SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Silent Hunter III > Gameplay mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: Real Weather Fix Mod. (7.3 KB) Download
Author: Stiebler and SubType Zero. (Uploaded by Laufen zum Ziel)
Date Added: 03-24-09
Downloads: 511
Grade: A+
Description
Real Weather Fix Mod.
By Stiebler and SubType Zero.

DESCRIPTION.
The mod provides a sophisticated variant for the default weather pattern found in Silent Hunter III. We have tested it (and countless variants) very thoroughly. Our objective has been to try to reduce the number of paralyzing severe storms (thick fog, winds of 15 m/s). We do not use the 'obvious' changes to weather found in the campaign_RND.mis, campaign_LND.mis and campaign_SCR.mis files, since these appear to provide unsatisfactory fixed alternatives that seem always to end in long periods of heavy storms.
Instead, we have chosen to alter the file scene.dat. This is the controlling file, and changes to the campaign files merely seed the weather algorithm.

PRINCIPLE.
Since scene.dat is a data file, and has been extensively altered by many different mods, no single replacement file is sufficient.

Instead, this mod is an executable (.exe) file that will stamp new weather data onto your existing file, and make a back-up (sceneoriginal.dat) of the original file.

In addition, since some other mods have altered the weather parameters at the top of the three campaign_xyz.mis files, RealWeatherFix Mod will restore the stock settings for weather. Again, the original files will be renamed as campaign_LND.bak, campaign_RND.bak and campaign_SCR.bak.

USE OF MOD.

The preferred method, if you use J.Scones' JSGME mod enabler, is this:
1. In your folder 'silenthunteriii\mods' create a new folder 'RealWeatherFixMod'. Within this folder create another folder, 'data'. Copy your existing file 'scene.dat' into the new folder 'data'.
2. Then copy across into this new folder 'data': the 'campaigns' folder and all its contents (including the sub-folder 'campaign') from your existing folder 'silenthunteriii\data\'.
3. Place the file RealWeatherFix.exe into your new folder \mods\data.
4. When ready, just double-click on 'RealWeatherFix.exe'. Everything works by itself, very quickly, and you will get an on-screen progress report to show what the program has done.
5. Tidy up the new entries from your new \mods\data folder and its contents (described below), and delete the unwanted messages_en.txt, messages_de.txt, messages_fr.txt (if any)
6. Use JSGME in the ordinary way to copy the 'RealWeatherFixMod' information into the main game files.
7. If anything goes wrong, just disable the mod with JSGME.

If you don't have JSGME, then use this method:
The executable RealWeatherFix.exe MUST be placed in the 'data' folder (use Windows Explorer). By default, that will be found in your SilentHunterIII\data folder. You will find your scene.dat file in the same folder (check it is present). Your campaign files will be found in folder SilentHunterIII\data\campaigns\campaign.
When ready, just double-click on 'RealWeatherFix.exe', as in (4) above.


Whichever method you use, I suggest you tidy-up your files, since there has in the past been speculation (probably unfounded) that SH3 will sometimes try to load back-up files instead of the correct files. Therefore move the back-up files sceneoriginal.dat, campaign_LND.bak, campaign_RND.bak and campaign_SCR.bak to a safe place away from their original folders. Also remove the RealWeatherFix.exe file.

If for some reason you run the mod more than once, the original campaign_xyz.bak files will not be altered, but you will accumulate new files called campaign_LND.misnew, campaign_RND.misnew and campaign_SCR.misnew. These can all be safely deleted.

WHEN PLAYING.
Remember that the weather changes are *random*. All we can do is move the odds in favour of better weather and against storms. The longer the patrol, the longer the wait between weather changes, and we cannot alter that.

WARRANTY.
I (Stiebler) guarantee that this executable file RealWeatherFix.exe contains no code which will deliberately harm your computer. Accidental errors of coding are excluded from this guarantee. There is no other warranty provided. The product is free, and provided in good faith. Use at your own risk.

Stiebler. London 2 February 2008.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Herr Kaleun Grunwald
04-18-12 at 04:55 AM
Hey maybe a stupid question but is this mod included in the gwx3 gold or not?

Thnx
kickswitch
05-20-16 at 02:20 AM
I don't think so, I just installed GWX 3.0 and had those "crippling storms" appear all the time, so I installed this to get rid of them and it works like a charm.

Hope that helps
CTU_Clay
05-12-23 at 07:01 PM
I'm guessing, you should install this mod when you are in port and not on patrol.

Am I right?

-clay


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.