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- Special thanks to anvart for lighting up this ship, and truly making it a lightship.
- Special thanks to rowi58 for fixing the break-in-two ctd problem.
- Special thanks to uboat234 for making the multi-skin .dat for the tugboat, which was the base unit for this kitbash.
Installation instructions:
- Copy NLGH folder into 'Sea' folder. Add NLGH.cfg to roster nations of your choice.
- Open Englishnames.cfg, and add the following line (or something similar):
LGH=Coastal Lightship
- Note – This unit is classified as a type 104, and will spawn as coastal traffic. If you would like it to appear in the correct positions for a stationary lightship, I would recommend changing the unit type (in the .cfg in the NLGH folder) to something unused (such as type 100), and scripting it into the campaign manually. See Subsim.com for help in this area.
- Note – This ship also contains an animated crew member from Anvart, and the animations will work best with the Weapons_CREW.dat included with the mode being placed in the Library folder (although the ship will work without it). At the time of this writing, I do not know if this will interfere with any other mods, but I don’t think it will do any harm. This advice is given ‘as is,’ though.
Legal/Disclaimer/Credits:
You may NOT use this mol in any commercial/payware mods, expansion packs, etc. It is intended for non-commercial use only.
You MAY use this mod in non-commercial freeware mods, as long as proper credit is given.
You may NOT make changes to this mod, or redistribute it without permission from me.
I will not be responsible for any damage/problem to hardware/software/installations that arise from use of this mod.
Please contact me at SubSim's forums (either through a post or PM) with problems, feedback, or comments.
- AG124
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