SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Cold Waters > Gameplay mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: Cold Waters Soviet Campaign (24.47 MB) Download
Author: aaken (Uploaded by aaken)
Date Added: 07-10-17
Downloads: 8960
Grade: A-
Description
Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968)

The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective.
Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models.
Playable submarines:
* wp_ssbn_typhoon
* wp_ssgn_oscar
* wp_ssgn_charlie1
* wp_ssgn_charlie2
* wp_ssgn_echo2
* wp_ssn_sierra
* wp_ssn_alfa
* wp_ssn_victor3
* wp_ssn_victor2
* wp_ssn_victor1
* wp_ssn_november
* wp_ss_kilo
* wp_ss_tango
* wp_ss_foxtrot

Added NATO merchants (based on wp_vt_boris_chilikin, wp_vt_dubna, wp_vt_kazbek, wp_vtr_amguema, wp_vtr_andizhan, wp_vtr_andizhan_mod, wp_vtr_yuniy_partizan, wp_fv_trawler models):
* usn_vt_fleet-tanker
* usn_vt_small-fl-tanker
* usn_vt_oiler
* usn_vtr_transport
* usn_vtr_cargo
* usn_vtr_cargo_mod
* usn_vtr_small-cargo
* usn_fv_trawler

Added USN units:
* usn_bpk_perry (based on Kashin model)
* usn_bpk_knox (based on Kashin model)
* usn_bpk_spruance (based on Udaloy model)
* usn_bpk_adams (based on Kashin model)
* usn_bpk_farragut (based on Kashin model)
* usn_bpk_garcia (based on Kashin model)
* usn_takr_essex (based on Kiev model)
* usn_ssn_los_angeles_688i
* usn_ssbn_ohio (based on Narwhal)
* usn_ssbn_ethan_allen (based on Skipjack)
* usn_ssbn_washington (based on Skipjack)

Added USN aerial units:
* SH60 Lamp (based on Helix model)
* SH3D Sea King (based on Helix model)

Added weapons:
* MK-46 torpedo
* MK-50 torpedo
* ASROC
* P6 Shaddock
* P70 Ametist
* P120 Malakhit
* P500 Bazalt
* P700 Granit

Note:
* US submarines signatures have been added.
* Soviet submarines have, mostly, the weapon load-outs of the original game, with the exception of VLS equipped submarines (Oscar and Typhoon). Where changed, the changes were done based on information available on www.deepstorm.ru.
* Knox class FFG is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SQR-18 TA, AN/SPS-10 radar
* Perry class FFG is equipped with 2 mk-38 guns, 6 mk-50 torpedo launchers, 4 CIWS gun installs, 2 LAMP helicopters, chaff, noisemaker, AN/SQS-56 A/P sonar, AN/SQR-19 TA, AN/SPS-49 radar
* Spruance class DDG is equipped with 2 mk-45 guns, 2x3 mk-46 torpedo launchers, 2 ASROC launchers (4+4 missiles), 2 Tomahawk launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-53 A/P sonar, AN/SQR-19 TA, AN/SPS-55 radar
* LAMP helicopter is equipped with AN/APS-124 radar, AN/AQS-13 A/P dipping sonar, 3 mk-50 torpedoes, depth bombs, active & passive sono-buoys
* Farragut class destroyer is equipped with 2 mk-42 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Charles F. Adams destroyer is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Garcia class destroyer is equipped with 2 mk-33 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SPS-10 radar
* Essex class ASW carrier is equipped with 2 mk-38 guns, CIWS gun install, chaff, noisemaker, 14 SH3D Sea King helicopters, AN/SQS-23 A/P sonar, AN/SPS-10 radar

Each US unit has its own sensors, but no claim is made on sensors realism.
MAD detection range has been lowered to 500 yards, in config file.
Noise levels of all units has been adjusted (see database in excel sheet) in an attempt to make the sim more balanced yet realistic.

Playable submarines in the 1984 campaign are:
* Victor II
* Victor III
* Alfa
* Sierra
* Oscar
* Charlie I
* Charlie II

Playable submarines in the 1968 campaign are:
* Victor I
* November
* Echo2
* Foxtrot
* Charlie I

Main campaign scope is to cut off North Atlantic sea lanes.
Current mission types for player unit are SSN_Wolfpack, Resupply_Convoy apart of the usual (hardcoded) RTB and SSBN_Patrol.
Current mission types for enemy units are SSN_Patrol, Resupply_Convoy, ASW_Patrol

Credits: CaptainX3 for original model of Typhoon, Oscar and Los Angeles Improved with VLS, P500 and P700 missiles, Mk50 torpedo and soviet weapon sprites.

changelog:
ver 1.0 first release
ver 1.01 second release

- Merged files changed with version 1.05b.
- Temporary fix for asroc bug, with ship firing asroc but torpedo not dropping and missile circling over drop point. Apparently torpedo drop from missiles is hardcoded so Knox and Spruance class units will shoot ss-n-14 silex with range revised to meet asroc range. Silex torpedo has been changed to mk46.
- Slight adjustment to sonar parameters for US surface ships and helicopter
- Fixed ownship invulnerability bug

ver 1.01b hotfix1

- Fixed unsinkability of Perry and Knox frigates

ver 1.01c hotfix2

- Fixed Charlie2 bug that cause the game to crash upon selecting it

ver 1.02 third release

- fixed several errors in 1984 campaign and added 1968 campaign

ver 1.03 fourth release

- Reduced height of ownship icon on Condition display. Now bottom of ownship indicates depth of your boat
- Fixed problem with Charlie 1 and Charlie 2 damage control panels not showing
- Added missions to locate and sink Carrier group in both 1984 and 1968 campaigns

ver 1.03a hotfix

- created distinct models for early ASROC, firing Mk46 mod1 torpedoes and late ASROC, firing Mk46 mod5 torpedoes
- early ASROC associated to Farragut, Garcia and Charles F. Adams class destroyers, late ASROC associated to Spruance and Knox class escorts
- created late Essex class ASW carrier model for 1984 campaign, identical to Essex class ASW carrier but equipped with SH-60 helicopters instead of SH-3D
- adjusted warhead weight of light weight torpedoes.It will require more hits from Mk46, Mk50 and UGMT-1 to kill a submarine. Adjusted warhead weight of Soviet torpedoes and missiles
Images
Cold Waters Soviet Campaign by aaken on 07-10-17

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
vooolders@gmail.com
03-31-18 at 04:51 PM
I cannot download as it says I have exceeded my limit even tho I have never downloaded anything since registration...
guyran
07-16-17 at 04:17 AM
Are the Soviet's subs eqipped with wire guide for torps in this mod?
guyran
07-16-17 at 04:19 AM
Are the Soviet's subs eqipped with wire guide for torps in this mod?
aaken
07-16-17 at 05:41 AM
soviet subs torpedo loadout I took mostly from deepstorm.ru.
Mostly no wire guided torpedoes.
guyran
07-16-17 at 01:16 PM
Is it possible to use wire guide with soviets torps?


guyran
07-16-17 at 01:18 PM
Is it possible to use wire guidence with soviet torps in this mode?
guyran
07-16-17 at 01:18 PM
Is it possible to use wire guidence with soviet torps in this mode?
guyran
07-16-17 at 01:19 PM
Is it possible to use wire guidence with soviet torps in this mode?
guyran
07-16-17 at 01:23 PM
Is it possible to use wire guidence with soviet torps in this mode?
guyran
07-16-17 at 01:29 PM
Is it possible to use wire guided torps in this mode with soviet subs?
guyran
07-16-17 at 01:36 PM
Sorry for the spam. I didn't realized that my question is getting through.
Now I can't delete the multiple ques...
alex2011
07-17-17 at 11:45 AM
after i click North Atlantic RED

start button don't work !!
aaken
07-17-17 at 12:54 PM
@guyran, yes it is possible to put wireguided torps. I didn't put them because apparently those subs (victor, sierra etc.) Didn't have them. You can copy the weapon section from the vessel class from CaptainX mod and paste it in the vessel class in the soviet campaign mod.

@alex2011. Which version of cold waters are you using? Did you apply other mods?
Maligor1966
07-19-17 at 10:06 AM
Can someone point me to the install location for this mod?
beastywvu
07-21-17 at 11:38 AM
First off, awesome mod and addition to the game. Was a big fan of Red Storm Rising, love Cold Waters, but always wanted to play as the Reds. This mod delivers that and than some!

I'm currently playing a 1984 campaign in an Oscar SSGN and have the difficulty set to Easy. That said, I'm noticing an insane amount of torpedoes when a NATO task force responds to an attack of mine and wanted to know if this was a bug?

Case in point: I attacked a CBG (one Essex, a Spruance and Knox). Got all three ships with my opening salvo of missiles, went to flank and proceed to dive deep. Over the course of the next 40-50 seconds they somehow managed to drop 13....that's right....13 torpedoes on me. I dodged eight of them but ate 5 and it was game over.

Does anybody else notice this?
aaken
07-21-17 at 11:57 AM
@maligor1966. Unzip the file downloaded then copy the override folder in you Cold Waters install path (typically C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets).

@beastywvu. I suspect that all the helo squadron from essex (that's 14 helos ) detect your launch and tries to kill you.
jpinard
07-24-17 at 06:50 PM
This is shaping up to be pretty fantastic.
Otto Jagdman
07-29-17 at 03:01 PM
Tmeyer31
07-30-17 at 12:05 PM
I have a problem here. I am running 1.05b on the game and downloaded this mod. I unzipped the game and found the "Unzip the file downloaded then copy the override folder in you Cold Waters install path (typically C:\Program Files (x86)\Steam\steamapps\common\ColdWaters\ColdWaters _Data\StreamingAssets)."

I have the Russian Mod and no VLS. I am running W7 64 bit on a powerful and stable system. Love the game and I am an X squid too, so cool for me to play. I even tried adding the XLS 13kb database over thinking that might do it when it didn't work, but no VLS and the #1 reason I wanted the mod. Any ideas? TY
aaken
07-31-17 at 01:01 AM
As of playable russian submarines mod update of 2 days ago, the soviet campaign has been merged with playable russian submarines mod. So now you have all integrated in one single mod.
Cheers
Mspot
07-31-17 at 07:55 AM
In response to Tmeyer31's response on 07-30-2017 at 12:05 PM: that path is already taken by another mod -- the North Atlantic 2004 mod; copying that folder to the folder you mentioned will over-write the current override folder, as well as the sub-folders. Are the file names sufficiently different that we can copy the files from each of the sub-folders and paste them without conflict? Otherwise I think there will be an unintended "surprise".
flanker88
02-21-18 at 03:00 PM
Hi all, i have a problem:

I installed the mod in the game folder, but i try to start the red campaing the map simply "freezes" and i cant do nothing. Someone can help me?
flanker88
02-21-18 at 03:15 PM
Quote:
Hello again. The mod has been merged with russian playable mod http://subsim.com/radioroom/download...o=file&id=5234. Next updates will be in the unified mod.
the link doesnt work.
flanker88
02-20-18 at 12:06 PM
I've installed the mod, but wen i try to start the red campaign simply the map "freeze" and i cant do anything...Can someone help me?
Benzin1973
02-19-18 at 08:19 PM
Anyone know if this mod is compatible with the latest version of the game (1.09e)?
StillFabry
08-03-17 at 07:51 AM
First Mission.... Die in about 3 min. Elicoptern on me and 3 torpedoes on me. In 1968 campagin.
In regular US capaing i dont have any problem....
StillFabry
08-03-17 at 08:46 AM
Afte Hit Enemy vassel, after explosion, Frame rate fall down to about 3 FPS... from a standard of 60.
Never happen in no mod game.
StillFabry
08-03-17 at 09:05 AM
November class, scope esm and radand dont raise up from Sumbarine.
MR-MAKAROV
08-04-17 at 03:59 AM
The NATO are too agressive and when I start a fight,
I have just the time to says "****s" before they lunch
a tons of torpedo and missile

but for the rest
StillFabry
08-04-17 at 09:07 AM
Great MOD, but MASK RADAR and PERISCOPE dont work correctly on Soviet Submarine.


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 07:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.