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File Name: SeaHag (1.03 MB) Download
Author: Sluggy (Uploaded by Herman)
Date Added: 11-18-13
Downloads: 278
Grade: Not Rated
Description
Quote:
ORIGINAL: sluggy

*FIXED* If you grabbed this in the first 10 minutes make sure you download again - minor bug fix updated.
*UPDATED* Versions 1.0a now can enunciate numbers "one zero" rather than "ten", added as check box.
*UPDATED* Version 1.0c now works ( confirmed ) on XP as well - now uses .NET v40 - only one version not a separate XP one.
*UPDATED* Version 1.0d should work now on XP/VISTA/WIN7/WIN8/WIN8.1 32 or 64bit.
*UPDATED* Version 1.0e now autodetects the players side from CMANO version 460 onwards.


Hello fellow commanders and good 'ol Dev's.

I proudly present version version 1.0e of SeaHag.

SeaHag is a speech and ambient sound addon for Command Modern Air/Naval Operations.

It runs off of the logfiles so no nasty integration problems.

Please post comments on this thread so I can keep track of any issues - no trolling please.

README.txt included in the archive - please read it first.....[]

All the best

Sluggy

--------------------------------------------------

Quickie instructions

SeaHag Version 1.0e

What does SeaHag do?
SeaHag is a Speech and Ambient sound module for Command Modern Air Navy Operations.

Why call it SeaHag? Command is an honour; respect the role.


What does it need to run?
.NET 4.0 same as CMANO
Either Microsoft Speech - present in most modern versions of Windows by default.
or use eSpeak - http://espeak.sourceforge.net/
or any external speech/other command - use other with care....runs an external process to run any other programs but if you know what you are doing this is VERY powerful, eg transmission to web or syslog.

SeaHag uses the logfiles to monitor the action - so no nasty intrusive programs - does mess about with CMANO in nasty ways.

Installation -

Copy the .exe and the sound files to a directory.
Start SeaHag and for the first time only click Default Speech and Default Sounds then click save settings.

At present ( pre B452 ) you will need to enter the side ( case sensitive ) into the side selection box then click start SeaHag.
After Beta 452 I will change it to autodetect as the side selection options will be logged.


Quickstart -

Run SeaHag and set the player side - NOTE THIS IS CASE SENSITIVE!!! Or you will get the announcement of both sides.

Only for the first time....Click DEFAULT SOUND GRID and DEFAULT SPEECH GRID, then click SAVE SETTINGS.


SeaHag will look up the CMANO home directory automatically, it processes the log files automatically and detects new ones on its own and will autoswitch to the new file automatically. ( unless you tell it not to )

=======================

Details

REDUCE - These rules look for the trigger text then reduce line length ending at the chosen character.
REPLACE - These rules look for the trigger text then replace it with the replacement text.
BOTH - Does both actions.

REMEMBER !!! - REDUCES or REPLACES or BOTH ( BOTH does a REDUCE then a REPLACE ) - Do NOT trigger speech – only a successful FIND will trigger speech.

Generally REDUCE and REPLACE and BOTH do NOT want to have repeat prevention turned on - but I have included the option.

========================

The two tabs Speech and Ambient are the trigger filters.
A line is passed down through each speech filter line unless a STOP ( Last but one column ) is selected.
================================================== =====


*NOTE* That older XP users may also benefit from installing the following Microsoft update for Speech, otherwise you will just get the (very)old Microsoft SAM speech.

http://www.microsoft.com/en-au/downl....aspx?id=10121

================================================== =====

The application setting are stored in
On Win XP - C:\Documents and Settings\<username>\Local Settings\Application Data\SeaHag.exe_<identifier>\1.0.0.0\user.config
On Win 7 - C:\Users\<username>\AppData\Local\SeaHag.exe\<iden tifier>\1.0.0.0\user.config

Back this file up if you have added lots of filters or sounds. May change for version updates.


You can buy advanced voice synthesis from AT&T, I bought the Audrey Voice - the quality is exceptional.
Found it at http://www.nextup.com/attnv.html

================================================== ======

Use a FIND with a search text of * on its own if you want to find all speech lines – a bit too chatty if you don’t have enough REDUCE filters, other wildcard options are not added as of yet.

The default action of a line is to “CONTINUE” to process the table upon a match, a STOP will stop processing the table at that point.

Use sound files to add effects which trigger just before the speech to increase immersion.

Use a speech REPLACE with the search text of @ to just trigger the sound launch.


The continuous flag for ambient sound will cause the sample to automatically loop constantly, good options here are control room or radio chatter.

The attached samples are good for control room background noises.

The percentage chance of an ambient sound triggering will be tested and if not successful the replay prevention will be added to the next play trigger.

This means that if a sound has a 40% chance of playing and a 60 second replay prevention then if the sound DOES or DOES NOT play the replay prevention will not have the possibility of playing for another 60 seconds.

If you turn off the voice check box and optionally the "more diagnostics" checkbox you can test filters quickly without waiting for the voice to run. **Remember to turn voice back on, or leave it off if you don't want voice and just use the Ambient and Triggered sound options, if you want both off....ahem... then close the program :/


*NOTE* The stop button may have to be pressed more that once, the sounds and speech are higher priority that button detection.

Thanks

Thanks to the Devs for such a great simulation.
I'll add the automatic detection of the Players side when Build 452 has been released - Dev's kindly added the side announcement in the logs at my request.



MP3/MP2/MP1/OGG/WAV/AIFF Files can be used.

In theory the files can be any size, but the smaller the better really.



My Thanks to the creators of the BASS libraries – awesome library guys thanks.




Disclaimer.

SeaHag is provided as is, I am not liable in any way for any damage as a result of its use.

Copyright.

You may use this software free of charge. You may not charge for its distribution or profit from its distribution in any way.

You may not reverse engineer or reduce the binary back to source code form. You may not distribute its source code.

You may distribute SeaHag but you may not do so as your own or someone elses work, it took my time to build it.

Thank you.

Sluggy
http://www.matrixgames.com/forums/fb.asp?m=3457871
Images
SeaHag by Herman on 11-18-13
SeaHag by Herman on 11-18-13

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
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Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



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