Niente da fare. Ho provato la missione rotta e velocita'.
Le navi sono ferme. Il clone risolve i problemi del crash e nel caso della Maya dell'immagine ma spegne i motori:-? |
Mi viene un dubbio; quando hai clonato i dat essi si trovavano nelle loro cartelle nel folder di SH3\data\sea\nomenave?
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Ho clonato soltanto il file dat
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Saluti cordiali Fitzcarraldo :salute: |
@ Giovanni delle bande nere
E' li il problema allora :-) prova per piacere a riscaricarle e clonarle all'interno della loro cartella, altrimenti si perdono i collegamenti di ID tra i file dat, sim, zon ecc, perdendo i punti danno, le parti di movimento, le reazioni delle armi ecc :sunny: |
does anyone know how to add playble ships in sh3? i mean what type of submarine did you have to choose to do that
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@chrysanthos
what mod do you refere? |
Ciao VonDos. Ho clonato i files dat della H class 39 e della Maya
all'interno delle loro cartelle. Ora le navi viaggiano ma di nuovo l'immagine della Maya e' alterata dalla presenza della nave tedesca. Devo per forza sacrificarne una...uff...:cry: |
Devono avere un qualche id conflittuale..
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Saluti cordiali. Fitzcarraldo :salute: |
I've got a pretty dumb question I guess; if I download some of these ships, will they automatically appear in my campaign? Or are new ships not automatically used by the random layer in your campaign? And if they are automatically loaded into your campaign, do you have to start a new career?
I never really got this. Some great ships btw. Nice work! :up: |
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The first problem with Montecuccoli now it's ok. I've a problem with 2 Yamato's forever ships. The big battleship class 39 and the IJN Maya. Well if i put the class 39, the imagine of Maya is alterated. I've cloned the files dat of both of them .Maya it's ok now in the museum and so the class 39 but the ships no running:x Sorry guys for my bad English. |
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Merchants ships \ liner will be spawned random on liner's route; if you want to see them on their historical route, you must script them on campaign.scr; Warship also will be spawned random, but very rarely; for them, script is needed. I can suggest you to see Wreford Brown's mod (WB MIS files)! Best regards! :up: @fitzcarraldo, you're right; sorry to everyone can't read my posts, i wasn't thinking about this! :oops: |
Thanks VonDos, that makes it clear. However, I already have the St.Nazaire & Schluese mod, and it comes with it's own .mis files, and WB's files will overwrite those I guess. Still no problem, since I'm only interested in the merchants / liners and they'll randomly spawn. Thanks.
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