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File Name: TMO UpdateBH V2.0 PATCH 01 (92.78 MB) Download
Author: Bubblehead 1980 (Uploaded by Bubblehead1980)
Date Added: 05-19-22
Downloads: 633
Grade: Not Rated
Description
Required patch for TMO Update BH V2.0

See README for further details.

Images
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You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Pagan_PL
02-10-23 at 10:42 PM
Hello!


I have a problem and I hope I am writting now in right topic.
Pagan_PL
02-10-23 at 10:53 PM
My problem is that in TMO the clock is moved half way to the right screen side. When activated it is half way visible. BUT: in 4K resolution it is impossible to do anything with it, because it is completly invisible!


Please advice! I love this game and play it from release date. Your mod makes it hard and I LOVE IT! but 4K resolution break the fun! That small interface is painfull also!


Any advice? Please! My 1920x1080 monitor died yesterday and I was forced to plug in my 4K


Thank You.
sortofredhead
03-22-23 at 03:01 PM
Hi. I am enjoying the TMO BH. I just want to mention that all goes well until there is a depth charge attack by Japanese ships and I experience a CTD. Thought you may want to know.
sortofredhead
05-07-23 at 09:44 PM
When attacking any Warships (DD's CL CA etc), a ctd occurs as a torpedo hits. If this could be fixed I really love the BH version!
BBwalk
01-26-24 at 04:08 AM
Confirmed crash attacking DD etc as mentioned above. Easy way to test is load up the sub school torpedo lesson, hit the DD and eventual CTD (I think once it actually is in the destroyed phase). Using LAA as usual


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