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File Name: RSRDC v401 (73.97 MB) Download
Author: lurker (Uploaded by Webster)
Date Added: 07-28-15
Downloads: 871
Grade: A
Description
Run Silent, Run Deep
The Campaign
Phase III Plus
“Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:
  • The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.
  • The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.
  • The mission objectives are sub-standard and need a major rewrite
  • The Special missions are also sub-standard and need work.
RSRDC solves all these problems

Special Note: For users of the U-Boat Add-on (SH4 v1.5) RSRDC is a US Pacific mod only. “NO Changes” were made to the German Campaign.


Installation / Compatibility

WARNING

I do not look at “very possible” mod that is out there. If you load a mod up, after RSRDC or OM and JSGME generates a “conflict” warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, “It is NOT my problem”
, so don’t ask me to fix it, because I won’t.

WARNING


Install instructions:

-----------------------------------------------------------

Stock (SH4 v15) RSRDC

Current Version

RSRDC_SH15_v400

Link:



Install via JSGME

-----------------------------------------------------------

TMO 162 of SH4 v15

Current Version

RSRDC_TMOv163_v410


Link




Install with JSGME in the following order

TMO 162

TMO Patch 163
RSRDC_TMOv163_v410



------------------------------------------------------------------

RFB for SH4v15

Current Version

RSRDC_RFBv15_v420

Links:





Install with JSGME in the following order

RFB_v152
RFB_patches (if required)
RSRDC_RFBv15_v420



============================

RSRDC V4XX Readme

This is a major rewrite of the Japanese Single Merchant / Convoy Layers using the “random radius” approach that I developed for OM early this year.


Also included are:

- Correction to the "Error: No primary objective" bug
- Correction to the lat/long on one of the Ultra contact reports
- Correction to the *.eqp file for the Type D Coastal Defenses ship.
- Corrected a distance related problem in one of the ABDA missions ( 75nm vice 100nm )
- All SpecOps Mission are now worth 750 renowns
- Change the time between the start and end of messages from 5 hours to 1 hour
- Removed the Hatsuharu Class DD
- Corrected "Make reports a 0001Z daily." To “Make reports to higher authority as necessary”
- Reduced the number of patrol objectives that require you to sink ships from 157 to 87.
- Added the following aircraft from FOTRS with the kind permission of AOTD_MadMax:

B6N2 Tenzan
Nakajima Ki-44 Shoki
Vought F4U-4 Corsair
Nakajima Ki-84 Hayate
G4M Torpedo Bomber
D4Y3 Suisei Dive-bomber



Tater “Real IJN Mod”

Real IJN README:

YGun Fix:
This mod fixes the YGun which has always been broken in SH4. Before this
fix, each Y-thrower throws both DCs in the same direction, instead of
one in each direction as they should.

Because of this failure, many ships never got the Y-throwers that they
had historically. In order to make this mod useful (the only stock ship
with a Y-thrower is the SC Subchaser) I changed the dats of the IJN escorts
to have centerline W nodes so that they could utilize the new YGun.

Since I was doing this, I also used the new IJN DCs created about a year
ago, and now used in RSRDC and RFB.

Thanks to Lurker, and the RFB Team (I used their DC files as a baseline,
though they do not differ at all that I can tell from my original mod. I
have changed the loads slightly from what they are in those two mods.

Where possible, I have tried to have the number of DCs carried correct,
but when that was not possible I tried to err on the side of too many
carried instead of too few. Due to a lack of data, most all of the change
dates are conjectural.

New racks (name of rack, then = the DC it fires):

Roll Racks:
DCRack_TYPE95_1 = Depth_Charge_TYPE95_1 (18 DCs)
DCRack_TYPE95_2 = Depth_Charge_TYPE95_2 (8 DCs)
DCRack_TYPE02_1 = Depth_Charge_TYPE02_1 (18 DCs)
DCRack_TYPE02_2 = Depth_Charge_TYPE02_2 (6 DCs--parachute retarded 95s))

K throwers:
KGun_JP_02 = Depth_Charge_TYPE95_1 (9 DCs)
KGun_JP_03 = Depth_Charge_TYPE02_1 (10 DCs)
Both have 50, 75, 120m ranges (unchanged)

Y-throwers:
YGun_JP_02 = Depth_Charge_TYPE95_1 (10 DCs (5 per side))
YGun_JP_03 = Depth_Charge_TYPE95_1 (18 DCs 9 per side))
YGun_JP_04 = Depth_Charge_TYPE95_1 (20 DCs (10 per side))
YGun_JP_05 = Depth_Charge_TYPE02_1 (18 DCs (9 per side))
Since they only fire 2-sided, I used the 75m RL range, and added slop.
So they shoot to 70, 75, and 80m.

YGun_CD = Type 2 Mod 1 (54 DCs (27 per side) (lower, wider stance to look right
on the CD ships) Reload time set to 3.5 seconds.

YGun_CD_Dummy these look the same, but don't do anything. They are designed so
that 2 dummy YGuns are used for each YGun_CD.The reason is that the SH4 Ai tends
to aim the thrown DCs at a particular spot. BY having just 2 throwers, and setting
the reload time, we can control the spacing of DCs. 5-10 seconds might be best,
but the AI will tend to not fire enough to represent all 6 throwers. Upping the
reload time will create more of a spread-out pattern though.

DCRack_super = 100 Type 2 Mod 1 (heavy) DCs.

The "stock" stuff:
DCRack_SH4 = Type 2 Mod 1 (18 DCs (modded down from the stock number, 40))

KGun = Type 2 Mod 1 (12 DCs (modded down from the stock number, 40))
45, 70, 100m ranges.

YGun = Type 2 Mod 1 (18 DCs (9 per side) ---modded down from the stock
number, 80)

Range is 55, 65, 75m



New Ships:

NCD_TYPEB
This is an early Kaibokan escort based on the MS Minesweeper model. Her DC
capability ranges from a roll rack and a Y gun with a small number of DCs,
to a roll rack, and 6 Y throwers with ~120 DCs.

NCD_TYPEC
This is a late Kaibokan escort based on the MS Minesweeper model. They
carry over 120 DCs, using a roll rack, and SIX Y throwers.

NCD_TYPED
This is an early Kaibokan escort based on the MS Minesweeper model. They
carry over 120 DCs, using a roll rack, and SIX Y throwers.

NDD_Kagero
The Kagero Class was an improved Asashio Class DD. The most notable visual
change was having the reserve torpedo storage for the forward tubes moved
alongside the front stack.

NDD_Yugumo
The Yugumo Class was an improved Kagero Class DD. Visually nearly identical
to Kagero (needs a bigger bridge someday), the Yugmos never had their X
turrets replaced with AA guns since their DP turrets could elevate higher.
In addition, later in the war Yugumos received a 2d AA platform just abaft
of the forward funnel.

NDE_Matsu
Based on the Shiratsuyu model, heavily modified. Roll racks, Y guns, and
K-throwers. She is a nasty customer.


RADAR:
Where to start. I wanted the new ship bashes to have radars installed visually
for looks. The sns files already had them, obviously, but not the model. This
is odd since the Type 13 is built for the stock game, and entirely unused. As
is the Type 21. A Type 22 is on the Sub Chaser model.

Long story, short, I have installed radars (that appear at the proper dates)
for every ship in the IJN. In the current mod only Type 13 and 21 air search
sets will show in most cases since the Type 22 we have needs some 3d modification
to fit the places it was mounted. Some ships that have the other radars might
miss them if the SH4 model and the radar are not easily compatible.

Functionally, many ships have had R nodes added so that they may utilize multiple
radar types at the same time now. In most cases, the redundant sets are air-search.

The usual rules for use apply. No commercial use allowed, and no use without permission.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Red Devil
12-08-22 at 08:28 AM
download successful
Red Devil
12-08-22 at 09:11 AM
I cant find any of these mods? I have updated rsrdc 401 running though

Install with JSGME in the following order

TMO 162
TMO Patch 163
RSRDC_TMOv163_v410


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

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