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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Kal_Maximus_U669 04-30-22 09:29 AM

Quote:

Originally Posted by John Pancoast (Post 2806370)
Shallow water attacks are asking to be sunk, also fwiw, cargo ship noise doesn't cover one's boat/isn't modeled in SH3.
But it's still a good idea to use them for physical roadblocks against escorts.

Hi John very well thank you for these precisions... the worst in this story are the torpedoes.. 'the magnetic' passes below...'the pistol' he avoids it...what bad luck... weather conditions very bad .. unfavorable attack conditions ... difficult to make a decision ......:salute:

John Pancoast 04-30-22 09:37 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2806371)
Hi John very well thank you for these precisions... the worst in this story are the torpedoes.. 'the magnetic' passes below...'the pistol' he avoids it...what bad luck... weather conditions very bad .. unfavorable attack conditions ... difficult to make a decision ......:salute:

Yes, plus escorts have such a shallow draft anyway. Add in some waves and just their bouncing around in the waves helps them avoid being hit.
Better luck next time ! :up:

Fifi 04-30-22 11:28 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2806368)
Hello Fifi
I am delighted with the roadmap that you have planned..
I confirm that there is a real atmosphere of attack..
I can tell you that destroyers are very intelligent...
my crew first spots a freighter from Denmark.. after being disappointed not to be able to shoot it down.. "funel smoke on the horizon" again I see two destroyers arriving by about 12 km I just took the time to watch for a few minutes.. when suddenly... they made the decision to go straight for me... the sea was choppy in 13ms clear weather around 4:00 p.m....
problem no bottom no more than 45 meters.. off the English coast... immediately I dive at maximum speed and try to get closer to the cargo ship so that its noise covers me. As well as his presence. Quickly reposition ready to attack.... These destroyers are coming straight at me....so he saw me from afar...immediately we behaved aggressively...I sank one....at the same now guess what...? the aviation that appears... they did not hesitate to attack me... even being not very far from the freighter. Then I avoid a few passes of grenades while suffering minor damage.. then.. I try to sink the last one... I have 2 torpedoes left then... an attack opening presents itself.. I attack... the first the torpedo went under the keel... the other one was worth it... he managed to avoid it... then he came back to make me pay for my mistake and I ended up at the bottom...
Thank you for your work where we feel a real adventure.. thank you for "SH3_jimimadrid_Torpedos" which works very well for the moment.. after some patrol is some preliminary test..
See you soon, Kal Maximus U669:salute::up:

Nice! :yeah:
Yeah, NYGM always reserve surprises…

I have added plenty new skins mainly for escorts, but also for some others…
Next update should be fine :)

GrenSo 04-30-22 12:05 PM

Quote:

Originally Posted by Fifi (Post 2805822)
For future update:
Reworked helmsman head and changed clothes:

https://i.goopics.net/4y4b9o.jpg

Added new guy near hydro station:

https://i.goopics.net/76c02r.jpg

Fixed second guy face and changed clothes:

https://i.goopics.net/3iokf5.jpg

New cook better looking:

https://i.goopics.net/ak96m8.jpg

And… added new crew also for type IX !
- helmsman in command room
- helmsman in conning tower
- guy near hydrophone

Now I will see what I can do for type II …

:Kaleun_Salute:


In the download I already have, is your new interior not include or I'm wrong?

Fifi 04-30-22 12:30 PM

Quote:

Originally Posted by GrenSo (Post 2806423)
In the download I already have, is your new interior not include or I'm wrong?

Not yet … in few days it will be ready for update :up:

GrenSo 04-30-22 12:40 PM

Quote:

Originally Posted by Fifi (Post 2806430)
Not yet … in few days it will be ready for update :up:


Perfekt :Kaleun_Thumbs_Up:

Fifi 05-01-22 04:01 AM

Crew has been added to type II for next update:

https://i.goopics.net/ystcti.jpg

https://i.goopics.net/1r2j3i.jpg

https://i.goopics.net/sjnb9o.jpg

https://i.goopics.net/42ogqh.jpg

Mad Mardigan 05-01-22 10:08 AM

Re: Test run with latest version...
 
http://snipboard.io/cZKpX8.jpg

Kal_Maximus_U669 05-01-22 01:40 PM

Nygm hardcore
 
:DAttention your Fifi is struggling for our pleasure.. only heavy..thank"s for the update that promise.. :salute:

Anvart 05-02-22 10:35 AM

The crew has the mindless (stupid) sight of mannequins... Maybe the modder disabled an animation of the eyes?
Am I right or wrong?
:hmmm:

Fifi 05-02-22 11:35 AM

Quote:

Originally Posted by Anvart (Post 2806728)
The crew has the mindless (stupid) sight of mannequins... Maybe the modder disabled an animation of the eyes?
Am I right or wrong?
:hmmm:

They are static, no animation

Fifi 05-03-22 11:45 AM

That is a sun! :D

https://i.goopics.net/7t74sw.jpg

Always testing new things :haha:

Doolar 05-03-22 02:13 PM

The Sun
 
Love it, looks great

Kal_Maximus_U669 05-04-22 07:28 AM

NYGM New Update
 
Hey Jerry I confirm..:ouais:
the moon is also superb as well as the very stable interior atmosphere Many thank"s Fifi
https://image.noelshack.com/fichiers...23-31-3-63.png
:D:salute::salute:

Fifi 05-04-22 10:01 AM

Reworked the environment...to match even closer original NYGM.
I backed up NYGM env files, and reworked them:
- To keep the clear weather 16Km spotting distance WITH ship appearing progressively in horizon mist (no 16Km clear weather mist in previous versions - the ship was suddently appearing all clear and visible)
- To get back Stiebler 3 different environment (the Arctic, Atlantic, Med)
There was only one for the 3 zones previously (as many megamods BTH)
- To get correct moon size & sun

https://i.goopics.net/ok2ih8.jpg

https://i.goopics.net/08pdub.jpg

https://i.goopics.net/slkm4e.jpg

Will be available for next update :salute:


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