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-   -   Stiebler4C_V16B1 hard-code fix released (https://www.subsim.com/radioroom/showthread.php?t=217396)

Anvar1061 07-05-16 12:27 PM

Quote:

Originally Posted by J0313 (Post 2416649)
Just tried changing the rise and lower UZO commands to shift/ctrl+u and even though SetKeys changed it in the commands CFG it's not working so I don't know what else to do. There is one thing of note though. I shows that the commands for raising and lowering the UZO are on Key Map #2. It won't let me change it to Key Map #1. I don't know if that means something. Could somebody please help me with this problem?

Anvar1061 recommends
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http://www.subsim.com/radioroom/show...8&postcount=13

J0313 07-05-16 05:54 PM

Quote:

Originally Posted by Anvar1061 (Post 2416780)

Thank you Anvar. One question, would you make the change to the command cfg manually or use a key mapper?

J0313 07-05-16 06:28 PM

Quote:

Originally Posted by J0313 (Post 2416844)
Thank you Anvar. One question, would you make the change to the command cfg manually or use a key mapper?

I just tried your suggestion Anvar and it didn't work. Thanks for the suggestion though. I guess I'll just play without it. Every other command seem's to be fine.

Anvar1061 07-06-16 05:54 AM

Quote:

Originally Posted by J0313 (Post 2416855)
I just tried your suggestion Anvar and it didn't work. Thanks for the suggestion though. I guess I'll just play without it. Every other command seem's to be fine.

Key Mapper

J0313 07-06-16 05:20 PM

Quote:

Originally Posted by Anvar1061 (Post 2416914)
Key Mapper

I actually got it to work. Thank you Anvar.

Anvar1061 07-06-16 10:40 PM

Quote:

Originally Posted by J0313 (Post 2417059)
I actually got it to work. Thank you Anvar.

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

J0313 01-08-17 03:49 PM

Need clarification.
 
Do you use the 4C_SubsFlag add on in conjunction with the Radar on Turms fix option selected in the option selector?

Stiebler 01-09-17 04:36 AM

@J0313:
Quote:

Do you use the 4C_SubsFlag add on in conjunction with the Radar on Turms fix option selected in the option selector?
No.

The SubFlags add-on provided literally only the war-flag (with raise/lower options) on the rear conning-tower (not in the original 4C-turms), and a different key-operation and parking for the raising and lowering of the rotating radar units. Nice, and good work by the modder who made the adaption, but not essential.

Stiebler.

Darthlucky 01-09-17 07:28 AM

The link for the download on the first page of this thread is broken, is this one no longer available?

SquareSteelBar 01-09-17 08:28 AM

Click the link in Stiebler's signature.

J0313 01-09-17 05:08 PM

Quote:

Originally Posted by Stiebler (Post 2456936)
@J0313:
No.

The SubFlags add-on provided literally only the war-flag (with raise/lower options) on the rear conning-tower (not in the original 4C-turms), and a different key-operation and parking for the raising and lowering of the rotating radar units. Nice, and good work by the modder who made the adaption, but not essential.

Stiebler.

Thank you Stiebler.

JuanLiquid 05-14-17 11:25 AM

Until now I was using only the classic HSIE V16B1 patch. I was reading the docs of Stiebler4C but I do not find the answer to this question: Do I need to modify Campaign_SCR.mis like I did with HSIE V16B1 to use wolfpacks?

tomfon 05-14-17 11:52 AM

Hi JuanLiquid.

If you intend to use Stiebler's version then you have to patch your original sh3.exe file with H.sie's V161B patch-kit first, and then again patch the new sh3.exe file with Stiebler's 4C_161B patch-kit. Stiebler mentions this in the "readme" files.

Other than that, in order to use any of the features, you must follow the instructions provided by their corresponding author, H.sie or Stiebler. This is why you won't find any instructions regarding the activation of H.sie's mods in the documents released by Stiebler. Therefore, if you want to use the Wolfpack mod, then you must edit the Campaign_SCR.mis file per the instructions provided by H.sie.

I am sorry for the extended answer but simply patching the exe files doesn't mean that everything will work as advertised.:03:

JuanLiquid 05-14-17 01:46 PM

Thank you tomfon :)

Yes, I knew about the double patching - that was in the Stiebler documentation, but since it doesn't talk about the H.sie additional modifications I was unsure. Now, I know what to do :Kaleun_Salute:

Niume 05-28-17 05:48 AM

Stielber could you fix the bug where aircraft only spawns below 1024x tc. In general Sh 3 aircraft are too rare compared to sh4

Stiebler 05-30-17 01:38 PM

@Niume:
Quote:

Stielber could you fix the bug where aircraft only spawns below 1024x tc. In general Sh 3 aircraft are too rare compared to sh4
This is not a bug, but an integral problem of high time compression.
See my post long ago:
http://www.subsim.com/radioroom/show...6&postcount=22 (29 Jan 2006; the important extract follows):

"Concerning time compression (TC):
"SH3 calculates the position of every unit (or unit block, such as a convoy) at every time unit (whatever the internal time tick may be). If you run at 1xTC then no unit, including your U-boat, has travelled very far when the update comes. At 128xTX, everything has moved 128 times further before updates occur. At 1024xTC everything has moved quite a distance before the update occur. So a ship or aircraft may jump suddenly into the middle of your field of view when it wasn't visible before. Alternatively, it may hop completely over the U-boat without either side ever seeing the other. I think use of TC above 512 is unwise, except to accelerate travel to remote patrol areas.

"It is possible to use interpolation routines to check whether two units have hopped over each other without spotting one another. I've done it myself for a customer, but it is complicated and Ubisoft, probably wisely, has decided not to add the extra computational burden."

Stiebler.

ArnoldR 10-24-18 02:07 PM

Hello,
I'm at the end of the NYGM installation process, and I have a question about your Patch, Stiebler. It's about the Abandon ship option.

In your documentation, you wrote: "If, after sending your ‘Abandon U-boat’ message, the enemy then sinks you, even on the surface, your crew will NOT be rescued. You will get the usual message “U-boat destroyed.” on the ‘Black Screen of Death’. This should be taken to mean that your U-boat exploded, or sank suddenly, after being hit by shells or bombs from ships or aircraft. In order to survive, you *must* sink the U-boat yourself!"

My question: If, after sending my ‘Abandon U-boat’ message, and then diving at high speed, I'm crushed by the water pressure BEFORE the 10 minutes (needed for my bomb to explode), then will I survive or not?????

Edit: a small remark.
You wrote that for the Change patrol grid mod,one has to change the menu_1024_768.ini. However,the file provided to change the menu_1024_768.ini doesn't seem to add lines for this option.

Stiebler 10-25-18 12:24 PM

@ArnoldR:


To answer your questions:
My question: If, after sending my ‘Abandon U-boat’ message, and then diving at high speed, I'm crushed by the water pressure BEFORE the 10 minutes (needed for my bomb to explode), then will I survive or not?????

Answer is NO, you won't survive. Dive only to 80 meters. If already severely damaged, stop dive at 20 meters.

2nd Question: You wrote that for the Change patrol grid mod,one has to change the menu_1024_768.ini. However,the file provided to change the menu_1024_768.ini doesn't seem to add lines for this option.

Answer: The file to change for the Change Patrol Grid is en_menu.txt, lines 2919-2925.
If I have said elsewhere to change menu_1024_768.ini for this purpose, then I have made an error.

I hope that helps.
Stiebler.

ArnoldR 10-26-18 11:35 AM

Quote:

Originally Posted by Stiebler (Post 2574125)
I hope that helps.
Stiebler.

Yes,it perfectly answers my questions. Thank you very much, Sir!!!!
:Kaleun_Thumbs_Up:

neocrife 05-03-19 02:20 PM

Hello ! The link is dead, isnt it ? :k_confused:
Nevermind, on the signature I found a link. Thanks !


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