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-   -   [REL] DGUI 1920x1080 for GWX and Stock SH3 (https://www.subsim.com/radioroom/showthread.php?t=247186)

SnipersHunter 07-22-21 12:19 PM

Is there any Plan to integrate the attack disc?

diego_gut 07-23-21 03:29 PM

Not at this time.


There are just a limited number of dials that can be used in a GUI. In order to add an Attack Disk, I would have to share its dials with some of the other instruments but when you use it the values on those instruments would be changed. Other GUI makers typically use the torpedo spread angle or torpedo depth dials for that. This would be particularly evident in DGUI because those dials are also in the optical stations. This is a side effect that I don't like so I will not include it for now.


Regards,
Diego

Nuestro Lenny 07-25-21 04:34 PM

I had not played SH3 since the first 1920x1080 UI mod just appeared, and now I came to get up to date to play again and I had the pleasure of discover your mod. Thanks Diego, to my personal taste this is the best UI for SH3 :up:.



I love: the big dials for the TDC, the fact that once the weapons officer identifies the ship you don't have to still search for the ship on the identification manual to calculate the speed and distance, the RAOBF integration is amazing. And the good taste in not bloat the UI with more info than the absolute indispensable is trully commendable.

diego_gut 07-26-21 12:10 AM

Thank you!! I am glad you liked it!

SnipersHunter 07-27-21 01:57 AM

Hey Diego, would it be possible to add the historical accurate markings in the commander binos? https://media.discordapp.net/attachm...60/unknown.png

Anvar1061 07-27-21 05:00 AM

Quote:

Originally Posted by SnipersHunter (Post 2759703)
Hey Diego, would it be possible to add the historical accurate markings in the commander binos?

Data/Menu/Gui/dgui_binocular.tga
https://sun9-6.userapi.com/impg/NQ71...cc0&type=album

SnipersHunter 07-27-21 06:01 AM

Quote:

Originally Posted by Anvar1061 (Post 2759713)

Thanks alot!

diego_gut 07-27-21 01:44 PM

Yes, I think it would be possible. I would be able to work on that in a couple of months though.
Regards

Sangamon Taylor 07-27-21 11:27 PM

What are the 4 dials on the left side of the periscope and Uzo that never move and don't seem to have any function?

Maddin25 07-28-21 04:57 AM

Quote:

Originally Posted by Sangamon Taylor (Post 2759850)
What are the 4 dials on the left side of the periscope and Uzo that never move and don't seem to have any function?

Decoration :Kaleun_Wink:

diego_gut 07-28-21 05:04 PM

They are used to set Fat/Lut torpedo launch parameters. They only work if you have one of those torpedoes loaded and you select it.


Regards

Sangamon Taylor 07-28-21 08:40 PM

Quote:

Originally Posted by diego_gut (Post 2759988)
They are used to set Fat/Lut torpedo launch parameters. They only work if you have one of those torpedoes loaded and you select it.


Regards

:Kaleun_Salute:

Maddin25 07-29-21 09:29 AM

Ok wow, sorry for my wrong answer. I was really beleaving these dials are just to fill out the screen. :oops:

diego_gut 07-29-21 09:15 PM

So ... this is the attack map for the new GUI I am working on.


https://i.postimg.cc/CK7C3n77/tdc.jpg


I just added a working alpha for testing to the download link on the first page.

Anvar1061 07-29-21 11:36 PM

https://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gifhttps://www.subsim.com/radioroom/ima...humbs_Up-1.gif


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