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Flotilla Mod Readme 1.0 (for SH3 version 1.1): (for easier reading, click on 'Edit', then select 'Word Wrap' in the pull-down menu).
This mod fixes some bugs and historical flaws with the game's flotilla listings. It also adds 2nd Flotilla as a 'starting' flotilla in 1939.
IMPORTANT: please note that this mod is in no way supported or endorsed by Ubisoft. It is an unofficial patch intended purely to enhance everyone's enjoyment of the game.
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Installation instructions:
First, make a back-up copy of your original SH3/data folder and all its contents. This may take a few minutes, but it ensures that you'll be able to reverse all data folder changes if necessary (most unofficial mods will adjust files in the data folder, so doing this will keep a backed-up original version of the game). Then, using Winzip (or another Zip utility), simply extract all files into the SilentHunterIII folder. When you extract the files, the program may ask you if you want to overwrite files: click on yes for all files.
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Version 1:
Fixed 7th Flotilla bug which caused 7th Flotilla to be assigned two bases after August 1940.
1st Flotilla data altered - changed starting port for 1939 to 1940 campaigns, changed U-boat assignment for 1940 campaign. Changed menu screens to reflect this change.
2nd Flotilla data altered - added a starting port and campaign data for 1939. Changed menu screens to reflect this change.
7th Flotilla data altered - removed Type XXI.
33rd Flotilla data altered - removed Type XXI.
Fixed bug that gave patrols in the Sahara desert (in grid square DJ81) - changed to DJ18.
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