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File Name: EUFv2_0_Tpye_XXIII_Snorkel_v0_2 (204.3 KB) Download
Author: TheBeast (Uploaded by TheBeast)
Date Added: 11-19-16
Downloads: 301
Grade: A+
Description
EUFv2_0_Type_XXIII_Snorkel By TheBeast 11/19/2016

PURPOSE:
This MOD adds the Type-XXIII Snorkel to Silent Hunter 5 for EUF 2.0 and will be included in EUF 2.0 when it releases.

CREDITS:
TheDarkWraith - for TDW_7xxxx_SNK.GR2 files

NOTE:
You must manually edit you Submarine .sns files to enable this Snorkel.

Files Effected/Added:
data\Objects\Snorkels\Type23_Snorkel.dat
data\Objects\Snorkels\Type23_Snorkel.sim
data\Objects\Snorkels\Type23_Snorkel.val
data\Objects\Snorkels\Type23_Snorkel.zon
data\Submarine\NSS_Uboat7a\TDW_7a_SNK.GR2
data\Submarine\NSS_Uboat7b\TDW_7b_SNK.GR2
data\Submarine\NSS_Uboat7c\TDW_7c_SNK.GR2
data\Submarine\NSS_Uboat7c41\TDW_7c41_SNK.GR2
data\Textures\TNormal\tex\T23conning_stuff.tga

NOTE:
The changes to .EQP and .SNS files may not be compatible with some MODS that you may have installed.
Because of these changes it will require starting new Campaign unless you know what save game files to manually update.

DEPENDENCIES:
This MOD is built for use with EUF v2.0 so it depends on pieces of the
EUF_UBoat_FX_v0_0_??_byTheBeast MOD for FX to work such as Smoke Wake and Splash.


Changes added/changed at bottom/end of the .SNS files:
Added entries for O04 node to install the Type-XXIII Snorkel for EUFv2.0
Remove the ; on the LinkName= entry to enable the Snorkel.
The XX after [Sensor is always +1 greater then last entry above.
Do Not enable if you plan to use the Type-VII Hinged Snorkel
installed by upgrade option from Bunker Mechanic.
================================================== =============

DISABLED:
[Sensor XX] ;<-- XX == the Number
NodeName=O04
Linkname=NULL
;LinkName=Type_23_SNK,data\Objects\Snorkels\Type23 _Snorkel
StartDate=19380101 ;<-- Change Date as needed.
EndDate=19461231 ;<-- Change Date as needed.

ENABLED:
[Sensor XX] ;<-- XX == the Number
NodeName=O04
;Linkname=NULL
LinkName=Type_23_SNK,data\Objects\Snorkels\Type23_ Snorkel
StartDate=19380101 ;<-- Change Date as needed.
EndDate=19461231 ;<-- Change Date as needed.


JSGME:
Your save game must be docked in Bunker before you enable this MOD.
This MOD is JSGME ready with exceptions noted above!
Extract to you SH5 MODS folder, edit the .SNS files and enable MOD using JSGME.

FORUM LINK:
http://www.subsim.com/radioroom/show...46&postcount=1

Things to Do:
Create working Damage Model(Type23_Snorkel.zon)
Create Bump Map Texture file that effects Snorkel head only.
Snorkel is not casting a shadow.
Add reflection.

Revision History:
12/13/2016 v0.2
- Removed Sub flag entries from NSS_Uboat7<blah>.eqp files.
- - When bones have been added to GR2 FX model, Sub Flags will be added again.
- Updated NSS_Uboat7<blah>.CFG files PeriscopeDepth, SnorkelDepth and CrashDepth.
- Made the T23conning_stuff.tga texture darker.
- Added Caustics
11/19/2016 v0.1
- Put together Type_23_SNK.dat,.sim,.val,.zon files.
- Added SHD model for Shadow.
- Added Reflection Model for water reflection.
- Added cfg#C03 provision for FuMB391 Snorkel mounted Radar Warning Sensor.
- Adeed NSS_Uboat23_SNK_Wake provision for Snorkel Wake
- Added ref_Splash provision for Snorkel water splash effect.
- Added Dummy_Dial provision for Dial Cntroller to control exhaust smoke.
- Added ref_exhaust provision for Exhaust Smoke.
- Created Material Texture file.
- Created Material Ambient Occlusion Texture file.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
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A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



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