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File Name: MoBo - Electronic Maneuvering Board (333.0 KB) Download
Author: Aaron Blood (Uploaded by aaronblood)
Date Added: 03-27-09
Downloads: 6228
Grade: A-
Description
Maneuvering Board and Tactical Plotting Software. MoBo is not a mod, MoBo is a stand-alone application. However, its screen capture ability allows it to be used in tandem (and almost seemlessly) with SH3 and/or SH4. It unzips to its own directory and you run the MoBo.exe straight from there, no special installation required.




MoBo allows you to pull in-game navmap images directly from the screen print buffer and you can draw on them with a vector toolset. It's sorta like adding a plotting and tracking station to your favorite naval sim game.

You can do very simple things with it like:
- Determine AoB
- Solve for Target Speed
- Plot Intercept Courses

...or you can do more advanced things like:
- use it as a Maneuvering Board for plotting stationing solutions
- determine target heading passively with TMA
- triangulate on exact target location
- convert relative to true motion

Use it as a standalone maneuvering board...


Or import images straight from your favorite naval sim while you play...



The latest MoBo version is v1.2 20090420


Mobo Suggestions and Status

1) Config file to allow for multi-language support
Suggested by: AB
Priority: low
Status: WIP

2) Enhanced TMA tool that allows for non-uniform bearing observations
Edit: Implement Dr.Sid's Least Squares TMA solution engine
Suggested by: jmr, Dr.Sid
Priority: low
Status: WIP

3) Add an electronic version of an attack course finder (aka whiz-wheel)
Suggested by: AB
Priority: low
Status: WIP

4) Sub and ship graphic shape overlays
Suggested by: AB
Priority: low
Status: Completed in v1.2 20090420
Note: new "Ship" view tool added to OwnShip snd Contact menus

5) Allow units to be moved to specified times in the future or past
Suggested by: jmr
Priority: high
Status: Completed in v1.1 20071010, further improved in Beta 20071017

6) Allow nodes to be linked or attached to intercept points
Suggested by: RockinRobbins
Priority: high
Status: Completed in v1.2 20090420
Note: "IntTrack" tool added to Node, Contact, and Add unit menus

7) Plot Save
Suggested by: latemail
Priority: high
Status: Completed in v1.1 20080131

8) Map Zoom
Suggested by: latemail
Priority: low
Status: WIP

9) Bug - CTD if hotkey pressed while unit menu open
Reported by: Pisces
Priority: high
Status: Fixed in v1.1 20071023

10) Enter Data by Keyboard
Suggested by: jmr
Priority: high
Status: Completed in v1.1 20071025 (new "Data" feature)

11) Unit Text View Toggle Switch Window
Suggested by: AB
Priority: high
Status: Completed in v1.1 20071025

12) Textbox object for taking notes
Suggested by: Topo65
Priority: high
Status: WIP

13) Modify Add unit to allow for true-to-relative vector addition
Suggested by: cleverusername
Priority: high
Status: Completed in v1.1 20081120

14) Bug - unhandled excpetion error if adding an "Add" unit without other units on the plot
Reported by: AB
Priority: high
Status: Fixed in v1.1 20081120

15) Bug - TSD calculations are confounded when observed time crosses the 24hr barrier
Reported by: AB
Priority: high
Status: Fixed in v1.2 20090131

16) Create a unit advance feature for all units at once
Suggested by: skookum
Priority: low
Status: WIP

17) Allow the length of the 90° lines to be user definable
Suggested by: Ed Warren
Priority: high
Status: Completed in v1.2 20090420
"Line 90° Length" variable added to the user "Options"
Images
MoBo - Electronic Maneuvering Board by aaronblood on 03-27-09

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

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Comments
Front Runner
03-27-13 at 06:20 PM
I am still using this great program
March 27, 2013
Just Sayin'
raider862001
10-01-13 at 01:01 AM
Thank you for making this tool:-)
old_ironsides
10-28-13 at 06:22 AM
Looks like a great tool, however unable to enter a contact, unable to toggle a node to a contact to be able to calculate an intercept. running windows 8. any suggestions? Thanks
Captain Ken
11-04-13 at 06:09 PM
This seems like a great tool, but I am having trouble getting the handle on it, not being mathematically inclined and all.

I keep seeing notices of v1.2 20090420, but every link I click on indicates that I would be downloading MoBo_BeTa.zip.

Can someone direct me to the right page to download the newest release?

Thanks!
dodie23
09-26-14 at 12:15 PM
can anyone tell me how to use MOBO in sh5 would be a great help
dodie23
09-26-14 at 01:14 PM
can anyone tell me how to use MOBO in sh5 would be a great help
Wintermane
05-09-17 at 07:32 PM
Quote:
Sorry, wasn't sure people were still using this... I'll fix the links.
- aaronblood
05-04-2012
2017, and still being downloaded/used! LOL
Front Runner
05-28-17 at 04:34 AM
5/28/2017 I am still using this great app!

My last post was 3/27/2013 about this.

"I am still using this great program
March 27, 2013
Just Sayin'"

I use paper manuevering boards and this app works really great in order to assist my understanding of relative motion situations.

I can't believe it is still in "beta" though....
aaronblood
07-18-17 at 09:12 PM
Wow, it's been 10 years since I created Mobo. How time does fly...
skipperjames
01-27-18 at 09:21 AM
Hi all,
I am looking into whether I could use this mobo app to help illustrate CPA calculations while teaching small groups use of radar for navigating / collision avoidance IRL. Using image of a real maneuvering board as background.
Am currently using http://www.marinermath.com/Radar-Solution.php but want to model the graphical soln and manipulate it with a mouse afterwards.

Whilst I think I can see all the functions I need, what I am struggling with is putting them all together in the right order, with minimal keystrokes.

I appreciate that this is not the intended use case but wonder if anyone has any tips for doing this or is aware of any walk-throughs etc that explain how to calculate the CPA given own ship course, heading and speed and 2 relative bearings and range for a target?

James
Macgregor the Hammer
02-06-20 at 11:12 PM
This is the 'missing link' to SH3, SH4 and any other sim that requires a nautical maneuvering board ! An incredibly powerful and simple tool to use. It will give you a whole new dimension to your play!

It's very low on memory and cpu requirements, has a very simple manual and it's easy to use. It eliminated all the calculations I was doing by hand with a nomograph and a TADS slide rule. I can now know I am going to intercept a convoy at an exact point!

Bravo Zulu to Aaron Blood and Lurker for building such a powerful tool!


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