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1. adds the lighthouses around the U-boat bases to the navigation map
2. adds the entrance points for the U-boats to the navigation map (marked with a sign "o"). The German mine escorts ("Sperrbrechers") are continuously looping between the entrance point "o" and the port
3. adds British minefields between the German U-boat bases and the mine escort entrance points
This means that it'll be safer to travel in and out of the U-boat base following the Sperrbrecher closely, as there are some mines between the base and the entrance point. If you don't follow the mine escort you have a risk of running into a mine.
I have only randomized very weak minefields, thinking that the Germans would have done their utmost to clear any mines from the U-boat entrance and exit routes. There are however a little bit stronger minefields around if you venture out of the usual entry and exit routes. In short: Follow the Sperrbrecher, he's there to take that mine explosion instead of you!
The lighthouses are marked with a sign /|
The entrance points are marked with a sign o
The mod is only compatible with NYGM 3.6F. It also works with LGN1's Submarine Tracking Room V1. A big thank you goes to LGN1 without whose idea and help I wouldn't have created the minefields.
If you don't want the mines, delete campaign_scr.mis from the mod. If you don't want the lighthouses marked to the navigation map, delete campaign_lnd.mis from the mod.
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