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This Sound Mod Compilation also uses sounds from other sound mods like DBSM Project Schwertfisch, Trigger Maru or Thomsen`s and Paulsens Sound Mod and of course the great work of Rongel`s "Wasserbomben" + "Battlestations" sound mod`s, just to name a view, ...but of course it have many new high quality sounds i overhauled or resamped for a new set of mixtures.
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This sound mod compilation requires SH5 v1.2 with german voice pack installed !
(german voice pack is selectable by SH5 custom install, works with english text)
also aviable from Venatore -> http://www.subsim.com/radioroom/show...9&postcount=23
sorry to say that the old documentation made it into the archive...
but here is the readme for this TWOS version:
commands so far: (US keyb layout, should work for all)
G Send bridge crew below deck and prepare for diving
shift+G Send bridge crew back on bridge if you dont want to dive
U Snorkel dept (diff callout used (good regarding diving to deep)
shiftHOME Toggle OBS scope (for 3d scope sound)
shiftEND Toggle attack scope (for 3d scope sound)
shiftF1 Flood tube 1 (sound only)
shiftF4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shiftP Sonar, normal sweep
Would highly recommend editing TDW options file regarding diesel startup sequence timing after surfacing and so on.
Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.
Changes on menu.txt:
-Make these changes if you like:
;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.
As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).