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Updates the draft and displacement settings of applicable ships to match their museum/recognition manual values.
There are two or three files involved for each ship: [ship].cfg, [ship].sim, and (for most) [ship]_en.log, where [ship].sim set the actual, in-game draft of the ship.
Many ships had draft settings of 0, which meant, according to the .sim file, "If 0, then it [draught] is taken from the object's global position"*. Without knowing the draft of a ship, it makes it difficult --if not impossible-- to set proper torpedo run depths.
For ships that had museum entries ([ship]_en.log) I used those values and updated, as needed, the .cfg and .sim values for draft and displacement. When there was no [ship]_en.log file, I used the values in the .cfg file.
This mod adjusts the ships (Sea folder) of the latest WAC mod.
Simply extract the .7z file and move the folder to the MODS folder (assuming you use JSGME, that is. You do use that, right? ) and activate it. You should not need to be in port to do so, just away from any active units, but it is always best to activate between patrols.
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* I have no idea how to determine an object's global position!
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