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Vessels were created using Sansal’s Pack3d extractor. They are compatible with any stock or super-modded version of Silent Hunter III. Tested using SH3 1.4b.
Installation Instructions:
1)-Extract the contents of the folder Data to your Sh3 main directory (or to JSGME MODS directory).
2)-IMPORTANT! Open Data\Sea\Englishnames.cfg (or Germannames.cfg depending on your language) and add the following lines:
***********************
Additional Information
***********************
Changes from 1.0:
-Corrected one paint scheme error.
-Changed classification to 104.
-Disabled the cargo nodes.
-In this version, fish on deck are not visible.
F01B is slightly larger and more modern. Consequently, the renown award is a little greater. However, none of these vessels is particularly valuable. At 300-450 tons they aren't exactly Knight's Cross material.
These are NOT patrol craft. They remain completely unarmed throughout the war. If you encounter one of them in campaign mode, you should probably leave it alone unless you fear it is about to report your position. Then again, if you're the sort of Commander who gets off strafing helpless trawler crews, by all means - go right ahead. Have your "fun"...
This may not be used in payware mods. If included in freeware mods, please give due credit. I can't respond to PM requests for assistance - please post all questions, comments, and flames on the subsim.com forums.
Known Problems:
-Not a problem, but the trawlers have (destructible) heaps of fish on their decks. If you don't like them I will produce a version without them. Alternatively, you can open the ships' DAT file in Pack3d and lower the BARCAPN_03 object by a value of 0.3.
-The reflection from the ship is still the default NKSS reflection. Using corrected reflections caused severe problems with texturing that are still unresolved.
Special thanks to everyone who offered support.
Images
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