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-   -   [REL] Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?t=244691)

vickers03 01-05-21 04:01 PM

Quote:

Would say, doing it through jsgme, would probably be wise...
it's the easiest way i can think of..

Mad Mardigan 01-05-21 05:51 PM

Re: sinkings on tube doors... question...
 
Quote:

Originally Posted by vickers03 (Post 2718767)
it's the easiest way i can think of..

1 thing...

would that optional mod be just for the s class boats, or would that also include all the others with tagging your kills on tubes 1 & 2.? :hmmm:

Either way, would still be very much interested in the option to do so... just kinda hoping it will be applicable for all the fleet.

M. M.

:Kaleun_Salute:

vickers03 01-06-21 02:44 AM

Quote:

would that optional mod be just for the s class boats, or would that also include all the others with tagging your kills on tubes 1 & 2.?
this torpedo room is sclass only

Mad Mardigan 01-06-21 03:46 AM

Re: Torp kills on tube doors...
 
Quote:

Originally Posted by vickers03 (Post 2718852)
this torpedo room is sclass only

:Kaleun_Thumbs_Up: Cool... was hoping for something similar with the other boats. Maybe something to consider, for later perhaps... :hmmm:

M. M.

:Kaleun_Salute:

vickers03 01-06-21 05:53 AM

https://www.subsim.com/radioroom/dow...cr_wip_zC1.jpg

the control room had to be reworked a litte for a realistic room layout

vickers03 03-12-21 04:00 PM

Update 12.3.21

All Interiors updated for FOTRSU 1.39



Performance

  • much better performance by simplifying models without losing quality.
  • New lighting system for brass and metal objects so they dont need a lightmap anymore and freeing up ressources.


Interior

  • new effects library interior_damage.dat added.
  • Broken glass effect restored
  • Electrical fires leave burn marks
  • Flooding visible to some extend
  • Boats with bad or no air condition (Narwhal, SClass) will get condensed water everywhere when diving
  • added real 3d pointers to depth gauges showing periscope depth, crash dive depth and official test depth of the actual boat.
  • more clickable objects (Radar/Sonar, map table objects from original FOTRSU
  • new interior SClass forward battery and forward torpedo.
  • Ship sunk count on Torpedo doors (SClass) or in the Wardroom (Fleetboats), check folder extra mods and activate with JSGME

https://www.subsim.com/radioroom/dow...57_217_jyq.jpg





https://www.subsim.com/radioroom/dow...nt_____74n.jpg


https://www.subsim.com/radioroom/dow...o=file&id=5593

Texas Red 03-12-21 04:15 PM

Quote:

Originally Posted by vickers03 (Post 2735775)
Update 12.3.21

All Interiors updated for FOTRSU 1.39



Performance

  • much better performance by simplifying models without losing quality.
  • New lighting system for brass and metal objects so they dont need a lightmap anymore and freeing up ressources.


Interior

  • new effects library interior_damage.dat added.
  • Broken glass effect restored
  • Electrical fires leave burn marks
  • Flooding visible to some extend
  • Boats with bad or no air condition (Narwhal, SClass) will get condensed water everywhere when diving
  • added real 3d pointers to depth gauges showing periscope depth, crash dive depth and official test depth of the actual boat.
  • more clickable objects (Radar/Sonar, map table objects from original FOTRSU
  • new interior SClass forward battery and forward torpedo.
  • Ship sunk count on Torpedo doors (SClass) or in the Wardroom (Fleetboats), check folder extra mods and activate with JSGME

https://www.subsim.com/radioroom/dow...57_217_jyq.jpg





https://www.subsim.com/radioroom/dow...nt_____74n.jpg


https://www.subsim.com/radioroom/dow...o=file&id=5593


:Kaleun_Applaud::Kaleun_Thumbs_Up:

Bravo! Bravo!!

Would this work with TMO? Looks amazing!!

vickers03 03-12-21 05:51 PM

Quote:

Would this work with TMO? Looks amazing!!
not fully compatible but TMO version will be next..

propbeanie 03-12-21 09:03 PM

Oh wow! Excellamundo! We are almost in final testing for v1.4(x), so I'll download this, and see if there are any changes needed for that, which I doubt... We should be able to "certify" within a couple of days. Looks really good!

Bubblehead1980 03-12-21 11:23 PM

Vickers, your work is amazing as ever. Look forward to the TMO version one day. Eventually looks like will basically have a proper interior for subs finally.

Funny thing, I was traveling home from a patrol in Area 5 off Japan in September 44, thinking it would be nice to walk around the sub etc for immersion purposes .

Love you have paid the S Class some attention as well!

Treetop64 03-16-21 11:14 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2735861)
Vickers, your work is amazing as ever. Look forward to the TMO version one day. Eventually looks like will basically have a proper interior for subs finally.

Funny thing, I was traveling home from a patrol in Area 5 off Japan in September 44, thinking it would be nice to walk around the sub etc for immersion purposes .

Love you have paid the S Class some attention as well!

I agree the old S-Class was in desperate need of some love. The external model is quite good (especially in RFB's textures) but the inside was nigh pointless, and killed it for me. I get that the real pig boat interiors were comparatively sparse, but in vanilla SHIV...

Very happy Vic worked on these.

It'll be the first time I've ever played the Old Ss to any meaningful degree.

Bubblehead1980 03-16-21 02:56 PM

Quote:

Originally Posted by Treetop64 (Post 2736716)
I agree the old S-Class was in desperate need of some love. The external model is quite good (especially in RFB's textures) but the inside was nigh pointless, and killed it for me. I get that the real pig boat interiors were comparatively sparse, but in vanilla SHIV...

Very happy Vic worked on these.

It'll be the first time I've ever played the Old Ss to any meaningful degree.


I agree. I actually believe S boat, really trying to play through is an experience could be a lot of fun. I dedicated a lot of time in TMO making traffic in the Philippines in 41/42 when the class was heavily involved in combat, as well Solomons and Aleutians. Even with that, having one compartment only in the S class kills immersion a bit. This will breath new life into an overlooked type of sub in this sim

iambecomelife 03-16-21 05:51 PM

Absolutely wonderful work. I am watching "Das Boot" (yet again) and in my opinion the "S" class reminds me of the German boats - small, claustrophobic, and only four tubes forward. And great job with the chains & torpedo doors - everything is equal quality to the developers' work. :up:

propbeanie 03-16-21 08:44 PM

I do wish we could use these:

https://i.imgur.com/XodstAn.jpg

and

https://i.imgur.com/e2uIiC2.jpg


Not directly related to the interior mod, but here is a shot from the bridge of my S-35 attempting to enter the Puerto Galera port...

https://i.imgur.com/1tKVVJg.jpg

I say "attempting" to, because we ran aground just after this snapshot... :roll: minor damage, water spraying in the control room... but we do need someone to do a damage model on vickers03's rooms... lol - 4 injured in the torpedo room, minor flooding, but everybody up there was calm as beans in the bowl... lol - is it possible to link the torpedoes on the racks to the torpedoes in inventory on the <F7> key? Full rack when you're leaving, and only one left after being out for the patrol?

Anyway, thus far, vickers03 has incorporated all of the highlight shortcuts of the FotRSU Control Room, plus added some of his own, and all functions as intended, besides it looking good in there! Excellent job vickers03! :salute:

vickers03 03-17-21 01:28 AM

Quote:

I do wish we could use these:
hm they should have worked:doh:


Quote:

is it possible to link the torpedoes on the racks to the torpedoes in inventory on the <F7> key? Full rack when you're leaving, and only one left after being out for the patrol?
that would be awesome! i thought about this already but:k_confused:
maybe with the statemachine..


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