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-   -   [REL] GrenSo's Submarine Environment (https://www.subsim.com/radioroom/showthread.php?t=252773)

GrenSo 05-29-23 09:25 AM

New version v2.0.3 is ready for download. Updated first post.

fitzcarraldo 05-29-23 01:15 PM

Many thanks GrenSo!

Best regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo 06-18-23 12:49 PM

New version v2.0.4 is ready for download. Updated first post.

Change log:
- new textures for oxygen bottles in TRA room of VIIA, B, C and C41
- small texture changes in CT and QR1 room

https://i.postimg.cc/sgShv348/SH5-Im...8-19-39-39.jpg

https://i.postimg.cc/GpCsD6Mp/SH5-Im...8-19-40-32.jpg

fitzcarraldo 06-18-23 02:59 PM

Many thanks for the update!

Best regards.

Fitzcarraldo :salute:

Kal_Maximus_U669 06-19-23 09:15 AM

Interior update
 
Wonderful work my dear friend GrenSo..:up:
It really seems to be close to what the interior of a real Uboat should be like.. I'll try to find the time to try it...:03: which is not obvious to me at the moment.. Congratulations on your relentlessness ... you are on the track of the great modders .. be careful the mountain is long to cross ...:timeout:
Thank you very much my friend I download it now maybe in the spotlight soon who knows..:o:yep:
meine besten Grüße Kal Maximus U669 :salute:

skin-nl 06-22-23 01:00 PM

Thanks for the update :up:

Dönitz78 06-29-23 06:29 AM

Nice! Glad to see you are still working on your Mod. After doing some tests everything is fine with me.

GrenSo 08-19-23 09:30 AM

I'm currently working on the light and blinding metal on the floor in QR1.


https://i.postimg.cc/DfrzMyVF/before.jpg

GrenSo 08-19-23 12:18 PM

New version v2.0.5 is ready for download. Updated first post.

Change log:
- exchanged some tower emblems from Gunfighter (gf1.dds, gf6.dds, gf7.dds, gf11.dds, gf13.dds, gf16.dds, gf17.dds and gf20.dds) for using in campaign
- reduced binding of metal parts on the floor in QR1
- a few minor texture fixes

https://i.postimg.cc/g0VyVdrg/SH5-Im...9-17-21-27.jpg

https://i.postimg.cc/HxTw3Kyd/SH5-Im...9-19-01-40.jpg

https://i.postimg.cc/25byY5F6/Screen...-19-175258.jpg

fitzcarraldo 08-19-23 12:49 PM

Great! Many thanks GrenSo :Kaleun_Cheers:

Is it possible to correct the left knob of the hydrophone panel? :hmmm:

Best regards.

Fitzcarraldo :Kaleun_Salute:

GrenSo 08-19-23 12:54 PM

Quote:

Originally Posted by fitzcarraldo (Post 2881364)
Is it possible to correct the left knob of the hydrophone panel? :hmmm:


I've tried before but haven't been able to. Because the button is still there and also has a texture, but is not displayed in game. So far I haven't found the reason. But I will keep trying. :salute:

skin-nl 08-20-23 08:48 AM

Great work again GrenSo :up:

GrenSo 08-23-23 12:49 PM

I am currently working on curtains for the bunks in QR1 and QR2.
Here are the first alpha version in QR1.

https://i.postimg.cc/pdDYsHS2/SH5-Im...3-19-43-54.jpg

https://i.postimg.cc/gjBvxkxK/SH5-Im...3-19-45-05.jpg

Jeff-Groves 08-26-23 02:08 PM

Quote:

Originally Posted by GrenSo (Post 2881365)
I've tried before but haven't been able to. Because the button is still there and also has a texture, but is not displayed in game. So far I haven't found the reason. But I will keep trying. :salute:

I'd suspect the faces are inverted much like many walls in the Bunker are.
Export the part then flip the faces and re-import.

fitzcarraldo 08-26-23 04:53 PM

Quote:

Originally Posted by Jeff-Groves (Post 2882385)
I'd suspect the faces are inverted much like many walls in the Bunker are.
Export the part then flip the faces and re-import.

That seems accurate...:hmmm:

Fitzcarraldo :Kaleun_Salute:


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