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-   -   [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017 (https://www.subsim.com/radioroom/showthread.php?t=192374)

Fifi 02-26-13 03:52 PM

Sober, is there any reason you don't use in your mod list:

- NewUIs_TDC_7_1_0_New_radio_messages_German
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
- Sub_Exhaust_1_0_5_byTheDarkWraith

:06:

THE_MASK 02-26-13 03:58 PM

added 0700 27/02/2013
sobers waves mod V10 27022013
submarine rides the waves more realistically .

THE_MASK 02-26-13 04:03 PM

Quote:

Originally Posted by Fifi (Post 2016545)
Sober, is there any reason you don't use in your mod list:

- NewUIs_TDC_7_1_0_New_radio_messages_German
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
- Sub_Exhaust_1_0_5_byTheDarkWraith

:06:

- NewUIs_TDC_7_1_0_New_radio_messages_German
I dont understand german .
- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
What is it ?
- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
I like the snorkel exhaust .
- Sub_Exhaust_1_0_5_byTheDarkWraith
This mod overwrites other mods i use and will break them .

Fifi 02-26-13 04:40 PM

Quote:

- NewUIs_TDC_7_1_0_New_radio_messages_German
I dont understand german .
Me too :haha:
This mod adds nice sounds for incoming messages (german version needed)

Quote:

- NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
What is it ?
It changes the XO stock windows dialog to a nice openable book where are all the dialogs and identifications

Quote:

- NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
I like the snorkel exhaust
IMO, snorkel breath air for engine...not blowing exaust smoke!

Quote:

- Sub_Exhaust_1_0_5_byTheDarkWraith
This mod overwrites other mods i use and will break them
Ok :up:

Tonci87 02-26-13 04:48 PM

Quote:

Originally Posted by Fifi (Post 2016563)
IMO, snorkel breath air for engine...not blowing exaust smoke!

Well the exhaust smoke has to go somewhere...... :hmm2:

Fifi 02-26-13 05:00 PM

Yeah, but not in same tube breathing air...imagine the mes! :D

dem 02-26-13 05:18 PM

Quote:

Originally Posted by sober (Post 2016549)
added 0700 27/02/2013
sobers waves mod V10 27022013
submarine rides the waves more realistically .

Thanks
Great, it gets better and better:yeah:
Dem

7thSeal 02-26-13 06:35 PM

Quote:

Originally Posted by sober (Post 2016549)
added 0700 27/02/2013
sobers waves mod V10 27022013
submarine rides the waves more realistically .

Thanks I'll give it a try. I liked the last version except for the small waves, I actually combined small waves from another mod with yours and was well pleased. More realistic riding sub in the waves is a must try for me. :rock:

garren 02-26-13 10:05 PM

How do I set waypoints on the nav map? My sub is not showing up on the navmap or the mini map so I can't plot any courses. Is there a feature I'm supposed to turn off or on? I don't like real navigation. It scares me. :shifty:

THE_MASK 02-26-13 10:49 PM

Quote:

Originally Posted by garren (Post 2016672)
How do I set waypoints on the nav map? My sub is not showing up on the navmap or the mini map so I can't plot any courses. Is there a feature I'm supposed to turn off or on? I don't like real navigation. It scares me. :shifty:

Just go the the mod enabler and click on real navigation mod and un enable it .

garren 02-26-13 10:51 PM

Quote:

Originally Posted by sober (Post 2016681)
Just go the the mod enabler and click on real navigation mod and un enable it .

I'm using your latest MEP list so will that screw up anything that's loaded after it?

Like, should I disable everything in the Mod enabler all the way back to "NewUIs_TDC_7_1_0_Real_Navigation" to remove it and then enable everything back in order minus the "NewUIs_TDC_7_1_0_Real_Navigation" so I can play nerf navigation again?

Fifi 02-26-13 10:52 PM

Is it normal when underwater with no periscope out, your hydro guy can tell you nearest contact, but when periscope out and seeing target the hydro guy can't detect anything? :o

I have to ask him to follow nearest target when still no periscope, and after i can raise periscope he will still tell me bearing...

THE_MASK 02-26-13 11:01 PM

Quote:

Originally Posted by garren (Post 2016682)
I'm using your latest MEP list so will that screw up anything that's loaded after it?

No :up:

garren 02-26-13 11:07 PM

Quote:

Originally Posted by sober (Post 2016684)
No :up:

Cool. That will save me time.

Fifi 02-27-13 01:19 AM

Quote:

Originally Posted by Fifi (Post 2016683)
Is it normal when underwater with no periscope out, your hydro guy can tell you nearest contact, but when periscope out and seeing target the hydro guy can't detect anything? :o

I have to ask him to follow nearest target when still no periscope, and after i can raise periscope he will still tell me bearing...

After some web research, it seems in SH5 you can't ask a contact report to hydro guy while seeing that boat (in whatever scope station, or binoculars).

In short, when a boat icon appear on the map, it desable the hydro guy features...:doh:

(an other mod for request! lol)

EDIT: The REM mod makes the hydro contact on surface not avalaible too...(stock GHG hydro)


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