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File Name: Lighthouses and Entrance Points for NYGM 3.6F Beta (115.7 KB) Download
Author: sublynx (Uploaded by sublynx)
Date Added: 03-14-15
Downloads: 259
Grade: A+
Description
BETA - for experimental use

Installation with JSGME. Only works with NYGM.

The mod does the following:

1. adds the lighthouses around the U-boat bases to the navigation map
2. adds the entrance points for the U-boats to the navigation map (marked with a sign "o"). The German mine escorts ("Sperrbrechers") are continuously looping between the entrance point "o" and the port
3. adds British minefields between the German U-boat bases and the mine escort entrance points

This means that it'll be safer to travel in and out of the U-boat base following the Sperrbrecher closely, as there are some mines between the base and the entrance point. If you don't follow the mine escort you have a risk of running into a mine.

I have only randomized very weak minefields, thinking that the Germans would have done their utmost to clear any mines from the U-boat entrance and exit routes. There are however a little bit stronger minefields around if you venture out of the usual entry and exit routes. In short: Follow the Sperrbrecher, he's there to take that mine explosion instead of you!

The lighthouses are marked with a sign /|
The entrance points are marked with a sign o

The mod is only compatible with NYGM 3.6F. It also works with LGN1's Submarine Tracking Room V1. A big thank you goes to LGN1 without whose idea and help I wouldn't have created the minefields.

If you don't want the mines, delete campaign_scr.mis from the mod. If you don't want the lighthouses marked to the navigation map, delete campaign_lnd.mis from the mod.

Please report any problems with the mod to:
http://www.subsim.com/radioroom/show...=218422&page=1
Images
Lighthouses and Entrance Points for NYGM 3.6F Beta by sublynx on 03-14-15

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Comments
Aquelarrefox
10-22-17 at 05:22 PM
this campaing is simple or intraffic camping for nygm 3.6F?


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