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1984 Single mission for Cold Waters - The Bear and Rugged Staff by Terry "Stalintc" Courtney
This mission is currently beta and requires some feedback and may have strange behaviour.
Update006: Name adjustment of Vanguard to Repulse to fit timeline better, thanks Ramius
******************TRANSMISSION INTERCEPT**************************
HMS Repulse departing in next few hours from Faslane for Atlantic SSBN stationing.
Unconfirmed reports of goblin activity at the mouth of the Clyde.
Push West and sweep the channel to the North Atlantic for Goblin contacts, prosecute and sink all found. Civilian traffic in the area, weapons TIGHT, Prosecute and ID before attack.
All NATO assets expendable. Repulse must make it to sea.
Primary Objective:
Sink all Soviet submarines at blocking the way to the Northern Atlantic.
Secondary Objective:
Prevent civilian losses.
********************END END END**********************************
DESIGNERS NOTE: Due to limitations of the current version of Cold Waters, civilian shipping is modelled as large merchant vessels and trawlers which are Soviet. While you will not be punished for sinking them, the designer considers this a failure.
The HMS Repulse is assumed to be following a few hours after this scenario, so abstracted for this purpose. If friendly units become available in the future, this scenario will be expanded.
**************Follow the below instructions carefully. It is recommended that you use the override folder instead of default***********************
If you have already added missions to the base game you will need to:
1) Rename the SUPPLIED Single013.txt in the root of override to the next available number in the mission sequence.
2) In the SUPPLIED language_en\mission folder the single013.txt file needs to be renamed to match the filename from the outcome of step 1.
3) In YOUR language_en\mission folder the missions_single.txt file needs to be opened and updated to add The Bear and Rugged Staff to the final position in the list.
4) Once these changes have been made, copy the updated files from step 1 and 2 to their matching locations in your override directory.
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