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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

Ducimus 03-14-08 09:48 PM

Are you running the latest version of JSGME?

Some of the earlier versions are case sensitive in directory pathing.

Axlwolf 03-15-08 04:37 AM

Sorry ducimus,i was "angry" because i love your mod :)
In fact i downloaded it the day before i get the expansion.
Take your time and do a good work.
Thanks.

ICApproval 03-15-08 06:03 AM

I am OK with the gauges. Running TMO as instructed.

TMO is working fine for me and I am enjoying a great mission in Bungo Straits, now heading for the Luzon Straits.

Stadimeter also wrking without Horizontal X hairs.

Great stuff Ducimus!

Torpex752 03-15-08 07:29 AM

Quote:

Originally Posted by Ducimus
Are you running the latest version of JSGME?

Some of the earlier versions are case sensitive in directory pathing.

Thanks for the reply.... V2.0.1.102, the one at Jonesoft site. Is this correct?

I'm going to D/L TMO again to make sure something didnt get doinked in the D/L process.


Frank

Ducimus 03-15-08 10:52 AM

An older build of JSGME is the only thing i can think of. Because only a select few people seem to have the "no dials" problem in the gato styled interior, and i remember at least one prior version that was case sensitive. And if the case didn't match what was in the games directory pathing, it handled it very much like a unix machine. Which is to say. "This" is different from "this". At any rate I havent seen the problem at all, nor can i recreate it, so im flabbergasted, simply put.

tater 03-15-08 12:52 PM

Ducimus, did you use this for 1.5:

Type16=Elite Patrol Craft
Type17=Elite Destroyer escort
Type18=Elite Escort Carrier
Type19=Super Fleet carrier
Type20=Super Battleship

Type17=Elite Destroyer escort


Bungo Pete can have his own class...

Ducimus 03-15-08 01:01 PM

Quote:

Originally Posted by tater
Ducimus, did you use this for 1.5:

Type16=Elite Patrol Craft
Type17=Elite Destroyer escort
Type18=Elite Escort Carrier
Type19=Super Fleet carrier
Type20=Super Battleship

Type17=Elite Destroyer escort


Bungo Pete can have his own class...


Ohh... you know i added the new unit types. but it didnt even OCCUR to me to use type 17. :damn: :damn:

adseal 03-15-08 05:23 PM

Quote:

Originally Posted by Ducimus
An older build of JSGME is the only thing i can think of. Because only a select few people seem to have the "no dials" problem in the gato styled interior, and i remember at least one prior version that was case sensitive. And if the case didn't match what was in the games directory pathing, it handled it very much like a unix machine. Which is to say. "This" is different from "this". At any rate I havent seen the problem at all, nor can i recreate it, so im flabbergasted, simply put.

DUCIMUS and all other folks that have problem with missing gauges...

I'VE FOUND IT!!!! :)

After hours of testing, installing, uninstalling, thinking... finally I've found reason of the problem (for me, of course, it works... i do not know if it will work for others with the same problem).

I thougt first that can be problem with localisation of game (polish version), but the same happen with english version (thanks to my colague for borrow it to me). But at first TMO works fine. I thiught I was right with localisation problem. But then i installed other mods and changed options and it happen again. So i rolled back with all instalation. After cleaning registry, i installed SH4 again with addon and TMO. And then started testing with options first.

It was so simple! You must have checked in options settings "TEXTURES QUALITY HIGH". Then everything works fine... :D

Thanks Ducimus once again. I hope this post will help to other people.


Regards

Ad seal

Maltro 03-15-08 07:09 PM

Hi I am surprised to find anyone with the same problem than me so let me explain my problem and I hope someone would help me...

I have installed SH4 and Uboat mission since yesterday and I would like to install TMO so I have downloaded TMO and TMO sp1 following the instructions. I have no other mod installed. But when the game begin (during the loading of the title screen), I have a windows error message: "file not found: data/menu/gui/layout/radio_message.dds" and other message like this for other missing files.

Somebody knows what can I do please? TY!

Maltro 03-15-08 07:19 PM

mmm... sorry I think I have found the problem (I hope), I have this mod:

REL_TriggerMaru_Overhaul.7z

and I should have this one:

SH4-ver15_TMO.7z

... I haven't seen there was 2 mods... I am downloading. I think it will be ok. Sorry.:oops:

Ducimus 03-15-08 08:09 PM

Quote:

It was so simple! You must have checked in options settings "TEXTURES QUALITY HIGH". Then everything works fine...
DOH! Looks more like i forgot to add the gato texture dials to the low rez tex directory. :damn: :damn: :damn:

Ducimus 03-15-08 08:10 PM

Quote:

Originally Posted by Maltro
mmm... sorry I think I have found the problem (I hope), I have this mod:

REL_TriggerMaru_Overhaul.7z

and I should have this one:

SH4-ver15_TMO.7z

... I haven't seen there was 2 mods... I am downloading. I think it will be ok. Sorry.:oops:



>>REL_TriggerMaru_Overhaul.7z

This w as the orginal TMO release under sh4 1.4



>>SH4-ver15_TMO.7z

This is TMO updated to run under sh4 1.5

Maltro 03-15-08 09:14 PM

Hi, sorry if answers have been already posted but I can't find them. :oops:

First, thank you very much Ducimus for your work to make SH4 better, really great job. I have just some bugs with the last mod and I hope this post would help you to improve again your "super mod"!

So, in uboat campaign, when I go to sonar room, all the screen is black without the object in first view (as the command buttons and the notepad) It is like someone has turn off the light... :damn:
All icons you have added like "estimate range to target" (very usefull) have no drawing on the buttons. (not very annoying cause there is interactive help) but just more pretty!... :oops:
My crew has no eyes!!!... not all my crew, just the men on the bridge! It is a shame for this guy who have to look after ennemy ship!... :rotfl:

Here it is, see you soon! TY! :arrgh!:

Torpex752 03-16-08 09:30 AM

Yep, that was the fix, however it was weird. When I checked the settings it was in High so I thought...dang..thats not it. Then I figured I'll unset it hit "apply" start the game and then change it in game. That fixed it. Thanks again for looking, I am sorry that was the problem, I should have tried that before posting.

Frank

Wilcke 03-16-08 11:15 AM

Quote:

Originally Posted by Maltro
Hi, sorry if answers have been already posted but I can't find them. :oops:

First, thank you very much Ducimus for your work to make SH4 better, really great job. I have just some bugs with the last mod and I hope this post would help you to improve again your "super mod"!

So, in uboat campaign, when I go to sonar room, all the screen is black without the object in first view (as the command buttons and the notepad) It is like someone has turn off the light... :damn:
All icons you have added like "estimate range to target" (very usefull) have no drawing on the buttons. (not very annoying cause there is interactive help) but just more pretty!... :oops:
My crew has no eyes!!!... not all my crew, just the men on the bridge! It is a shame for this guy who have to look after ennemy ship!... :rotfl:

Here it is, see you soon! TY! :arrgh!:

In the Readme you will find instructions on how to setup TMO so that you can use the U-Boats, although released for the 1.5 Addon. TMO is not for U-Boats, it is Fleet Boat only.

There is a folder that you must add via JSGME that makes the U-Boats playable...i.e. fixing your above posted problems. I am a bit fuzzy this am...hope I am right.

Good Luck!


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