUI's is perfectly possible, but that would be to much work for me, to maintain two separate modpacks...:-?

Why dont you try Sjizzle megamod which is based on magui interface? It may lack few features form TWoS but people are using it and they're quite satisfied...

Magic1111 09-15-15 06:25 AM

Quote:

Originally Posted by vdr1981 (Post 2344787)
Why dont you try Sjizzle megamod which is based on magui interface? It may lack few features form TWoS but people are using it and they're quite satisfied...

Okay, do you mean this Megamod? http://www.subsim.com/radioroom/showthread.php?t=211311

I've not noticed yet, because the thread is a little bit below on this page :oops:

Is your Megamod more actual than the other? :hmmm:


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