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File Name: FX Update v0.0.21 (26.25 MB) Download
Author: TheDarkWraith (Uploaded by Trevally.)
Date Added: 01-07-13
Downloads: 8088
Grade: A+
Description
FX Update for SH5 by TheDarkWraith

FX Update forum thread here

Changelog:
v0.0.1 - first official release
- changed the torp explosion effect
- added debris to shell explosions
- debris makes splashes when contacting the water (plus sound)
- debris will float on water for a period of time then sink down into the abyss
- added additional explosions to fires (time based). Additional explosions have sound and debris
- all sounds added also have an underwater sound for hydrophone pickup
- Distress flares were added to all ships. They will only fire one distress flare based on damage taken
- all torpedoes were changed to use the new torp explosion effect
v0.0.2 - added spray and wakes to all periscopes, radio rod, DF Loop, and FuMB1Metox antenna
- DF Loop will randomly rotate at different speeds and different directions simulating the radio operator searching for signals
- DF Loop is now visible underwater. It will hide when the sub's depth is > 13m and will reappear when sub's depth is <= 13m
- Radio rod starts rising at 6.5m and is fully deployed at 13m. At 21m the radio rod will start to be undeployed and at ~26m it will be fully undeployed (hidden). As the sub submerges the radio rod will always be slightly visible out of the water until the sub's depth is ~ > 13m
v0.0.3 - fixed bug of splashes being seen inside sub
v0.0.4 - adjusted \data\Objects\Sensors\UBoat_Sensors.sim
- added damage decals to all subs (human and AI) (when sub takes damage there will be visual evidence of it on the outside of the sub - won't show for small caliber gun damage)
- fixed the gray bow splash on the subs to the color it should be
V0.0.5 - fixed problems with debris and secondary explosions
v0.0.6 - changed external transfer times to those recommended by wamphyri (1000)
v0.0.7 - red distress flare goes higher in sky now
- added smoke to flares (they are burning!)
- flares now fall slowly out of the sky
- flares are now affected by wind (they will drift in the wind)
- flares visibility time changed to 120 seconds
- added water reflections to flares
- added oil spots for when diesel engine, engine room compartment, or machinery space is totally destroyed (applies to ALL vessels in game)
- added crewman explosions to the command deck (if the command deck takes > defined damage then bodies, lifevests, and possibly helmets will be ejected as debris) - this is for ships only
- some debris bodies bleed on water surface
- fixed bug of debris spinning on water surface. Now all debris lies flat on the surface riding the waves
- changed the way debris behaves. It now doesn't sink out of sight. It hangs around for a considerable amount of time then it disappears
- fixed the first part of my torpedo explosion. It wasn't showing the initial water rise and fall before the water plumes rise
v0.0.8 - fixed bug of debris following the item it came from
- fixed (hopefully) bug of flare fog
v0.0.9 - fixed bug of missing splash sounds for debris
- fixed (hopefully) oil spot moving unnaturally
- oil spot rendering changed to that of the flare reflections
v0.0.10 - (hopefully) fixed problem of oil slicks sometimes standing on end
- removed fireworks from the ammo explosion
v0.0.11 - added rotating beacon to lighthouses
v0.0.12 - fixed bug in oil slicks pointed out by Kapten Nemo
- fire now causes damage to ships
- secondary explosions times changed and added another secondary explosion time delay
- secondary explosions new cause damage to ships
v0.0.13 - adjusted funnel smoke
v0.0.14 - changed lifetime of funnel smoke
- changed color of funnel smoke
- changed creation rate of funnel smoke to be more FPS friendly
- changed how secondary explosion's damage is triggered
- changed opacity of the flare's water reflections
v0.0.15 - changed how secondary explosions causes damage to ships to remove bug of player's sub taking damage from them
- changed how fire damage causes damage to ships
- fixed bug of secondary explosions debris not flying through the air like they should
- planes now take damage from smoke and fire
- due to new method of how ship's take damage from fire and secondary explosions they also incur flooding. It is possible to see a ship sink from flooding due to fires and/or secondary explosions
v0.0.16 - added debris to airplane explosions
- new damage/flooding model for small merchants, merchants, and escorts
v0.0.16.1 - added more debris to airplane explosions
- added ejected pilot(s) with parachute to airplane explosions
- ship's flags no longer show underwater
v0.0.16.2 - added new parachute and pilot for parachute by Testpilot.
- adjusted fall speed of parachute to allow more 'hang-time'
- adjusted how much pilot and parachute has to submerge before showing dead, floating pilot
v0.0.17 - added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings
- changed surfaced draught of subs according to recommendations by oscar19681
v0.0.18 - added smoke damage event to the CR compartment
- updated Sh.sdl with entries from sub flags for compatibility purposes
- updated \data\Objects\Sensors folder to be compatible with my UIs mod (v6.7.0 and greater)
- removed all uboat .sim files from mod
v0.0.19 - fixed lighthouse flare from showing through objects
- increased size of lighthouse flare by 10%
v0.0.20 - incorporated KZS's Hull Wetness mod into this one
v0.0.21 - fixed bug that caused debris to disappear sometimes when falling from the sky before hitting the water
- fixed bug of pilot and parachute spawning close to water. They are not allowed to spawn lower than 15m now

TheDarkWraith

Note to mod author:- Your mod was uploaded by Trevally. Please PM me for any edits.
Images
FX Update v0.0.21 by Trevally. on 01-07-13

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

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Comments
ciclope066
04-07-13 at 03:14 PM
Thank you. I will try
GenericFailure
04-20-13 at 07:09 PM
Seems really cool!
Soma001
04-28-13 at 07:23 AM
Thanks great work!
rote oktober
05-15-13 at 06:57 AM
Nice job. Thank you
rote oktober
05-15-13 at 06:59 AM
Nice job. Thank you
JOHNLAMARRE1
06-29-13 at 04:38 PM
what is the side periscope go up
zhangfzjy
07-21-13 at 10:52 AM
Thanks!
Soeldner10
07-26-13 at 01:20 PM
Thank you !
ricomon35
12-01-13 at 08:36 PM
Thank you for this mod
silverwwang1
12-06-13 at 07:58 AM
thank you
Sadsalesman
01-07-14 at 07:26 AM
I am new here but used already some of your works. Thanks.
tii88
01-11-14 at 11:33 AM
FX mod?? coollllll
kitt
01-12-14 at 12:00 PM
Thanks for the update.
wolf2000
01-29-14 at 02:12 PM
Thank you !!! Sehr gelungen !!!
gagai75
02-01-14 at 08:34 AM
: Rotfl2:: Rotfl2:: Rotfl2:: Rotfl2:: Rotfl2:
hatinthecat
04-05-14 at 01:04 PM
awesome!
siliusz626
10-07-14 at 10:21 AM
THANK YOU !
qi17840038
12-19-14 at 10:34 PM
Thanks
Havan_IronOak
02-15-15 at 10:18 AM
Not sure of whether or not it's for general knowledge or not but there is an updated version of this mod available at http://www.mediafire.com/download/gn...eDarkWraith.7z
pilot82
03-31-15 at 05:29 AM
Thanks...
MRValentin
05-10-15 at 01:25 AM
Great!! Thank you
CPT. PUGWASH
01-10-16 at 07:42 PM
BIG THX
U-190
11-16-19 at 11:13 AM
Good job, man! Well done!
Hank
02-16-17 at 07:25 AM
Thanks
Manfred Von Gosky
03-24-19 at 10:46 PM
@Havan IronOak
Mediafire? That place is one big scam, I can't download ANYTHING I want from there without being FORCED to download some crap I don't need or want before the file I want is "Unlocked" and still, I don't even get what I want, because It lied. Mediafire is a scam!
mattsp4
04-05-19 at 09:38 PM
the media fire one only had torpedo changes nothing else
Nyx77
02-06-20 at 02:33 PM
Fantastic, THX.
nicksmi
03-18-20 at 03:13 AM
Great Mod. Thanks
Hans_Boat
05-28-20 at 09:15 PM
For some reason they aren't downloading as zips with the mod information in them, that's the only way I can enble them with JSGME, any solution? Thanks.
JG15_Hans
06-02-20 at 09:46 PM
TWOS compatible?


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