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File Name: Update V4.0 Dec 27, 2008 LifeBoats&Debris for Sh3 (5.68 MB) Download
Author: Rubini (Uploaded by Laufen zum Ziel)
Date Added: 03-26-09
Downloads: 2305
Grade: A+
Description
Update V4.0 Dec 27, 2008
LifeBoats&Debris for Sh3 V4
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Compatible with GWx 2.1 and probably with GWX3.0
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News on this update:

1. Less debris in general after a ship sunk
2. Privateer's crews animations and motions are now default (no need to apply his rowers mod update on top of this)
3. Lifeboats' crews and behaviours have some small differences between them: in velocity, in crew composition and in motion direction. The one with more rowers have a bit more velocity, etc.
4. Sound behaviour correction for both Lifeboats.
5. I also updated the optional features: no dead bodies in the water/no rowboat debris and an optional LB1 crew with that man stand. Neutral buoyancy and increased draught continues there and too, as an optional mod.

- All others features remain the same as described below in the old V3B release!

Have fun!

Rubini.
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May 25, 2008
LifeBoats&Debris for Sh3 V3B
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Compatible with GWx 2.1 only
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Mod by Rubini with the special collaboration of Philipp Thomsen and Privateer.
================================================

Special thanks:


·DivingDuck for allow me to use the files from his Debris v1.2 mod.
·Skwasjer by his awesome S3D, as I already said, a better than SDK tool! Without S3D this mod never would be made, at least from me!
·Thunder by his awesome work on the LB crew animations
·Iambecomelife by the Lifeboat texture. Thanks for your help mate!
·Mkubani by his special debris to LB mod which will be added on the next update.
·GWX team to allow me to use their files.

=================================================

News on this version:

This new version adds:

1LB attached to the ships (so they will also appears before the ship sink) (.val files, library folder files).
2The wake bug fix for all ships (.val files)!!!
3Neutral buoyancy and Increased draught for all ships (they will have a more "heavy" feeling into the water) - an optional feature.(see optional folder) (.sim files)


Comments on this new version:

The very small ships and the small Destroyers won’t spawn LB before they sink. The reason is that the sinking time is too short, so it would be weird.

Eventually the number of LB can be too small or too large. Please let us know your opinion. It’s possible to do a fine tunning after we listen your feedback.

Neutral buoyancy and increased draught: I made and tested the mod using these modifications. The new LB spawn's before ship sink mechanics uses the height from the sea level, so the ships draught is specially important for the mod works correctly; anyhow it will works even without this feature. Also note that THESE FEATURES CAN MODIFY GREATLY THE SHIPs SAILING BEHAVIOUR ON GWX2.1. BUT THIS IS EXACTLY THE INTENTION! (the ships will have a "more heavy" feeling now). It´s an optional feature (see it on the optional folder) so, if don´t like it, don´t install it.

The Optional Folder have also some special version of the files that can generate more debris and LBs (in number), no dead bodies into water and also that old no animated crew. Take a look there if you want them.
================================================

General FAQ:


How to install?

-It´s JSGME ready. Uninstall any previous version of this mod first. Also have sure that no other mod overwrite any of the files on this mod. If you want any of the optional features of this mod("Optional" folder) then have sure to install them correctly too.


What this mod do?

- It’s an eye candy and immersive mod that:
1Adds permanent floating debris after a ship sink
2Adds lifeboats before and during the sinking scene.
3Adds the wake bug fix for all ships
4Reintroduce the neutral buoyancy for GWX ships and a bit more into the water feeling for ships in general (optional feature)


Bugs or incompatibilities?

This version have sound on the lifeboats, so it have a modified Sh3.sdl file (GWX2.1 compatible) but this could be incompatible with some sound mods. Ask the sound mod authors to make it compatible.


Technical problems?

1.The floating objects do not behave perfectly when in big waves (sh3 engine limitation), nothing we can do.
2.The LB&debris don’t have speed (until now) and can’t be destroyed too. They will disappear only after you restart your game (save/reload)


New update plans?

- Make the LBoats have some small velocity. Work in progress...


Will the lifeboats appear before the ship sinks?

- From now: YES! But have in mind that they will also appears during the ship sinking (attached to the debris); the final result is a more random number and position for the LB, better than if we use only the new version attached only to the ships itself.


Last comments...

The mod structure is very simple. It uses only some few files, made from scratch for this mod.
We spent a lot of time to make this new version, but it´s ready and working very well. All feedback is always welcome!
================================================== ===

Version history:

V1A:
First release with debris and lifeboats to the sinking scene.

v2A:
Added crew&scene to lifeboats.
More water reflection
Some tweaks on the float behavior, but the problem with big waves don’t have a solution, it’s hard coded.
Added sound to the lifeboats
Small tweaks to the LB&debris spawn rate
Added an option (get it on "Optional" folder) without dead bodies just because they have bad float behavior. Just put this file on you Library folder and delete the other one.

V3A:
Lifeboat will also appears some time before the ship sink.
LB's crew with animations!
Few adjusts and tweaks on the spawn rate of the LB&debris
Wake bug fixed for all ships
All ships have now neutral buoyancy again and they are also a bit more deep in the water (draught adjust) - optional feature.

Future Updates:
More variated debris.
Some small velocity on LB's..
More Crew animations!
==============================================


Have fun!

All feedback is always welcome and necessary!

Rubini.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
LoneKharnivore
08-07-12 at 06:33 PM
"NF_boat_3.mtl" has already been altered by the "GWX_ships_Buoyance&draught_mod" mod.
LoneKharnivore
08-07-12 at 06:41 PM
Conversely, "NF_boat_3.mtl" has already been altered by the "LifeBoats&Debris_v4" mod. Which should I enable first?


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